Merge pull request #574 from dolphin-emu/revert-328-enum_cpubackend
Revert "Don't add segfault handler in interpreter mode"
This commit is contained in:
commit
59c938d3a7
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@ -113,7 +113,7 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples, bool consider
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memset(samples, 0, num_samples * 2 * sizeof(short));
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if (PowerPC::GetState() != PowerPC::STATE_RUNNING)
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if (PowerPC::GetState() != PowerPC::CPU_RUNNING)
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{
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// Silence
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return num_samples;
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@ -138,7 +138,7 @@ void CMixer::MixerFifo::PushSamples(const short *samples, unsigned int num_sampl
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// The auto throttle function. This loop will put a ceiling on the CPU MHz.
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while (num_samples * 2 + ((indexW - Common::AtomicLoad(m_indexR)) & INDEX_MASK) >= MAX_SAMPLES * 2)
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{
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if (*PowerPC::GetStatePtr() != PowerPC::STATE_RUNNING || soundStream->IsMuted())
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if (*PowerPC::GetStatePtr() != PowerPC::CPU_RUNNING || soundStream->IsMuted())
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break;
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// Shortcut key for Throttle Skipping
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if (Core::GetIsFramelimiterTempDisabled())
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@ -49,8 +49,7 @@ struct ConfigCache
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{
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bool valid, bCPUThread, bSkipIdle, bEnableFPRF, bMMU, bDCBZOFF, m_EnableJIT, bDSPThread,
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bVBeamSpeedHack, bSyncGPU, bFastDiscSpeed, bMergeBlocks, bDSPHLE, bHLE_BS2, bTLBHack, bProgressive;
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CPUBackend iCPUCore;
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int Volume;
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int iCPUCore, Volume;
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int iWiimoteSource[MAX_BBMOTES];
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SIDevices Pads[MAX_SI_CHANNELS];
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unsigned int framelimit, frameSkip;
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@ -155,7 +154,7 @@ bool BootCore(const std::string& _rFilename)
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core_section->Get("DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
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core_section->Get("DSPThread", &StartUp.bDSPThread, StartUp.bDSPThread);
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core_section->Get("GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend);
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core_section->Get("CPUCore", (int*)&StartUp.iCPUCore, StartUp.iCPUCore);
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core_section->Get("CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore);
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core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
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core_section->Get("ProgressiveScan", &StartUp.bProgressive, StartUp.bProgressive);
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if (core_section->Get("FrameLimit", &SConfig::GetInstance().m_Framelimit, SConfig::GetInstance().m_Framelimit))
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@ -479,11 +479,11 @@ void SConfig::LoadCoreSettings(IniFile& ini)
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core->Get("HLE_BS2", &m_LocalCoreStartupParameter.bHLE_BS2, false);
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#ifdef _M_X86
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core->Get("CPUCore", (int*)&m_LocalCoreStartupParameter.iCPUCore, CPU_JIT_X64);
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core->Get("CPUCore", &m_LocalCoreStartupParameter.iCPUCore, 1);
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#elif _M_ARM_32
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core->Get("CPUCore", (int*)&m_LocalCoreStartupParameter.iCPUCore, CPU_JIT_ARM);
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core->Get("CPUCore", &m_LocalCoreStartupParameter.iCPUCore, 3);
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#else
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core->Get("CPUCore", (int*)&m_LocalCoreStartupParameter.iCPUCore, CPU_INTERPRETER);
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core->Get("CPUCore", &m_LocalCoreStartupParameter.iCPUCore, 0);
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#endif
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core->Get("Fastmem", &m_LocalCoreStartupParameter.bFastmem, true);
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core->Get("DSPThread", &m_LocalCoreStartupParameter.bDSPThread, false);
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@ -226,7 +226,7 @@ bool Init()
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// Called from GUI thread
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void Stop() // - Hammertime!
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{
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if (PowerPC::GetState() == PowerPC::STATE_POWERDOWN)
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if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
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{
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if (g_EmuThread.joinable())
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g_EmuThread.join();
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@ -299,8 +299,7 @@ void CpuThread()
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}
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#if _M_X86_64 || _M_ARM_32
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// No need to install the segfault handler when using the interpreter backend.
