Mai
655fca3efe
Merge pull request #11712 from AdmiralCurtiss/nand-import-bounds
...
NANDImporter: Check data bounds.
2023-04-03 08:29:57 -04:00
Mai
5cecac5816
Merge pull request #11718 from JosJuice/fi
...
Add Finnish translation
2023-04-03 08:16:55 -04:00
Pokechu22
9e0755a598
HookableEvent: Use std::recursive_mutex instead of std::mutex
...
This fixes a crash when recording fifologs, as the mutex is acquired when BPWritten calls AfterFrameEvent::Trigger, but then acquired again when FifoRecorder::EndFrame calls m_end_of_frame_event.reset(). std::mutex does not allow calling lock() if the thread already owns the mutex, while std::recursive_mutex does allow this.
This is a regression from #11522 (which introduced the HookableEvent system).
2023-04-02 15:51:21 -07:00
Admiral H. Curtiss
1e1041f299
NetPlay: Limit ENet's MTU to 1392 as a workaround for dropped packets over VPN via WireGuard, see https://github.com/lsalzman/enet/issues/132
2023-04-02 17:23:10 +02:00
Admiral H. Curtiss
324777406c
Update ENet to 8ae0e85298
2023-04-02 16:58:25 +02:00
Admiral H. Curtiss
0cd70c2aa5
Merge pull request #11706 from Minty-Meeo/update-soundtouch
...
Update SoundTouch to 2.3.2 commit 1eda9c0b01039f29d230a46cda9f2290bbd1f62b
2023-04-02 15:04:37 +02:00
LillyJadeKatrin
f3114b59f4
Added USE_RETRO_ACHIEVEMENTS compiler flag
...
Added a flag to VS and CMake for enabling RetroAchievements integration.
2023-04-02 08:28:25 -04:00
LillyJadeKatrin
2836feac71
Added rcheevos to Externals
...
Adds the rcheevos library from RetroAchievements to the Dolphin Externals as a submodule. Change was verified to import correctly and build both via Visual Studio and via cmake ninja.
2023-04-02 08:28:23 -04:00
LillyJadeKatrin
4513238213
Added rcheevos submodule
...
Added the RetroAchievements rcheevos library as a submodule from GitHub.
2023-04-02 08:28:23 -04:00
JosJuice
6089310c80
Add Finnish translation
...
A lot of progress has been made on the Finnish translation over on
Transifex recently. Let's add it.
2023-04-02 11:33:42 +02:00
Admiral H. Curtiss
c97c80d1cb
NANDImporter: Check data bounds.
2023-04-02 03:45:34 +02:00
Admiral H. Curtiss
aaeaa9c6b6
Merge pull request #11714 from sepalani/check-wii-save-path
...
GameList: Check Wii save path
2023-04-02 02:44:29 +02:00
JosJuice
450ca0b69e
Merge pull request #11700 from AdmiralCurtiss/mmu-class
...
PowerPC/MMU: Refactor to class, move to System.
2023-04-01 18:02:04 +02:00
Admiral H. Curtiss
e24e52af3c
Jit64: Use utility function for function calls in dcbx.
...
We have these for a reason. I think this also fixes a theoretical
problem when `ABI_PARAM1 == loop_counter` where the first MOV destroys
the second's value; I'm not sure if this can actually happen in practice
though.
2023-04-01 15:30:03 +02:00
JosJuice
1bf593f65a
Jit: Change argument order for InvalidateICacheLine(s)FromJIT
2023-04-01 14:34:30 +02:00
Sepalani
9ee564dde3
GameList: Check Wii save path
...
Make the behaviour consistent with GC save
2023-04-01 16:23:37 +04:00
get
0e7e8d26f0
Restore Dolphin-Specific SoundTouch modifications
2023-03-31 20:11:58 -05:00
get
4e3a366b2d
Update SoundTouch to 2.3.2 commit 1eda9c0b01039f29d230a46cda9f2290bbd1f62b
2023-03-31 20:11:58 -05:00
TellowKrinkle
0d4a5274f1
CMake: Remove custom SDL2 find script
...
It doesn't properly set the include paths for macos framework builds of SDL, and SDL has had its own find script since 2.0.10
2023-03-30 21:17:10 -05:00
TellowKrinkle
38b8547055
CMake: Enable CMP0099
...
Allows INTERFACE_LINK_OPTIONS to propagate through private dependencies, required by MacOS framework builds of SDL2
2023-03-30 21:16:27 -05:00
Pierre Bourdon
7e9a63b987
Merge pull request #11704 from AdmiralCurtiss/more-log
...
Netplay: More logging before game start.
2023-03-30 19:26:49 +02:00
Admiral H. Curtiss
0ccf24b0c5
Netplay: More logging for server and client thread main loops.
2023-03-30 16:57:39 +02:00
Markus Wick
50a45bd614
Merge pull request #11673 from K0bin/vertex-loader-micro-opt
...
Vertex Loader Microoptimization
2023-03-30 11:05:02 +02:00
Mai
806ea59d77
Merge pull request #11703 from degasus/asciiart
...
Shaders: Add error message for asciiart shader if shader_subgroup is missing.
2023-03-29 23:34:30 -04:00
Admiral H. Curtiss
bfe0940bbd
Netplay: More logging before game start.
