Commit Graph

60 Commits

Author SHA1 Message Date
Ryan Houdek 3627bd21f1 Remove JitArmIL files from the project.
Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems.
2014-07-30 21:41:17 -07:00
Lioncash 30e4366d28 Merge pull request #580 from SeannyM/smaller-b
[Android] User configurable input overlay scaling
2014-07-16 19:04:35 -04:00
Sean cd9a0b6f4d [Android] Onscreen controls better resemble GC and user configurable scaling 2014-07-15 16:14:27 -04:00
Eder Bastos 36821cb117 Display file size in GiB instead of bytes. 2014-07-14 21:52:52 -04:00
Paul Olszewski 5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
Ryan Houdek 33bdc0f985 Adds support for the PP shaders in the Android UI.
Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.

This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
Ryan Houdek 3666178f85 Remove Cache DL option from Android UI
This option has been removed entirely from Dolphin, so remove the option from Android
2014-02-06 17:02:38 -06:00
Lioncash b9e7749fe6 [Android] Implement CPU info retrieval within the about menu.
ARM only at the moment. Could potentially support x86 and MIPS if necessary.
Capable of parsing the manufacturer codes and part IDs of some (but not all part numbers). If anyone knows of part numbers that aren't in the list, please report them.
2014-01-26 21:37:43 -05:00
Lioncash 45964e4b46 [Android] Initial implementation of the extended info menu.
Most fragments are not implemented yet. This is just a working base framework for it.
2014-01-07 19:47:15 -05:00
Ryan Houdek 50df037bb5 [Android] Fix gamepad input. 2013-12-12 14:42:25 -06:00
Ryan Houdek 7bdd8191db Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-29 21:27:17 -06:00
Ryan Houdek 7ed8e6a29c [Android] Fix the check for the Qualcomm graphics driver version for v53 drivers with the screen being rotated 90 degrees. Initialize the OpenGL information grabbing only once. Check for v14 Qualcomm drivers and spit out an error if the user tries selecting OpenGL ES 3. 2013-11-24 22:45:48 -06:00
Ryan Houdek ba18f38e70 Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Android/res/values-ja/strings.xml
	Source/Android/res/values/strings.xml
	Source/Android/src/org/dolphinemu/dolphinemu/AboutFragment.java
	Source/Android/src/org/dolphinemu/dolphinemu/emulation/EmulationActivity.java
	Source/Android/src/org/dolphinemu/dolphinemu/folderbrowser/FolderBrowser.java
	Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListActivity.java
	Source/Android/src/org/dolphinemu/dolphinemu/settings/video/VideoSettingsFragment.java
2013-11-24 16:12:00 -06:00
Lioncash 42f8562e5c [Android] Basic Wiimote binding settings now implemented. 2013-11-19 19:28:10 -05:00
Lioncash 7e544d8996 [Android] Basic UI functionality for enabling/disabling aforementioned Gamecube controllers. 2013-11-19 16:14:40 -05:00
Lioncash 53ab104d5f [Android] Expand the input binding UI in the settings to handle 4 Gamecube controllers in the future.
Other changes:

 - Broke out MotionAlertDialog into it's own separate class.
 - Made a preference specifically for handling input bindings.
2013-11-19 15:53:30 -05:00
Lioncash 23c84c220f [Android] Add ability to take screenshots into the emulation menu. 2013-11-15 22:21:50 -05:00
Lioncash 8c7d1afd5f [Android] Externalize the device compatibility warning strings. 2013-11-15 17:05:56 -05:00
Lioncash 4bb22aa0ab [Android] Indicate whether or not the device supports NEON within the About fragment. 2013-11-15 16:48:36 -05:00
Lioncash 3c7613fc83 [Android] More cleanup. We don't need the preference to enable/disable the overlay in the video preferences anymore. 2013-10-28 16:36:26 -04:00
Lioncash 8d71a83ae5 [Android] Fix the super-mature string that was a placeholder for the title for the overlay configuration setting.
Also fix a NullPointerException possibility. Fixed it by giving the PreferenceScreen a title.
2013-10-26 00:55:07 -04:00
Lioncash 77eb9ce725 [Android] Add the capability to dynamically enable and disable the input overlay during emulation. 2013-10-25 23:10:17 -04:00
Lioncash 079147ca07 [Android] Refactor InputConfigFragment a little bit in preparation for the implementation of the new input overlay.
This moves all of the dialog handling into the actual MotionAlertDialog class itself. This is something I should have done a long time ago.
Also moved the Gamecube input binding preferences into their own PreferenceScreen.
2013-10-24 14:55:10 -04:00
Lioncash 511de71736 [Android] Actually show the currently selected CPU core and video backend within the settings screen. 2013-10-10 11:57:18 -04:00
Ryan Houdek ba9f2d52e1 Add the JITIL Arm recompiler to the Android settings. 2013-10-09 23:08:12 +00:00
Ryan Houdek 6bdcde9dd6 [Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
It changes the string in the Android backend select to just OpenGL ES.
Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend.
Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support.
The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes.
Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers.
Changes GLFunctions.cpp to grab the correct Tegra extension functions.
Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2
Adds a GLSLES2 to the GLSL_VERSION enum.
Disable the SamplerCache on Tegra since Tegra doesn't support samplers...
Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it.
Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
2013-10-06 03:12:29 -05:00
lioncash 16fb0b04d8 [Android] Externalize how the formatting is used in the file size string, the file clicked string, and the current dir string. 2013-10-01 10:32:05 -04:00
Ryan Houdek bab91494d5 Merge branch 'master' into android-core-control 2013-09-23 00:47:57 -05:00
Lioncash af7ed820f5 [Android] Add a JP version of the string for FSAA. Also correct the English string too. 2013-09-22 19:16:32 -04:00
Ryan Houdek bdae5d1027 [Android] Fix typo, FSAA stands for full scene antialiasing. 2013-09-22 11:59:10 -05:00
Ryan Houdek 81effb8099 [Android] Add in FSAA option. 2013-09-22 09:25:38 -05:00
Lioncash 988544389a [Android] Slightly change the layout of the AboutFragment. Looks more like an actual list view now. 2013-09-16 22:04:59 -04:00
Ryan Houdek ba05db7828 [Android] Add a fastmem option to the cpu options, default disabled. 2013-09-12 23:08:00 -05:00
Lioncash 86d10ec19e [Android] Fix the input binding string.
Forgot a period at the end. Thanks for pointing that out pauldachz
2013-09-07 06:19:24 -04:00
Lioncash 48cda9d26f [Android] Display the name of the control that is being bound in the input settings. Makes the binding description more informative. 2013-09-04 07:32:28 -04:00
Lioncash a7c2b27a6a [Android] Remove unused strings from the resource XML files. 2013-09-04 07:09:29 -04:00
Lioncash d84312c799 Merge branch 'master' of https://code.google.com/p/dolphin-emu into android-core-control 2013-09-01 15:24:29 -04:00
Lioncash 440ae412b0 [Android] Add the option to show the on-screen FPS counter. 2013-09-01 03:07:16 -04:00
Lioncash cf96bfc2be [Android] Add a button in the emulation view that allows a person to exit emulation and go back to the game list.
However, this does not work correctly yet. It will stop correctly. But the SurfaceView will not render the next game selected.
2013-08-29 22:52:09 -04:00
Lioncash dac9659c58 [Android] Preliminary save-state support. Have the UI set up. Crashes with SIGABRT however. 2013-08-29 21:07:17 -04:00
Lioncash 6c0c460320 [Android] Woops forgot to commit the new resource strings. 2013-08-25 03:13:00 -04:00
Lioncash 66c50ebf19 [Android] Better description for the dual core option. 2013-08-24 07:37:28 -04:00
Lioncash 7f61c31f85 [Android] Fix some redundancy in the category names for the settings menu. In a menu named "Settings" (which is shown in the top left) we have the categories, "CPU Settings" and "Video Settings" - but the fact they are settings pages is already established at this point so it's redundant. Just made them "CPU" and "Video" instead.
Also changed the description for dual-core

They now look like this: http://i.imgur.com/qieaKmL.png
2013-08-23 16:10:55 -04:00
Lioncash 1469342f83 [Android] Add an option to clear the game list. 2013-08-23 11:17:24 -04:00
Lioncash c2aef25f4c [Android] Since we don't show invalid filetypes in the file browser anymore, there's no need to check if a file is valid or not since they're all valid now. 2013-08-23 10:26:15 -04:00
Lioncash 0c5f3953dd [Android] Simplify the XML layout for the about menu. Remove unused strings. 2013-08-22 06:58:19 -04:00
Lioncash e52c2ac337 [Android] Migrate the "Draw Onscreen Controls" preference to the video settings. 2013-08-20 20:28:48 -04:00
Lioncash 00996c8d38 [Android] Implement a ViewPager for the settings. Also, move classes into appropriate packages to make things cleaner. 2013-08-20 19:39:00 -04:00
Lioncash 3fdfd75832 [Android] Add most of the Dolphin video/gfx settings to the settings menu. 2013-08-20 14:33:30 -04:00
Lioncash 6dbfdce775 [Android] Remove the loading toast messages from the UI. These really don't need to be here since the things they were used for took very, very little time to load. 2013-08-19 22:09:43 -04:00