Commit Graph

55 Commits

Author SHA1 Message Date
Stenzek 99d61906cc Merge pull request #5948 from Armada651/d3d-explicit-stereo
D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
2017-09-03 21:07:24 +10:00
Lioncash 64de8a9d0b D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
Jules Blok f4f6782ae6 D3DBase: Only use a stereo swapchain if quad-buffering is enabled. 2017-08-20 18:25:49 +02:00
Stenzek 57f34d748b D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
Previously we were falling back to an earlier version of the compiler.
The older version cannot compile our ubershaders without various
graphical issues.
2017-08-02 19:54:55 +10:00
Stenzek 63305e9173 HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
Stenzek 4bf5625895 D3D: Uber shader support 2017-07-30 17:43:59 +10:00
Jules Blok 3fc9a48da0 D3DBase: Use the swapchain discard mode when possible. 2017-07-10 14:25:28 +02:00
Jules Blok 65495a1297 D3D: Resize the swapchain when the fullscreen state is changed 2017-07-10 14:24:11 +02:00
Jules Blok 07c5dcd739 D3DBase: Set the fullscreen state in Create() 2017-07-10 14:03:04 +02:00
Jules Blok 0f13c61daa D3DBase: Only create a stereo swapchain when needed. 2017-07-10 01:24:43 +02:00
Jules Blok 77a318789a D3DBase: Implement Windows 7 swapchain fallback. 2017-07-10 01:02:29 +02:00
Jules Blok 938939136e D3DBase: Only use temporary mono when supported by the swapchain. 2017-07-10 01:02:05 +02:00
Jules Blok b485329353 D3DBase: Set the monoscopic flag when we don't use stereoscopy. 2017-07-05 22:43:39 +02:00
Jules Blok 2ab068d3f2 D3DBase: Always create a stereo swapchain. 2017-07-05 22:43:39 +02:00
Jules Blok 179602e921 D3D: Add quad-buffer stereoscopy support. 2017-07-05 22:43:39 +02:00
Jules Blok 6863abb31d D3DBase: Switch to a flip-model swap chain. 2017-07-05 22:43:39 +02:00
Jules Blok c399e2bc40 D3DBase: Upgrade to DXGI 1.2.
This effectively drops for Vista and Windows 7 without the Platform Update in this backend.
2017-07-05 22:43:39 +02:00
Shawn Hoffman 5480efdff2 video: change multisample/AA setting to u32 2017-06-07 20:20:25 -07:00
Shawn Hoffman ab4a785f1b d3d: silence variable shadowing warning 2017-06-07 20:09:43 -07:00
MerryMage f5f45855f0 GameConfigLoader: Add GFX Game INI translations 2017-06-03 18:13:02 +01:00
Stenzek 2d75c2ab10 D3D11: Support native compressed textures 2017-04-29 13:46:42 +10:00
Stenzek 42993eeabc D3D11: Fix error on startup with >2.5xIR selected 2017-03-10 23:41:20 +10:00
Jules Blok 9909babe2c D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
Jules Blok 0a194f8a3e VideoConfig: Remove fullscreen flags.
These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
2016-11-11 20:36:09 +01:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Lioncash d9fec92628 VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
degasus e26d9f7c35 MSAA: Store samples in ini files. 2015-12-15 09:41:01 +01:00
Anthony Serna df189c3ea3 Improved D3D and OGL AA option UI
Removed Quality Levels from D3D AA options

Dropdown text now shows whether you're applying MSAA or SSAA

Added a description for SSAA

Moved SSAA checkbox

Cleaned up AA in backends slightly. Supported modes is now a list of ints.
2015-09-25 09:05:18 -07:00
Tillmann Karras 30ebb2459e Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
Tillmann Karras cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
shuffle2 268b8fd26f Merge pull request #2026 from mrgreywater/d3d-debugbreak
D3D: More debug information and break on error
2015-05-07 19:29:21 -07:00
Shawn Hoffman ad64336137 quiet some warnings which appear on vs2015.
quieted warnings include shadowed variable names and integer extensions.
2015-03-15 19:28:47 -07:00
mr.greywater c43da7e00b D3D: replace memset, fix warning 2015-02-12 14:45:05 +01:00
mr.greywater 3d3a68a2f0 D3D: Add break on error in debug build 2015-02-12 14:34:34 +01:00
magumagu 7d5abb4eb4 D3D: allow selecting adapters with no outputs.
The result might be a little iffy in complicated situations (i.e. you have
three graphics cards and monitors hooked up to two of them), but we really
need better UI for such cases anyway.
2015-01-17 14:27:11 -08:00
Jules Blok 3b9c070ee0 D3D: Only try to apply exclusive mode when the renderer is in focus. 2015-01-04 16:42:16 +01:00
Yuriy O'Donnell 21655dc61a D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
Lioncash 844d45b26e D3D: Clean up brace placements 2014-08-30 18:06:47 -04:00
Jules Blok 06b13f12d3 D3D: Make the global swapchain static again. 2014-07-26 13:04:46 +02:00
Jules Blok 36ea1890c8 Let the Renderer decide when to exit fullscreen.
This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen.

This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen.
2014-07-21 17:11:13 +02:00
Jules Blok 9064bf147d D3D: Don't set the windowed mode size when we initialize in fullscreen. 2014-07-19 21:14:48 +02:00
Jules Blok d00e76b3ef Cosmetic changes based on feedback on PR #506. 2014-07-19 21:14:47 +02:00
Jules Blok 5f04e9c526 D3D: Make the swapchain available outside of the namespace.
This commit reverts a part of pull request #579.
2014-07-19 21:14:46 +02:00
Jules Blok 643c9ff173 D3D: Initialize the renderer in exclusive fullscreen mode if it is enabled. 2014-07-19 21:14:46 +02:00
Jules Blok 961076a3d5 D3D: Return to windowed mode before destroying the swapchain. 2014-07-19 21:14:45 +02:00
Jules Blok 77bc879384 D3D: Add exclusive fullscreen support. 2014-07-19 21:14:44 +02:00
Jules Blok d72375fdfa D3D: Request desktop resolution before overriding the buffer size.
This fixes issues where the wrong refresh rate is selected for some monitors.
2014-07-19 21:14:44 +02:00
Jules Blok c323b386ae Prevent DXGI from making changes to the window.
Prevents DXGI from responding to Alt+Enter and messing up our fullscreen handling.
2014-07-19 21:14:43 +02:00
degasus 7e79806efc remove unused globals
Also change globals into statics which are only used in one file
2014-07-11 16:10:20 +02:00
Paul Olszewski c5ef249c4b Make the common "Failed to enumerate outputs" message much more useful.
Now it includes its most common cause, a simply-worded solution, and an exclamation point.
2014-06-20 15:51:54 -05:00