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if (_CoreParameter.bFastmem && _CoreParameter.iCPUCore != CPU_INTERPRETER)
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if (_CoreParameter.bFastmem)
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EMM::InstallExceptionHandler(); // Let's run under memory watch
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#endif
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@ -425,16 +424,11 @@ void EmuThread()
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CBoot::BootUp();
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// Setup our core, but can't use dynarec if we are compare server
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if (_CoreParameter.iCPUCore != CPU_INTERPRETER &&
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(!_CoreParameter.bRunCompareServer ||
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_CoreParameter.bRunCompareClient))
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{
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if (_CoreParameter.iCPUCore && (!_CoreParameter.bRunCompareServer ||
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_CoreParameter.bRunCompareClient))
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PowerPC::SetMode(PowerPC::MODE_JIT);
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}
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else
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{
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PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
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}
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// Update the window again because all stuff is initialized
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Host_UpdateDisasmDialog();
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@ -477,7 +471,7 @@ void EmuThread()
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// Spawn the CPU+GPU thread
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g_cpu_thread = std::thread(cpuThreadFunc);
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while (PowerPC::GetState() != PowerPC::STATE_POWERDOWN)
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while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
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{
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g_video_backend->PeekMessages();
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Common::SleepCurrentThread(20);
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@ -65,7 +65,7 @@ void SCoreStartupParameter::LoadDefaults()
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iGDBPort = -1;
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#endif
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iCPUCore = CPU_JIT_X64;
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iCPUCore = 1;
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bCPUThread = false;
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bSkipIdle = false;
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bRunCompareServer = false;
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@ -83,15 +83,6 @@ enum Hotkey
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NUM_HOTKEYS,
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};
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enum CPUBackend : u8
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{
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CPU_INTERPRETER = 0,
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CPU_JIT_X64 = 1,
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CPU_JIT_IL_X64 = 2,
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CPU_JIT_ARM = 3,
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CPU_JIT_IL_ARM = 4,
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};
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struct SCoreStartupParameter
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{
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void* hInstance; // HINSTANCE but we don't want to include <windows.h>
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@ -104,7 +95,11 @@ struct SCoreStartupParameter
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bool bAutomaticStart;
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bool bBootToPause;
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CPUBackend iCPUCore;
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// 0 = Interpreter
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// 1 = Jit
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// 2 = JitIL
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// 3 = JIT ARM
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int iCPUCore;
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// JIT (shared between JIT and JITIL)
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bool bJITNoBlockCache, bJITBlockLinking;
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@ -18,8 +18,7 @@
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void PPCDebugInterface::Disassemble(unsigned int address, char *dest, int max_size)
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{
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// Memory::ReadUnchecked_U32 seemed to crash on shutdown
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if (PowerPC::GetState() == PowerPC::STATE_POWERDOWN)
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return;
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if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN) return;
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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@ -64,9 +64,9 @@ bool FifoPlayer::Play()
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LoadMemory();
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// This loop replaces the CPU loop that occurs when a game is run
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while (PowerPC::GetState() != PowerPC::STATE_POWERDOWN)
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while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
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{
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if (PowerPC::GetState() == PowerPC::STATE_RUNNING)
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if (PowerPC::GetState() == PowerPC::CPU_RUNNING)
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{
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if (m_CurrentFrame >= m_FrameRangeEnd)
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{
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@ -47,21 +47,21 @@ void CCPU::Run()
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reswitch:
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switch (PowerPC::GetState())
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{
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case PowerPC::STATE_RUNNING:
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case PowerPC::CPU_RUNNING:
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//1: enter a fast runloop
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PowerPC::RunLoop();
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break;
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case PowerPC::STATE_STEPPING:
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case PowerPC::CPU_STEPPING:
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m_csCpuOccupied.unlock();
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//1: wait for step command..
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m_StepEvent.Wait();
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m_csCpuOccupied.lock();
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if (PowerPC::GetState() == PowerPC::STATE_POWERDOWN)
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if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
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return;
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if (PowerPC::GetState() != PowerPC::STATE_STEPPING)
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if (PowerPC::GetState() != PowerPC::CPU_STEPPING)
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goto reswitch;
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//3: do a step
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@ -76,7 +76,7 @@ reswitch:
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Host_UpdateDisasmDialog();
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break;
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case PowerPC::STATE_POWERDOWN:
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case PowerPC::CPU_POWERDOWN:
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//1: Exit loop!!
