Mike Harris
9407d9ee0b
Bump compile SDK and buildtools version to 26 (Oreo).
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Bump the support lib version to 26. This allows for using property
animators (R.animator) in FragmentTransaction.setCustomAnimations.
Add the google maven repo, as from support lib 26 onwards, they're only
publishing it in there.
Bump the gradle version while we're at it, keep Android Studio quiet.
2017-10-15 16:44:56 -07:00
Léo Lam
28d648b802
MemArena: Use names that are based on the PID
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Fixes a regression which broke running several Dolphin instances at the
same time on Windows. Thanks to exjam for spotting the issue
pretty much immediately. Sorry about that!
Also changes the file names to be more consistent on all platforms.
2017-10-11 17:40:05 +02:00
Leo Lam
2dfbf866fb
Merge pull request #6091 from TheFreezebug/patch-2
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MemArena: Name shared memory handle
2017-10-11 16:44:39 +02:00
Dane Z. Bush
4dfe6c0875
MemArena: Name shared memory handle
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Assign a name to the CreateFileMapping handle on Win32 so third party
applications can read from Dolphin's memory and integrate with the
current emulation.
Built and tested, multiple sessions are still possible without
collisions.
2017-10-11 16:35:32 +02:00
Stenzek
06bbf111d9
Vulkan: Improve readability of device/instance extension checks
2017-10-11 23:18:01 +10:00
Stenzek
79188d4f55
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
2017-10-11 23:15:41 +10:00
Stenzek
90ca2e8042
Merge pull request #6066 from stenzek/vulkan-resize
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Vulkan: Fixes for window resizing
2017-10-11 23:02:48 +10:00
Leo Lam
d26eda3023
Merge pull request #6096 from leoetlino/wii-fsck
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Add a way to check the NAND for issues and fix them
2017-10-11 13:01:39 +02:00
Leo Lam
ceed4d6f93
Merge pull request #6101 from sepalani/symbol-map-data
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PPCSymbolDB: Handle data symbols in SymbolMap properly
2017-10-11 13:00:40 +02:00
Leo Lam
bc6846ce3b
Merge pull request #5922 from sepalani/mem-base
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MemoryWindow: base address search added
2017-10-11 12:17:57 +02:00
Leo Lam
1fb9e793ac
Merge pull request #6104 from CyberShadow/pull-20171006-091319
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CheatSearchTab: Add UI for manually adding an address
2017-10-11 11:51:49 +02:00
Leo Lam
408bc36b8b
Merge pull request #6097 from flibitijibibo/master
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Qt: Check showFileNameColumn, sort Hidden/ResizeMode calls by enum value
2017-10-11 11:51:09 +02:00
Vladimir Panteleev
3c51560857
CheatSearchTab: Add UI for manually adding an address
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Sometimes an address is already known, e.g. from existing cheat
codes, and only inspecting the variable's value is desired.
2017-10-11 11:41:26 +02:00
Ethan Lee
322c395f33
Qt: Check showFileNameColumn, sort Hidden/ResizeMode calls by enum value
2017-10-11 11:40:07 +02:00
Leo Lam
53ccd41049
Merge pull request #6099 from leoetlino/activate
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Qt: Don't crash when pressing the Return key
2017-10-11 11:32:09 +02:00
Leo Lam
8163fa1acc
Merge pull request #6100 from leoetlino/vulkan-shutdown
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Vulkan: Fix crash when Core initialisation fails
2017-10-11 11:31:16 +02:00
Leo Lam
1c14881cc1
Merge pull request #6105 from CyberShadow/pull-20171006-123219
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ActionReplay: Fix implementation of memory-copy zero codes
2017-10-11 11:28:27 +02:00
Leo Lam
0eafb2f2a2
Merge pull request #6110 from lioncash/texture-config-hash
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TextureConfig: Specialize std::hash for TextureConfig
2017-10-11 11:07:09 +02:00
Leo Lam
6230860925
Merge pull request #6112 from stenzek/videoconfig-race
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VideoConfig: Prevent race condition on g_Config when refreshing
2017-10-11 11:05:47 +02:00
Stenzek
edb5f855c2
VideoConfig: Prevent race condition on g_Config when refreshing
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There was a race condition between the video thread and the host thread,
if corrections need to be made by VerifyValidity(). Briefly, the config
will contain invalid values. Instead, pause emulation first, which will
flush the video thread, update the config and correct it, then resume
emulation, after which the video thread will detect the config has
changed and act accordingly.
2017-10-10 23:56:33 +10:00
Stenzek
4301b8538d
Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR
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Seems to be required on the latest NV driver, otherwise the presented
images are never shown.
2017-10-10 23:21:40 +10:00
Stenzek
cdf34a79f7
Vulkan: Set a flag to resize the swap chain when presenting fails
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Drivers can return VK_ERROR_OUT_OF_DATE_KHR from vkQueuePresentKHR, and
we should resize the image in this case, as well as when getting it back
from vkAcquireNextImageKHR.
2017-10-10 23:21:40 +10:00
Stenzek
80593f502e
Vulkan: Fix bug where command buffer wouldn't be started after resize
2017-10-10 23:21:40 +10:00
Lioncash
c8af9e5f7b
TextureConfig: Specialize std::hash for TextureConfig
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This allows the hashing for TextureConfig instances to automatically be resolved instead of needing to directly specify it all the time.
