Jules Blok
ad1b61af2e
FrameTools: Update GUI and disable Play button when in stopping state.
2014-07-08 21:21:25 +02:00
Jules Blok
49eade69a3
Core: Return CORE_STOPPING even if hardware is already uninitialized.
2014-07-08 21:21:24 +02:00
Jules Blok
b30d5dccbe
Frame: OnClose now handles asynchronous behaviour of DoStop().
2014-07-08 21:21:24 +02:00
Jules Blok
3266394dfb
Make the emulation stop asynchronous to prevent deadlocks.
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This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
2014-07-08 21:21:23 +02:00
Pierre Bourdon
ff6fa68b71
Merge pull request #583 from lioncash/dat-legacy-code
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DolphinWX: Remove a wx 2.9.0 and 2.8.0 version check in GameListCtrl
2014-07-08 20:49:03 +02:00
Lioncash
2eb12dee55
DolphinWX: Remove a wx 2.9.0 and 2.8.0 version check in GameListCtrl
2014-07-08 14:42:10 -04:00
Lioncash
5fe293af9d
DolphinWX: Remove redundant casts in ISOProperties
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These are both int, so the cast isn't necessary
2014-07-08 14:31:12 -04:00
Dolphin Bot
3bde3988eb
Merge pull request #576 from lioncash/shader-string
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-08 12:10:14 +02:00
Lioncash
a523a6d1bf
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
2014-07-07 19:32:03 -04:00
Pierre Bourdon
59c938d3a7
Merge pull request #574 from dolphin-emu/revert-328-enum_cpubackend
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Revert "Don't add segfault handler in interpreter mode"
2014-07-07 05:32:44 +02:00
Pierre Bourdon
b0b70381f7
Revert "Don't add segfault handler in interpreter mode"
2014-07-07 05:30:06 +02:00
Lioncash
038111b262
Merge pull request #410 from lioncash/coding-style
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Introduce the revised coding style.
2014-07-06 19:37:42 -04:00
Lioncash
7b57d64962
Introduce the revised coding style.
2014-07-06 18:20:17 -04:00
Lioncash
80811cb9a1
Merge pull request #571 from lioncash/snprintf
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VideoCommon: Get rid of an snprintf call in VideoConfig.cpp
2014-07-06 17:55:33 -04:00
Spanti Nicola (RyDroid)
5c6296291d
Minor improvement of the desktop file
2014-07-06 23:46:46 +02:00
Lioncash
ec1e52de53
VideoCommon: Get rid of an snprintf call in VideoConfig.cpp
2014-07-06 15:33:08 -04:00
Dolphin Bot
cc3dda5b22
Merge pull request #362 from Tilka/ffmpeg_libav_new
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AVIDump: use new ffmpeg/libav API
2014-07-06 19:33:27 +02:00
Dolphin Bot
4ec8c3714d
Merge pull request #328 from Tilka/enum_cpubackend
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Don't add segfault handler in interpreter mode
2014-07-06 19:28:10 +02:00
Dolphin Bot
db4e32a124
Merge pull request #547 from lioncash/cleanups
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Clean up the DSP disassembler a little.
2014-07-06 19:20:07 +02:00
Tony Wasserka
a798548c30
Merge pull request #546 from workhorsy/header_guard_to_pragma_once
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Changed lingering header include guards to pragma once.
2014-07-06 14:19:32 +02:00
Ryan Houdek
4483b64bcb
Merge pull request #463 from degasus/vertex_format_cache
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VideoCommon: Cache native vertex formats
2014-07-06 05:26:42 -05:00
Lioncash
ab84110a6d
Merge pull request #567 from degasus/master
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ConfigManager: fix alignment
2014-07-06 05:08:59 -04:00
degasus
e72b01caa1
ConfigManager: fix alignment
2014-07-06 11:05:16 +02:00
Lioncash
9d79a57755
Merge pull request #566 from lioncash/fix-crash
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Common: Using size_t in PointerWrap's DoContainer apparently causes crashes
2014-07-06 03:06:26 -04:00
Lioncash
09eb1acc5e
Common: Using size_t in PointerWrap's DoContainer apparently causes crashes. Fixes this.
2014-07-06 03:05:27 -04:00
Dolphin Bot
a96f185bb8
Merge pull request #565 from RachelBryk/size-column
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Fix hiding size column in game list.
2014-07-06 08:15:35 +02:00
Rachel Bryk
5558aa08c2
Fix hiding size column in game list.
2014-07-06 01:59:38 -04:00
Dolphin Bot
4117b5ec12
Merge pull request #563 from lioncash/pointerwrap
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Common: Make DoContainer within PointerWrap private.
2014-07-06 07:57:22 +02:00
Dolphin Bot
8da2bc63cf
Merge pull request #559 from RachelBryk/gci-folder-state
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Merge pull request #559 from RachelBryk/gci-folder-state
Keep device type EXIDEVICE_MEMORYCARDFOLDER for gci folder.
2014-07-06 07:34:55 +02:00
Dolphin Bot
e9a4a54f89
Merge pull request #564 from lioncash/constants
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Merge pull request #564 from lioncash/constants
VideoCommon: Remove some unused constants from VertexShaderGen.h.
2014-07-06 07:24:32 +02:00
Lioncash
48ff45b8a8
VideoCommon: Remove some unused constants from VertexShaderGen.h.
2014-07-05 23:46:07 -04:00
Lioncash
b97d2853a7
Common: Make DoContainer within PointerWrap private.
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This shouldn't really be exposed as a public function and should only be called through other Do class functions that take a container type as a parameter.
2014-07-05 23:03:43 -04:00
Lioncash
0ede10e38d
Merge pull request #562 from RachelBryk/load-input-fixes
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End movie play back immediately if g_currentByte > g_totalBytes.
2014-07-05 20:03:17 -04:00
Rachel Bryk
86ccf13c09
End movie play back immediately if g_currentByte > g_totalBytes.
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Also uncomment a PanicAlert in the case of g_currentByte > totalSavedBytes, and add comment explaining how it can happen.
2014-07-05 19:48:44 -04:00
Pierre Bourdon
0b74ad1b20
Merge pull request #560 from lioncash/android-misc
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Android: Remove an unnecessary getString call from EmulationActivity
2014-07-06 00:06:23 +02:00
Lioncash
5c7ed205a9
Android: Remove an unnecessary getString call from EmulationActivity
2014-07-05 18:02:30 -04:00
Tillmann Karras
ad2aaedd8b
Don't install segfault handler in interpreter mode
2014-07-05 11:02:41 +02:00
Tillmann Karras
311e9e655a
CoreParameter: add enum CPUBackend
2014-07-05 11:02:41 +02:00
Tillmann Karras
20a16beabd
enum CPUState: rename CPU_* to STATE_*
2014-07-05 11:01:49 +02:00
Rachel Bryk
e02f680861
Keep device type EXIDEVICE_MEMORYCARDFOLDER for gci folder.
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This fixes loading save states when type mismatches.
2014-07-05 00:22:42 -04:00
degasus
bb2fc8ecbb
VideoCommon: Cache native vertex formats
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We are used to have a 1:1 mapping of GX vertex formats and the native (OGL + D3D) ones, but there are by far more GX ones.
This new cache maps them directly so that we don't flush on GX vertex format changes as long as the native one doesn't change.
The idea is stolen from galop1n.
2014-07-04 14:39:27 +02:00
Tony Wasserka
ee100cf827
Merge pull request #557 from JMC47/pinned_memory
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Change comment on Pinned Memory to be less ambiguous
2014-07-04 14:10:00 +02:00
Justin Chadwick
43dcbe0a73
Change the comments to be more detailed.
2014-07-04 08:00:49 -04:00
Pierre Bourdon
7035e5e4fb
Merge pull request #555 from JMC47/pinned_memory
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Place pinned memory as top priority.
2014-07-04 13:56:45 +02:00
Lioncash
32e45e6abe
Merge pull request #556 from Tilka/fix_warnings
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Fix warnings
2014-07-03 22:16:07 -04:00
Tillmann Karras
20dc0e7819
Remove unused variables
2014-07-04 03:56:58 +02:00
Tillmann Karras
d3fa8a6167
Reorder class initializer lists
2014-07-04 03:53:22 +02:00
Justin Chadwick
30f93ab418
Place pinned memory as top priority
2014-07-03 20:35:13 -04:00
degasus
02ac5e95c8
VideoCommon: normalize lighting direction.
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It seems that the lighting direction must be normalized. This fixes lots of lighting issues mostly shown in the d3d backend.
2014-07-03 21:08:19 +02:00
Tony Wasserka
be1fe80bb6
Merge pull request #549 from lioncash/fps
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FPS counter cleanup
2014-07-03 09:52:29 +02:00