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return;
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}
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@ -91,7 +91,7 @@ void CCPU::Stop()
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bool CCPU::IsStepping()
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{
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return PowerPC::GetState() == PowerPC::STATE_STEPPING;
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return PowerPC::GetState() == PowerPC::CPU_STEPPING;
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}
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void CCPU::Reset()
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@ -102,7 +102,7 @@ void CCPU::Reset()
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void CCPU::StepOpcode(Common::Event *event)
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{
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m_StepEvent.Set();
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if (PowerPC::GetState() == PowerPC::STATE_STEPPING)
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if (PowerPC::GetState() == PowerPC::CPU_STEPPING)
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{
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m_SyncEvent = event;
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}
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@ -61,7 +61,7 @@ u64 g_recordingStartTime; // seconds since 1970 that recording started
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bool bSaveConfig = false, bSkipIdle = false, bDualCore = false, bProgressive = false, bDSPHLE = false, bFastDiscSpeed = false;
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bool g_bClearSave = false, bSyncGPU = false, bNetPlay = false;
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std::string videoBackend = "unknown";
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CPUBackend iCPUCore = CPU_JIT_X64;
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int iCPUCore = 1;
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bool g_bDiscChange = false;
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std::string g_discChange = "";
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std::string author = "";
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@ -143,9 +143,9 @@ void FrameUpdate()
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}
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// ("framestop") the only purpose of this is to cause interpreter/jit Run() to return temporarily.
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// after that we set it back to STATE_RUNNING and continue as normal.
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// after that we set it back to CPU_RUNNING and continue as normal.
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if (g_bFrameStop)
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*PowerPC::GetStatePtr() = PowerPC::STATE_STEPPING;
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*PowerPC::GetStatePtr() = PowerPC::CPU_STEPPING;
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if (g_framesToSkip)
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FrameSkipping();
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@ -356,7 +356,7 @@ bool IsFastDiscSpeed()
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return bFastDiscSpeed;
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}
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CPUBackend GetCPUMode()
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int GetCPUMode()
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{
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return iCPUCore;
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}
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@ -8,7 +8,7 @@
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#include "Common/ChunkFile.h"
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#include "Common/Common.h"
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#include "Core/CoreParameter.h"
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#include "InputCommon/GCPadStatus.h"
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namespace WiimoteEmu
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@ -99,7 +99,7 @@ struct DTMHeader
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bool bProgressive;
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bool bDSPHLE;
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bool bFastDiscSpeed;
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CPUBackend CPUCore;
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u8 CPUCore; // 0 = interpreter, 1 = JIT, 2 = JITIL
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bool bEFBAccessEnable;
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bool bEFBCopyEnable;
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bool bCopyEFBToTexture;
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@ -144,7 +144,7 @@ bool IsProgressive();
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bool IsSkipIdle();
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bool IsDSPHLE();
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bool IsFastDiscSpeed();
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CPUBackend GetCPUMode();
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int GetCPUMode();
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bool IsStartingFromClearSave();
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bool IsUsingMemcard(int memcard);
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bool IsSyncGPU();
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@ -266,7 +266,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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packet >> m_current_game;
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packet >> g_NetPlaySettings.m_CPUthread;
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packet >> (u8&)g_NetPlaySettings.m_CPUcore;
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packet >> g_NetPlaySettings.m_CPUcore;
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packet >> g_NetPlaySettings.m_DSPEnableJIT;
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packet >> g_NetPlaySettings.m_DSPHLE;
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packet >> g_NetPlaySettings.m_WriteToMemcard;
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@ -6,13 +6,13 @@