2023-03-30 00:02:30 +02:00
degasus
57088ebb82
Shaders: Add error message for asciiart shader if shader_subgroup is missing.
...
This extension is currently required to get good performance.
So instead of maybe triggering a GPU hang, let's just disable the shader and show a warning instead.
Sadly our postprocessing framework does not support reporting a warning, so the way to display the warning is a bit hacky.
But this is an ascii-art shader, we already have a font in the shader, so let's use it.
2023-03-29 23:12:50 +02:00
degasus
4780953172
Shaders: Clang-format
...
With no modification.
2023-03-29 23:12:50 +02:00
Charles Lombardo
15be899580
Merge pull request #11689 from K0bin/android-open-user-folder
...
Android: Make button in the settings open user folder
2023-03-29 10:53:48 -07:00
Pierre Bourdon
d62838a2f4
Merge pull request #11690 from degasus/asciiart
...
Shaders: Reintroduce the old Ascii-Art shader.
2023-03-28 11:17:27 +02:00
Admiral H. Curtiss
8dabd1a025
PowerPC/MMU: Refactor to class, move to System.
2023-03-28 03:47:51 +02:00
Admiral H. Curtiss
012044eb64
Merge pull request #11542 from linckandrea/master
...
Update GraphicMods
2023-03-28 00:55:18 +02:00
Mai
98fad9004b
Merge pull request #11698 from AdmiralCurtiss/mmu-comments
...
PowerPC/MMU: Clean up old comments.
2023-03-27 10:32:19 -04:00
Mai
c096ee64f2
Merge pull request #11696 from AdmiralCurtiss/jit-interface-class
...
JitInterface: Refactor to class, move to System.
2023-03-27 10:31:53 -04:00
Robin Kertels
ee563189fd
Android: Adjust user data text to match DocumentProvider
2023-03-26 20:32:43 +02:00
Pierre Bourdon
0de2890351
Merge pull request #11697 from MayImilae/oops-gci-osd
...
Remove GCI Folder Path from the Wrote to OSD Message
2023-03-26 15:20:53 +02:00
Admiral H. Curtiss
d7fabf37d6
PowerPC/MMU: Clean up old comments.
2023-03-26 15:19:48 +02:00
MayImilae
0d74a8561a
Remove GCI Folder Path from the Wrote to OSD Message
...
Follow up to PR11470. Forgot to do GCI as well. Oops.
2023-03-26 06:19:17 -07:00
Admiral H. Curtiss
7f50c070b2
JitInterface: Convert m_jit to unique_ptr.
2023-03-26 14:38:07 +02:00
Admiral H. Curtiss
9217a9eba4
JitInterface: Refactor to class, move to System.
2023-03-26 14:38:07 +02:00
Pierre Bourdon
db40348c86
Merge pull request #11695 from AdmiralCurtiss/deglobal-jitarm
...
JitArm64: Avoid System::GetInstance() and ppcState.
2023-03-26 10:51:05 +02:00
Admiral H. Curtiss
1885ddcde2
JitArm64: Avoid System::GetInstance() and ppcState.
2023-03-25 15:47:30 +01:00
Admiral H. Curtiss
6b44947488
Merge pull request #11677 from AdmiralCurtiss/deglobal-jit
...
Avoid System::GetInstance() and ppcState global in Jit64 and CachedInterpreter.
2023-03-25 14:52:46 +01:00
Mai
51f668ac4b
Merge pull request #11691 from AdmiralCurtiss/deglobal-interpreter-2
...
Interpreter: Remove remaining System::GetInstance() and global ppcState.
2023-03-25 02:38:58 -04:00
Admiral H. Curtiss
fc394bdbdb
Jit64: Avoid System::GetInstance() and ppcState.
2023-03-25 02:37:10 +01:00
Admiral H. Curtiss
dfc14db313
CachedInterpreter: Avoid System::GetInstance() and ppcState.
2023-03-25 02:37:10 +01:00
Admiral H. Curtiss
9c0226b7e3
JitBase: Avoid System::GetInstance() and ppcState.
2023-03-25 02:37:00 +01:00
Admiral H. Curtiss
b568cf5268
Interpreter: Remove remaining System::GetInstance() and global ppcState.
2023-03-24 21:58:41 +01:00
degasus
196c684ac1
Vulkan: Enable subgroupShuffle.
...
It is used as workaround for the missing subgroupBroadcastDynamicId flag on SPIR-V < 1.5.
2023-03-24 21:53:23 +01:00
degasus
1571098783
Shaders: Reintroduce the old Asci-Art shader.
...
Dolphin had a nice but horrible slow asci art shader.
Beside being slow, it used the font from dolphin's old OSD implementation.
So it was also broken after the VideoCommon redesign.
This patch reintroduces the (almost) identical method for the asci art generation.
However with many improvements:
* Inline definition of the font, so no external dependency any more
* Optimized performance by partial unrolling with CSE'ing some memory loads
* Shader subgroup instructions, so 32 times faster on desktop CPUs on Vulkan + OGL (no D3D support)
* Option to select character size by internal or window resultion
* Dropped the last row of pixels of each character (only modification of the outcome)
2023-03-24 21:43:19 +01:00
JosJuice
7de01597c6
Merge pull request #11686 from t895/index-fix
...
Android: Ignore input from invalid pointer identifier
2023-03-24 17:57:19 +01:00