2017-10-08 23:55:14 -04:00
Léo Lam
02e17594b0
WiiUtils: Attempt to fix the NAND more aggressively
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Change the repair logic to fix issues more aggressively by deleting bad
titles. This is necessary because of a bug in Dolphin's WAD boot code.
The UI code was updated to inform the user about titles that will be
deleted if they continue a repair, before deleting anything.
2017-10-08 18:57:58 +02:00
Léo Lam
e1c0b8d011
TitleDatabase: Add GetTitleName for title IDs
2017-10-08 18:31:43 +02:00
Léo Lam
239167245d
Add a way to check the NAND for issues and fix them
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Old versions of Dolphin are so broken regarding NAND handling that
we need this to repair common issues and avoid issues with titles
like the System Menu or the Wii Shop.
This isn't an exhaustive check, but this will catch most issues
and offer to fix them automatically (if possible).
2017-10-08 18:31:42 +02:00
Léo Lam
2974c56e50
ESFormats: Make Content easier to compare
2017-10-08 18:31:42 +02:00
Leo Lam
1a4883ac5a
Merge pull request #6102 from FoxP/patch-1
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Add some missing WiiWare and Wii games makers
2017-10-08 13:34:17 +02:00
FoxP
999c23b182
Add some missing WiiWare makers
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Some of my WiiWare games does not have a maker :
- Blue's Journey : EAFPJ8
- Magician Lord : EACPJ8
- The King of Fighters '94 : EAGPJ8
- The Last Ninja : C9XPGX
- World Games : C9ZPGX
2017-10-08 13:04:23 +02:00
JosJuice
e743ac80d2
TGCBlob: Fix brace style
2017-10-08 12:38:12 +02:00
Léo Lam
8f56219ea8
Vulkan: Fix crash when Core initialisation fails
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The Vulkan backend was not shutting down the AsyncShaderCompiler and
some other instances, causing asserts to hit, followed by a hard crash.
2017-10-08 12:34:06 +02:00
JosJuice
0023d5b5cb
TGCBlob: Make m_file_area_shift signed
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Part two of fixing TGC files where file_area_virtual_offset is
smaller than file_area_real_offset, such as Zelda OoT Master Quest.
2017-10-08 12:30:53 +02:00
JosJuice
18c7608516
TGCBlob: Use file_area_real_offset as split point
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Part one of fixing TGC files where file_area_virtual_offset is
smaller than file_area_real_offset, such as Zelda OoT Master Quest.
2017-10-08 12:16:10 +02:00
JosJuice
ec7ed7b47a
TGCBlob: Improve variable names
2017-10-08 12:08:13 +02:00
Léo Lam
468bf75a43
Qt: Don't crash when pressing the Return key
2017-10-07 14:53:30 +02:00
Vladimir Panteleev
187a599b36
ActionReplay: Fix logging in Subtype_AddCode
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The addition was being repeated (for logging) after it was committed
to memory, thus causing bogus values to appear in the log.
2017-10-06 13:17:15 +00:00
Vladimir Panteleev
e691ec126f
ActionReplay: Fix implementation of memory-copy zero codes
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This fixes the implementation of the non-standard size-3 zero codes to
conform to kenobi's specification.
2017-10-06 12:47:10 +00:00
Leo Lam
5f0de43828
Merge pull request #6098 from aleios/master
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WX: Reshow cursor after game termination (issue 10503)
2017-10-05 21:11:20 +02:00
Leo Lam
7d47b02837
Merge pull request #6103 from sepalani/blr-patch
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DebugInterface: Rename InsertBLR to Patch
2017-10-05 20:33:01 +02:00
Sepalani
f65dcdcdca
DebugInterface: Rename InsertBLR to Patch
2017-10-05 20:22:16 +02:00
Sepalani
0a301c0eec
PPCSymbolDB: Save data symbols properly
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Data symbols were previously saved as function symbols.
2017-10-05 19:55:34 +02:00
Sepalani
aed0ac0543
PPCSymbolDB: Load more SymbolMap symbols
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Allows to load data symbols from symbol map files.
Symbols from all sections are loaded.
The data/function symbol type is set accordingly.
2017-10-05 19:55:33 +02:00
aleios
6d04d4b9a2
Fix mouse cursor invisble in WX after game termination
2017-10-05 18:46:37 +02:00
Markus Wick
428f0fa69b
Merge pull request #6087 from hackbar/cleanup3
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Android: UI cleanup, including combining Save/LoadStateFragment into one
2017-10-05 08:54:38 +02:00
Leo Lam
1e6b670795
Merge pull request #6092 from t27duck/missing_wiiware_makers
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Add some missing WiiWare makers
2017-10-04 13:11:18 +02:00
Mike Harris
e4c2d75198
Combine SaveStateFragment and LoadStateFragment into one.
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Other than what action they send back to
EmulationActivity.handleMenuAction(), they are the same.
Change the menu-handling logic in EmulationActivity to keep track of a
boolean for whether the submenu is visible, rather than keeping the
fragment tag. There's only one fragment visible, so this makes more
sense.
2017-10-03 17:51:08 -07:00
Mike Harris
bdeee34eac
Move newInstance and launch to the top of the file.
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Following the style guide, constructors go before public methods.
newInstance and launch are basically constructors.
2017-10-03 17:51:08 -07:00
Tony Drake
4035d0781c
Update the cache revisions for WX and QT
2017-10-03 17:35:14 -04:00
Leo Lam
d790660b59
Merge pull request #6088 from leoetlino/personalised-import
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IOS: Assume ticket is unpersonalised for WAD imports
2017-10-03 19:59:52 +02:00