Commit Graph

16 Commits

Author SHA1 Message Date
Glenn Rice 9095b4d67f Link wiiuse statically in linux.
Fixes issue 2562


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5384 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 14:50:21 +00:00
Sonicadvance1 40ac160f37 Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4904 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:49:11 +00:00
Sonicadvance1 efb4e9b1f5 Really? Maybe this will fix Wiimote in OSX, dunno, can't test it right now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4902 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 10:43:44 +00:00
Shawn Hoffman 9ae7fe20af wiiusesrc: change back to .c files, in order to more easily diff with "official" wiiuse
wiiusesrc: enable building with windows/msvc. In order to build you need to install WDK, then build. wiiuse.vcproj uses WDK exclusively, and ignores other include/lib paths. Change the paths in wiiuse.vcproj if your version of WDK differs.
wiiuse: update compiled windows libs

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4295 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 00:51:13 +00:00
Sonicadvance1 afa6372d96 Dolphin now compiles in OS X with Xcode. At least in release setting
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 08:04:36 +00:00
XTra.KrazzY 92e63e3ac4 Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 15:12:52 +00:00
Sonicadvance1 440c0c1d14 Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 14:04:56 +00:00
death2droid 54009f00c8 Wii use source SConsript fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3372 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 08:08:32 +00:00
tmator 3917941ae1 wiimote for osx WIP
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3109 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-30 14:23:45 +00:00
tmator 0b8f7439cb fix plugin dir on osx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2443 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 07:24:50 +00:00
tmator cf8220dc9c fix osx build, and first step to get real wiimotes on osx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2277 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 21:12:00 +00:00
nakeee 064d45024c (requires review for windows/mac)
Fix up so that various libraries wont be fatal for build with scons
wiiuse lib is used only if HAVE_WIIUSE is defined to 1 
made major cleanup for darwin and osx64


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1404 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-05 13:46:19 +00:00
nakeee a54e7ba3ad bluez detection
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1396 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 15:15:21 +00:00
nakeee 167196aa10 move it to Libs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1217 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-19 10:49:36 +00:00
nakeee a006e258ec export symboles
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1215 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-19 10:43:10 +00:00
nakeee ec19b6b024 some linux wiimote stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1213 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-19 10:22:29 +00:00