John Peterson
9e2b3436b6
Added DSP HLE mail case (used in Pokemon).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1124 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 16:41:45 +00:00
John Peterson
cfcd1b6dd5
Another small DSP HLE update.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1123 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 16:28:46 +00:00
John Peterson
f38b1688cc
Small DSP HLE update. Some AX Wii games now play noise (Top Spin 3, Wario Land).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1122 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 08:10:09 +00:00
Sonicadvance1
2a4e584e02
Linux compiling fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1121 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 07:31:40 +00:00
Shawn Hoffman
70837bb034
replace m_VtxDesc.Tex7Coord that I missed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1119 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 04:50:39 +00:00
Shawn Hoffman
1ceee92770
Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually. If we didn't do this, the vertex format would be read as one bit offset from where it should be, making 01 become 00, and 10/11 become 01. Among the benefits of this fix: Zelda Wind Waker no longer crashes when you view the map. see http://forums.ngemu.com/dolphin-discussion/114035-those-pesky-bit-fields.html
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1118 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 04:44:41 +00:00
hrydgard
7c1bd6bc6c
fix for silly crash in wii mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1117 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 23:21:05 +00:00
John Peterson
6fe351bef9
Typo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1115 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 21:49:54 +00:00
John Peterson
c26920efb6
Oops, fixed mistake
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1114 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 21:48:15 +00:00
John Peterson
0f4b41d5ea
Small DSP HLE change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1113 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 21:41:24 +00:00
John Peterson
668085e5a1
Fixed typo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1112 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 20:41:02 +00:00
John Peterson
fe19642762
Small changes to DSP HLE. Still no sound in Wii AX. Blocks are turned on but something is wrong, it seems like cur_addr was not moving (in Top Spin 3), if I understand the log correctly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1111 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 20:32:36 +00:00
nakeee
145d868585
fix to compile on linux (itoa is not standart please don't use it..)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1110 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 19:30:16 +00:00
John Peterson
814aa547ac
Added mail viewer to the HLE DSP plugin. Use it by selecting Mail > Scan mails in the sound debugger.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1109 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 10:32:18 +00:00
nakeee
6492b21367
missing file on scons
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1108 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 09:30:36 +00:00
donkopunchstania
9199d1a3bc
Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1107 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 07:12:14 +00:00
nakeee
814d3ddb0e
small code fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1106 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 20:55:04 +00:00
hrydgard
475daf0331
struct fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1105 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 20:17:07 +00:00
hrydgard
ee3dae4952
More AX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1104 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 19:54:51 +00:00
hrydgard
35e8951f99
oops, left logging on
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1103 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 18:48:40 +00:00
hrydgard
8a0fea72e6
More AX Wii work - ax parsing corrected (hopefully), still no sound :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1102 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 18:38:15 +00:00
hrydgard
860ffe9541
Some preparations for Wii AX (much work remains)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1101 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 16:19:30 +00:00
hrydgard
530fb9ba3d
Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1100 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 13:17:17 +00:00
omegadox
42a515ba76
a small fix when not using stretch and a small code move
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1099 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 00:28:12 +00:00
John Peterson
83b8527085
Some Wiimote to Gamepad translations for Wario Land Shake It
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1095 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-08 06:31:18 +00:00
omegadox
3303639a6e
Fixed stretch to fit for separate render window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1094 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-08 04:09:40 +00:00
John Peterson
eb6afb7c05
Small changes that were lost in revision 936.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1091 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-07 20:01:06 +00:00
John Peterson
6d6199a6e6
Added keyboard buttons to wiimote plugin. Todo: add a config window to configure the keys.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1090 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-07 19:58:55 +00:00
fires.gc
2bbbebbfca
shutdown fix for wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1081 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-05 22:17:09 +00:00
fires.gc
f122106b61
Workaround for shutdown opengl plugin if you are render to window.
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It hangs in a message box (wglMakeCurrent(NULL,NULL) fails) which you cant see and so cant click away.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1080 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-05 21:59:54 +00:00
fires.gc
fafbbdfee5
wiimote code cleaning
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1079 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-05 21:05:43 +00:00
fires.gc
e37a283886
compile fix for windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1074 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-05 18:54:28 +00:00
fires.gc
5e300155da
added native wiimote support. The new native wiimote support isn't stable and works for windows only.
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Follow this tutorial (http://www.wiibrew.org/wiki/Wiimote/Windows_Tutorial ) to connect your wiimote and verify that your connections is established (you can do this is one of the wiiuse sample demos). After that start dolphin. At the beginning LED4 of your wiimote should be enabled and after the wii program has established its own connection only LED1 must be enabled. DONT ASK FOR MULTI-WIIMOTE SUPPORT :) Have fun
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1073 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-05 17:15:00 +00:00
Shawn Hoffman
b6b61f0a9f
changed ConfigMain and ogl config.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1067 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04 09:56:25 +00:00
Sonicadvance1
ac3c29108c
Removed inverting the depth, still needs to be removed from config, and I also cleared up a line of code that was annoying to look at
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1065 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04 05:49:48 +00:00
Sonicadvance1
712a391cb8
Removed the Projection Hacks since the Original Projection was correct, I never ment to commit those projection changes anyway ;p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1063 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04 01:38:20 +00:00
Shawn Hoffman
c9b1cced9c
added banner image showing/saving to filesystemviewer. Cleaned up daco's cache code a bit (only coding style stuff), added default banner image. Commented out progress bar for plugin loading.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1055 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-03 04:17:57 +00:00
donkopunchstania
342c559719
fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
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noticed the real HW doesn't clip some things it should. modified the projection matrix to account for this.
changed normal loader to better handle 1 or 3 index NBT data which fixed an underrun.
added missing z component in biasing section of indirect texturing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1048 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-02 05:07:14 +00:00
Shawn Hoffman
c3dc7ec481
changed padsimple to default to using xpad and keyboard.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1027 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-31 17:02:51 +00:00
Shawn Hoffman
84614f31f4
made configmain a lot more pretty, fixed an annoying bug where closing njoy would send dolphin behind any other open windows, and ported the "old" about box to wxw. The message is just a huge string, so just change if wrong!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1024 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-31 05:40:52 +00:00
fires.gc
957441d2da
added some new log types for wii
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1023 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-30 22:25:54 +00:00
hrydgard
e36ca4705d
oops forgot this one
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1010 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 22:29:25 +00:00
hrydgard
9399c2223c
fix bad palettes in wii games
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1006 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 21:05:07 +00:00
nakeee
90bd960c5d
linux compile fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1005 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 20:51:35 +00:00
fires.gc
93b5f4f31b
added a command
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1003 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 20:18:36 +00:00
fires.gc
566d0cf9e3
wiimote code cleaning
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1001 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 18:22:05 +00:00
fires.gc
07a6b2dec5
added an report mode
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cursor position is now the same like the mouse position
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@998 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 11:23:40 +00:00
hrydgard
6a2bacac8c
really turn the vertex format jit off, when it's off
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@994 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 21:38:55 +00:00
hrydgard
22e1ecbb51
Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@993 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 21:04:14 +00:00
nakeee
418f8a2b23
opengl scons compile fix on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@990 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 14:19:28 +00:00