Commit Graph

8351 Commits

Author SHA1 Message Date
Shawn Hoffman ba119e8c05 Set the correct bit for "trap" program exception. Fixes http://wiibrew.org/wiki/Descent 2011-10-23 02:53:31 -07:00
skidau 3cdcdba25f Merge branch 'SaveStates' 2011-10-22 16:18:02 +11:00
skidau 599c3ccd7b Fixed save states for games which use the MMU Speed Hack 2011-10-22 16:14:34 +11:00
kostamarino@hotmail.com 8d9061ac39 Possible fix for random crashes with plenty of games(like Mario Galaxy) and issue 4568 (please test).
Gameini database changes that affects Black & Bruised, BLOODY ROAR(R): PRIMAL FURY, CASPER, Karaoke Revolution Party, Wii Music, TMNT.
2011-10-19 21:03:08 +03:00
skidau 5b2c5c9ce3 Removed the icache invalidation code as it is causing frequent code clearing. 2011-10-19 02:36:30 +11:00
Pierre Bourdon 1e558aedeb Added an EFB peek cache to the GL video plugin
Most of the games using EFB peeks are suffering from major performance problems
when these peeks are not disabled in the graphics settings. This is an attempt
to fix this in the GL renderer by doing the glReadPixels in bulk: instead of
doing a lot of 1x1 pixel reads, read for 64x64 pixels at once and keep that in
a cache.

Deck menu in Baten Kaitos: 3FPS -> 54FPS
Character creation in Monster Hunter Tri: 7FPS -> 60FPS
2011-10-17 18:30:13 +02:00
Shawn Hoffman 3fc5d8d7cf Merge branch 'gc-mic'
Added GameCube Microphone support.  Uses your default audio recording device.  The Microphone is selectable from the Slot A/Slot B pulldowns under the GameCube tab.  The Microphone button can be set under GCPad configuration for pad 1 and 2. Thanks to MooglyGuy and skidau.
2011-10-17 03:21:11 -07:00
Shawn Hoffman 45eb9f0e7a fix some logic errors in the mic code and decrease latency a bit. emulate the buffer_overflow bit. 2011-10-17 03:14:20 -07:00
Shawn Hoffman c528978608 use callback model instead of blocking read/write.
fixes delay on linux.
currently not implementing the overflow bit, not sure it's needed since we manage our own buffer now.
2011-10-16 23:20:37 -07:00
Shawn Hoffman 1d6bd3248c It is safe to call Pa_Initialize and Pa_Terminate more than once. 2011-10-16 13:29:10 -07:00
skidau 18d9a275e7 Invalidated a wider range in the JIT cache to force recompile updated code in the ICache. This fixes the crashes in Mario Power Tennis and the remaining games in Mario & Sonic at the Olympic Winter Games.
Fixes issue 2102.
Fixes issue 2751.
2011-10-16 23:23:17 +11:00
Shawn Hoffman 46afefb14f Merge branch 'master' into gc-mic 2011-10-16 02:22:21 -07:00
Shawn Hoffman 676822891d ups, exi slots are on whole different channels... 2011-10-16 02:08:51 -07:00
skidau f6b9ae534e Merge branch 'master' of https://skidau@code.google.com/p/dolphin-emu/ into SaveStates 2011-10-16 17:51:41 +11:00
skidau c0498ca831 Synchronised the JIT cache with the ICache by invalidating the JIT block when the ICache is updated. This fixes Mario & Sonic at the Olympic Winter Games. Thanks to DimitriPilot3 for the tip.
Fixes issue 1610.
2011-10-16 16:43:32 +11:00
skidau 5d14bb5e70 Changed the save state system to load/save only after the screen has been drawn. This should help stabilise the save states. 2011-10-15 22:19:42 +11:00
kostamarino@hotmail.com 544132bc3e Gameini database updates/additions. Affects SONIC GEMS COLLECTION, Star Wars Bounty Hunter, Bomberman Jetters, Shamu's Deep Sea Adventures, Cabela's Outdoor Adventures, Tony Hawk's Pro Skater 3, Viewtiful Joe Red Hot Rumble, Spider-Man SD etc. Also fixes issue 4888. 2011-10-12 19:04:23 +03:00
skidau da9bd95a68 Renamed the "Disable Wiimote Speaker" option to "Alternate Wiimote Timing". 2011-10-09 22:10:47 +11:00
skidau 0ceb3cba36 Adjusted the system timing as DKCR was still getting disconnects with DSP HLE. 2011-10-09 22:10:46 +11:00
skidau 58cbe9cbd9 Adjusted the System Timing of the IPC HLE period for Wiimotes when used with DSP HLE. 2011-10-09 22:10:45 +11:00
skidau a09e859b3a Adjusted IPC HLE period to allow for four emulated wiimotes. 2011-10-09 22:10:45 +11:00
Shawn Hoffman 3556069f9f Also allow JitIL to update EXI exceptions much more frequently.
At this point, the mic branch is ready for testing by windows people at least. cmake/scons may work already, not sure.
2011-10-09 03:41:31 -07:00
Shawn Hoffman 41424d98e8 Make the mic button respect which slot it's plugged into.
*You need to open the Gamecube config page and reselect the devices in slot A and B after this commit*