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Core/CoreParameter.h"
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#include "Core/HW/EXI_Device.h"
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struct NetSettings
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{
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bool m_CPUthread;
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CPUBackend m_CPUcore;
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int m_CPUcore;
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bool m_DSPHLE;
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bool m_DSPEnableJIT;
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bool m_WriteToMemcard;
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@ -28,7 +28,7 @@ struct Rpt : public std::vector<u8>
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typedef std::vector<u8> NetWiimote;
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#define NETPLAY_VERSION "Dolphin NetPlay 2014-06-13"
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#define NETPLAY_VERSION "Dolphin NetPlay 2014-01-08"
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const int NETPLAY_INITIAL_GCTIME = 1272737767;
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@ -548,7 +548,7 @@ bool NetPlayServer::StartGame(const std::string &path)
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spac << (MessageId)NP_MSG_START_GAME;
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spac << m_current_game;
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spac << m_settings.m_CPUthread;
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spac << (u8)m_settings.m_CPUcore;
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spac << m_settings.m_CPUcore;
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spac << m_settings.m_DSPEnableJIT;
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spac << m_settings.m_DSPHLE;
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spac << m_settings.m_WriteToMemcard;
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@ -409,7 +409,7 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
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// Comment out the following to disable breakpoints (speed-up)
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if (!Profiler::g_ProfileBlocks)
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{
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if (GetState() == STATE_STEPPING)
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if (GetState() == CPU_STEPPING)
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blockSize = 1;
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Trace();
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}
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@ -583,7 +583,7 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
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SetJumpTarget(clearInt);
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}
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if (Core::g_CoreStartupParameter.bEnableDebugging && breakpoints.IsAddressBreakPoint(ops[i].address) && GetState() != STATE_STEPPING)
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if (Core::g_CoreStartupParameter.bEnableDebugging && breakpoints.IsAddressBreakPoint(ops[i].address) && GetState() != CPU_STEPPING)
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{
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gpr.Flush();
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fpr.Flush();
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|
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@ -54,7 +54,7 @@ void Jit64AsmRoutineManager::Generate()
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if (Core::g_CoreStartupParameter.bEnableDebugging)
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{
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TEST(32, M((void*)PowerPC::GetStatePtr()), Imm32(PowerPC::STATE_STEPPING));
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TEST(32, M((void*)PowerPC::GetStatePtr()), Imm32(PowerPC::CPU_STEPPING));
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FixupBranch notStepping = J_CC(CC_Z);
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ABI_CallFunction(reinterpret_cast<void *>(&PowerPC::CheckBreakPoints));
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TEST(32, M((void*)PowerPC::GetStatePtr()), Imm32(0xFFFFFFFF));
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@ -508,7 +508,7 @@ const u8* JitIL::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
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// Comment out the following to disable breakpoints (speed-up)
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if (!Profiler::g_ProfileBlocks)
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{
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if (GetState() == STATE_STEPPING)
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if (GetState() == CPU_STEPPING)
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blockSize = 1;
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Trace();
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}
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@ -642,7 +642,7 @@ const u8* JitIL::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
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ibuild.EmitExtExceptionCheck(ibuild.EmitIntConst(ops[i].address));
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}
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if (Core::g_CoreStartupParameter.bEnableDebugging && breakpoints.IsAddressBreakPoint(ops[i].address) && GetState() != STATE_STEPPING)
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if (Core::g_CoreStartupParameter.bEnableDebugging && breakpoints.IsAddressBreakPoint(ops[i].address) && GetState() != CPU_STEPPING)
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{
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ibuild.EmitBreakPointCheck(ibuild.EmitIntConst(ops[i].address));
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}
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|
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@ -30,7 +30,7 @@ namespace PowerPC
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// STATE_TO_SAVE
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PowerPCState GC_ALIGNED16(ppcState);
