Commit Graph

22584 Commits

Author SHA1 Message Date
Lioncash 98291cd843 SettingsHandler: Add Open and Save member functions 2017-01-27 10:29:49 -05:00
Markus Wick f37c5f1f1c Merge pull request #4766 from lioncash/dspemitter
DSPCore: Move CompileCurrent to the DSPEmitter
2017-01-27 08:09:52 +01:00
Mat M cf18ed0a52 Merge pull request #4765 from degasus/token
PixelEngine: Use a DirectRead for the token.
2017-01-27 01:55:53 -05:00
degasus ba1decf7bc PixelEngine: Use a DirectRead for the token.
No need to call a std::function, and a few games poll this value very often.
2017-01-27 07:49:47 +01:00
Lioncash 4003360bcb DSPCore: Move CompileCurrent to the DSPEmitter
This is only ever used here.
2017-01-27 01:36:29 -05:00
Matthew Parlane 017e8050b6 Merge pull request #4746 from JosJuice/volumedirectory-sort-case-insensitive
VolumeDirectory: Use case-insensitive comparison when sorting
2017-01-27 18:23:14 +13:00
Matthew Parlane 3d5821a9a7 Merge pull request #4745 from JosJuice/always-valid-region
ConfigManager: Always set a valid m_region
2017-01-27 18:18:37 +13:00
Matthew Parlane 06728ad687 Merge pull request #4757 from lioncash/dsptables
DSPTables: Hide remaining opcode tables
2017-01-27 18:17:36 +13:00
Matthew Parlane c03e6cbb02 Merge pull request #4761 from degasus/gamesettings
GameSettings: Don't ship speedhack which are enabled by default.
2017-01-27 18:10:48 +13:00
Matthew Parlane a0e598be10 Merge pull request #4763 from lioncash/dspemitter
DSPEmitter: Make most public variables private
2017-01-27 18:10:02 +13:00
Matthew Parlane 64b0773fc0 Merge pull request #4651 from leoetlino/bt-pass-savestates
Fix savestates in Bluetooth passthrough mode
2017-01-27 18:07:33 +13:00
Lioncash be52fcf651 DSPEmitter: Make most public variables private
Dispatchers and m_unresolved_jumps is utilized in code outside of the
emitter, so these are left as is for the time being.
2017-01-26 20:32:57 -05:00
Lioncash 970d969f63 DSPEmitter: Make conditional JIT functions in DSPJitBranch part of the emitter
These quite clearly have a dependency on the emitter itself, so these
should be a part of the emitter itself.

The template function can be modified to just simply take functions as a
parameter.
2017-01-26 20:32:34 -05:00
Lioncash 16aac00b8a DSPEmitter: Move private variables below function declarations 2017-01-26 19:25:49 -05:00
Markus Wick 540bf4618c Merge pull request #4762 from lioncash/enum
DSPJitRegCache: Convert DSPJitSignExtend into an enum class
2017-01-27 01:25:19 +01:00
Lioncash ef52451954 DSPJitRegCache: Convert DSPJitSignExtend into an enum class
Prevents general names like SIGN, ZERO, and NONE from polluting the
surrounding namespace.
2017-01-26 18:33:50 -05:00
degasus cbe9c3e040 GameSettings: Don't ship speedhack which are enabled by default.
This may slow down a few games, but we don't want to support this kind of mess.
2017-01-27 00:07:19 +01:00
Markus Wick 764d2abae3 Merge pull request #4760 from lioncash/regcache
DSPJitRegCache: Move allocation order array to the cpp file
2017-01-26 23:42:25 +01:00
Lioncash bdd7034fcb DSPJitRegCache: Move allocation order array to the cpp file
As it's a private static implementation detail that doesn't rely on any
other internals of DSPJitRegCache, it can be hidden.
2017-01-26 17:12:55 -05:00
Markus Wick 360bbe0610 Merge pull request #4756 from Orphis/update_gtest
gtest: Update to latest version from git
2017-01-26 14:02:12 +01:00
Lioncash 8f5ce50a25 DSPAssembler: Migrate VerifyParams over to an OpcodeType param instead of bool 2017-01-26 05:17:05 -05:00
Lioncash 6cb6707a4e DSPTables: Hide remaining exposed opcode tables
All opcode tables are now internal.
2017-01-26 05:17:01 -05:00
Markus Wick 0a07df13d2 Merge pull request #4753 from lioncash/dspjit
DSPEmitter: Amend member variable naming
2017-01-26 10:33:03 +01:00
Markus Wick 5baffb39e8 Merge pull request #4751 from lioncash/string
DSPAssembler: Replace char buffer + sprintf with StringFromFormat in ShowError
2017-01-26 10:24:27 +01:00
Florent Castelli e5f576f862 gtest: Update to latest version from git 2017-01-26 03:14:08 +01:00
Lioncash f4415dd99c DSPEmitter: Amend member variable naming
Amends the variable names to follow our coding style.
2017-01-25 19:26:57 -05:00
Mat M ec9b49436c Merge pull request #4754 from Orphis/deploy_mac_fix
macOS: Fix deploy-mac.py which fails when no dylib path has to be cha…
2017-01-25 19:16:13 -05:00
Florent Castelli 4f4b2f15d3 macOS: Fix deploy-mac.py which fails when no dylib path has to be changed 2017-01-26 00:58:43 +01:00
Lioncash c2e3bd8d2f DSPAssembler: Amend printf specifiers in ShowError
code_line is a u32.
2017-01-25 17:20:25 -05:00
Lioncash 992b7f7ac0 DSPAssembler: Replace char buffer + sprintf with StringFromFormat 2017-01-25 17:20:21 -05:00
JosJuice f1e9c01796 Merge pull request #4750 from booto/hex_is_tough
58 is 0x3a in hex, not 0x31
2017-01-25 19:09:03 +01:00
booto c889c81d8f 58 is 0x3a in hex, not 0x31 2017-01-26 01:52:10 +08:00
Mat M 1bc5e4bc45 Merge pull request #4749 from Orphis/cmake_cleanup
CMake cleanup
2017-01-25 10:35:22 -05:00
Léo Lam 0df2ca702b IOS: Get rid of static state in BT passthrough 2017-01-25 15:31:28 +01:00
Léo Lam 18957bdb0a IOS: Fix savestates for Bluetooth passthrough
This fixes savestates when using Bluetooth passthrough by keeping track
of pending transfer commands and discarding them on state load, so that
the emulated software receives a reply to IOS requests as expected.

With this change, savestates in BT passthrough should work as long as
no Wiimote is connected when creating the savestate and when
restoring it. Yes, I know this is an important limitation -- but
that is probably the best we can do, and it's still better than
completely broken savestates.
2017-01-25 15:31:28 +01:00
Florent Castelli 223e213bcf cmake: Change endmacro(.*) to endmacro() 2017-01-25 15:07:32 +01:00
Florent Castelli 103361c846 cmake: Change endforeach(.*) to endforeach() 2017-01-25 15:07:32 +01:00
Florent Castelli bf2890f1f8 cmake: Change else(.*) to else() 2017-01-25 15:07:32 +01:00
Florent Castelli 87380c1c2c cmake: Change endif(.*) to endif() 2017-01-25 15:07:32 +01:00
JosJuice 104faa9fb3 VolumeDirectory: Use case-insensitive comparison when sorting
This fixes a regression from 5.0-1556, but I don't know why
the regression occurred or why this fixes it. (Many games
failed to fully boot - I tried Metroid Prime and Twilight
Princess (both GC), and they never got to the title screen.)
2017-01-25 15:07:07 +01:00
Markus Wick 3c184dcf8d Merge pull request #4742 from lioncash/dspasm
DSPAssembler: Replace malloced output buffer with std::vector
2017-01-25 14:49:36 +01:00
JosJuice 188d36ff26 ConfigManager: Refactor setting the region into a new function 2017-01-25 14:42:11 +01:00
Pierre Bourdon 18968abbd7 Merge pull request #4723 from booto/ios-init
Set up IOS RAM information area with real values.
2017-01-25 11:41:26 +01:00
Matthew Parlane 54e7d4a3dd Merge pull request #4748 from lioncash/dspregcache
DSPJitRegCache: Make GetReg return by value
2017-01-25 22:49:16 +13:00
Markus Wick d0bfee0e3f Merge pull request #4747 from degasus/dispatcher
JitCache: Split off JIT call from dispatcher.
2017-01-25 07:38:04 +01:00
Pierre Bourdon 1cb2209d95 Merge pull request #4685 from Orphis/cmake_windows
cmake: Add Windows build and cleanups
2017-01-25 07:12:20 +01:00
booto d16ca2e5c8 Load IOS from TMD when launching non-IOS title. 2017-01-25 01:11:48 -05:00
Florent Castelli 2fd034789e cmake: Move /MP flag to MSVC compile flag section 2017-01-25 06:10:20 +01:00
Florent Castelli 221f991f1e cmake: Move section to disable PIE with the other compiler flags 2017-01-25 06:10:20 +01:00
Florent Castelli 1dda078c61 cmake: Compile on Windows with C++ Exceptions 2017-01-25 06:10:20 +01:00