Just jitil left...
2011-10-09 03:18:15 -07:00
Jordan Woyak ceef98b882 Added mic button to gcpad 1 and 2 diags. Both mic slots use gcpad 1 currently. Totally untested. 2011-10-09 04:27:43 -05:00
Shawn Hoffman 3790a16ece billliarrddd...here is how to set the button bit 2011-10-09 01:11:49 -07:00
Shawn Hoffman ade9485aac ok...just need to update the button... 2011-10-09 01:11:48 -07:00
Shawn Hoffman a751b627fd remove a now-unneeded comment 2011-10-09 01:11:44 -07:00
Shawn Hoffman ad508ab8fb Let's go ahead and throw this in here, should bring support of Intel IGP back in with DX9.... I can't actually test this for an obvious reason, but I figure while Windows is broken anyway, go ahead with it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7707 8ced0084-cf51-0410-be5f-012b33b47a6e

That should fix the seg faults on IGP chipsets.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7715 8ced0084-cf51-0410-be5f-012b33b47a6e

Compile fix.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7716 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-10-08 15:29:04 -07:00
Pierre Bourdon 59072adc32 Align stack variables on a 16-bytes boundary in SSSE3 functions
Fixes issue 4450. Thanks to pholklore1 for his patch.
2011-10-08 17:36:01 +02:00
kostamarino@hotmail.com 2f254585bf Game ini database update. Lots of small changes, among others it provides proper settings for Medabots Infinity, Cabela's Big Game Hunter 2012. 2011-10-06 14:24:51 +03:00
LPFaint99 03b65f3d89 Merge branch 'GCMemcardUpdates' 2011-10-04 13:18:22 -07:00
LPFaint99 5316c6d97b Move GCMemcard from DolphinWX/Memorycards to Core/HW 2011-10-04 13:14:18 -07:00
LPFaint99 8d91f1e0c1 EXI_Memcard: HLE memcard Formatting, GCMemcard: Add static format function, cleanup checksums code 2011-10-04 13:14:17 -07:00
LPFaint99 86950e7cce fix gcmemcard format broken by 5f9591cf9d
small cleanup to format, now works for slot a and b and any memcard size
2011-10-04 13:14:17 -07:00
Shawn Hoffman 5dc866bfc9 Fix gamecube microphone (button not implemented, yet :p).
Calls ExpansionInterface::UpdateInterrupts just before checking exceptions now.
2011-10-03 23:46:00 -07:00
Shawn Hoffman 856972f808 remove hacky old MicButton stuff 2011-10-03 23:46:00 -07:00
Shawn Hoffman d8def74dd1 add portaudio headers and windows static libs to Externals, enable by default in windows build. 2011-10-03 23:45:59 -07:00
Shawn Hoffman b4d751e43c Merge branch 'fix-icc-unsafe-string' 2011-10-03 23:44:35 -07:00
Jordan Woyak a65385d995 Merge branch 'fix-3rd-party-wiimote' 2011-10-04 01:36:10 -05:00
Pierre Bourdon 9dad9ebe89 Merge branch 'zcomploc-support'
zcomploc is a feature of the BP which switch depth test from before the alpha
test to after the alpha test. This way, transparent fragments are written to
the depth buffer too.

The current implementation is quite hacky and does not cover all cases but is
enough to fix problems in a lot of game. A complete implementation would
require a multipass rendering method and is attempted in the
zcomploc-experimental branch.

According to testers feedback, fixes bugs in the following games:
- Baten Kaitos
- Baten Kaitos Origins
- 007: Everything or Nothing
- Ty the Tasmanian Tiger
- Tony Hawk's Pro Skater 3

And probably other games too.

Conflicts (because of new-shadercache-uids):
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
2011-10-04 07:56:13 +02:00
Jordan Woyak 15d6c6e9fc fix 3rd party wiimotes, patch by pholklore 2011-10-01 21:36:16 -05:00
Jordan Woyak d3e639a397 fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
skidau e76bc71efe Fixed the controller config so that it lists DInput controllers with special characters (like the Registered (R) sign) in their name. UTF8 is used to match the encoding used by the Wx GUI. 2011-10-01 21:50:15 +10:00
Pierre Bourdon 266cafb82d Add a call to VertexManager::Flush() when changing TC gen settings
In previous revisions of Dolphin, changing texture generation settings (via
GX_SetTexCoordGen for example) did not regenerate the vertex shader and flush
the vertices. Adding this flush should fix texture problems in a few game, for
example in Superman: Shadow of Apokolips:

Before: http://i.imgur.com/mHmfb.jpg
After: http://i.imgur.com/2ThES.png
2011-10-01 02:36:03 +02:00
kostamarino@hotmail.com b127b121a5 Merge branch 'master' of https://code.google.com/p/dolphin-emu 2011-10-01 00:24:07 +03:00
kostamarino@hotmail.com c208e8a1f6 Gameini database updates for The Lord of the Rings The Third Age, X-Men Destiny, Super Smash Bros. Brawl, SUPER MARIO GALAXY, Mario Kart: Double Dash, Crash Nitro Kart. 2011-10-01 00:21:49 +03:00
NeoBrainX adef86c1ef Merge branch 'new-shadercache-uids'
This branch vastly reduces stuttering caused by redundant shader compilations.
With this code Red Steel 2 has much less stuttering and is actually playable on my hardware now. Other games probably benefit in other ways as well, but don't expect all kinds of stuttering to be magically fixed now.

For reference: Set EnableShaderDebugging to True if you experience any regressions, it should automatically tell you what's wrong then.
2011-09-30 17:47:08 +02:00
NeoBrainX 7eb06430ed Only sync shader caches to disk on stop. 2011-09-29 23:16:42 +02:00
NeoBrainX 0e1383b788 Bump disk cache version. 2011-09-29 22:55:28 +02:00
NeoBrainX 2b3b32872d Fix Windows build. 2011-09-29 22:54:52 +02:00