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volatile CPUState state = STATE_STEPPING;
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volatile CPUState state = CPU_STEPPING;
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Interpreter * const interpreter = Interpreter::getInstance();
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CoreMode mode;
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@ -135,7 +135,7 @@ void Init(int cpu_core)
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switch (cpu_core)
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{
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case CPU_INTERPRETER:
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case 0:
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{
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cpu_core_base = interpreter;
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break;
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|
@ -158,7 +158,7 @@ void Init(int cpu_core)
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{
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mode = MODE_INTERPRETER;
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}
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state = STATE_STEPPING;
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state = CPU_STEPPING;
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ppcState.iCache.Init();
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}
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@ -168,7 +168,7 @@ void Shutdown()
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JitInterface::Shutdown();
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interpreter->Shutdown();
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cpu_core_base = nullptr;
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state = STATE_POWERDOWN;
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state = CPU_POWERDOWN;
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}
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CoreMode GetMode()
|
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|
@ -205,7 +205,7 @@ void SingleStep()
|
|||
|
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void RunLoop()
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{
|
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state = STATE_RUNNING;
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state = CPU_RUNNING;
|
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cpu_core_base->Run();
|
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Host_UpdateDisasmDialog();
|
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}
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||||
|
@ -222,19 +222,19 @@ volatile CPUState *GetStatePtr()
|
|||
|
||||
void Start()
|
||||
{
|
||||
state = STATE_RUNNING;
|
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state = CPU_RUNNING;
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Host_UpdateDisasmDialog();
|
||||
}
|
||||
|
||||
void Pause()
|
||||
{
|
||||
state = STATE_STEPPING;
|
||||
state = CPU_STEPPING;
|
||||
Host_UpdateDisasmDialog();
|
||||
}
|
||||
|
||||
void Stop()
|
||||
{
|
||||
state = STATE_POWERDOWN;
|
||||
state = CPU_POWERDOWN;
|
||||
Host_UpdateDisasmDialog();
|
||||
}
|
||||
|
||||
|
|
|
@ -75,9 +75,9 @@ struct GC_ALIGNED64(PowerPCState)
|
|||
|
||||
enum CPUState
|
||||
{
|
||||
STATE_RUNNING = 0,
|
||||
STATE_STEPPING = 2,
|
||||
STATE_POWERDOWN = 3,
|
||||
CPU_RUNNING = 0,
|
||||
CPU_STEPPING = 2,
|
||||
CPU_POWERDOWN = 3,
|
||||
};
|
||||
|
||||
extern PowerPCState ppcState;
|
||||
|
|
|
@ -32,7 +32,6 @@
|
|||
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/CoreParameter.h"
|
||||
#include "Core/Movie.h"
|
||||
#include "Core/NetPlayProto.h"
|
||||
#include "Core/HW/EXI.h"
|
||||
|
@ -58,17 +57,17 @@
|
|||
|
||||
struct CPUCore
|
||||
{
|
||||
CPUBackend CPUid;
|
||||
int CPUid;
|
||||
const char *name;
|
||||
};
|
||||
const CPUCore CPUCores[] = {
|
||||
{CPU_INTERPRETER, wxTRANSLATE("Interpreter (VERY slow)")},
|
||||
{0, wxTRANSLATE("Interpreter (VERY slow)")},
|
||||
#ifdef _M_ARM
|
||||
{CPU_JIT_ARM, wxTRANSLATE("Arm JIT (experimental)")},
|
||||
{CPU_JIT_IL_ARM, wxTRANSLATE("Arm JITIL (experimental)")},
|
||||
{3, wxTRANSLATE("Arm JIT (experimental)")},
|
||||
{4, wxTRANSLATE("Arm JITIL (experimental)")},
|
||||
#else
|
||||
{CPU_JIT_X64, wxTRANSLATE("JIT Recompiler (recommended)")},
|
||||
{CPU_JIT_IL_X64, wxTRANSLATE("JITIL Recompiler (slower, experimental)")},
|
||||
{1, wxTRANSLATE("JIT Recompiler (recommended)")},
|
||||
{2, wxTRANSLATE("JITIL Recompiler (slower, experimental)")},
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -908,7 +907,7 @@ void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
|
|||
SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore = CPUCores[CPUEngine->GetSelection()].CPUid;
|
||||
if (main_frame->g_pCodeWindow)
|
||||
main_frame->g_pCodeWindow->GetMenuBar()->Check(IDM_INTERPRETER,
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore == CPU_INTERPRETER);
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.iCPUCore?false:true);
|
||||
break;
|
||||
case ID_NTSCJ:
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.bForceNTSCJ = _NTSCJ->IsChecked();
|
||||
|
|
|
@ -369,7 +369,7 @@ void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParam
|
|||
" and stepping to work as explained in the Developer Documentation. But it can be very"
|
||||
" slow, perhaps slower than 1 fps."),
|
||||
wxITEM_CHECK);
|
||||
interpreter->Check(_LocalCoreStartupParameter.iCPUCore == CPU_INTERPRETER);
|
||||
interpreter->Check(_LocalCoreStartupParameter.iCPUCore == 0);
|
||||
pCoreMenu->AppendSeparator();
|
||||
|
||||
pCoreMenu->Append(IDM_JITBLOCKLINKING, _("&JIT Block Linking off"),
|
||||
|
|
|
@ -370,7 +370,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *
|
|||
|
||||
// No use running the loop when booting fails
|
||||
if ( BootManager::BootCore( g_filename.c_str() ) )
|
||||
while (PowerPC::GetState() != PowerPC::STATE_POWERDOWN)
|
||||
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
|
||||
updateMainFrameEvent.Wait();
|
||||
|
||||
WiimoteReal::Shutdown();
|
||||
|
|
|
@ -380,7 +380,7 @@ int main(int argc, char* argv[])
|
|||
[event release];
|
||||
[pool release];
|
||||
#else
|
||||
while (PowerPC::GetState() != PowerPC::STATE_POWERDOWN)
|
||||
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
|
||||
updateMainFrameEvent.Wait();
|
||||
#endif
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue