Commit Graph

27152 Commits

Author SHA1 Message Date
Stenzek 92e7830be9
Merge pull request #6540 from spycrab/gcpad_segfault
Core: Check for initialized GCPad before resetting rumble
2018-03-28 02:40:53 +10:00
Léo Lam 3c61ee5f7f
Merge pull request #6542 from lioncash/cast
BPStructs: Remove an unnecessary pointer cast in GetBPRegInfo
2018-03-27 18:12:56 +02:00
Léo Lam 98f62a3ecd
Merge pull request #6530 from spycrab/qt_hires_icon
Various icon improvements
2018-03-27 18:08:46 +02:00
Lioncash 9feb18866b
BPStructs: Remove an unnecessary pointer cast in GetBPRegInfo
swap32 has an overload that accepts a u8*, performing the same behavior
in a well-defined manner.
2018-03-27 12:04:16 -04:00
spycrab 4f63d7f204 Qt: Fix low-resolution icon 2018-03-27 17:32:45 +02:00
spycrab 016ef43b27 Core: Check for initialized GCPad before resetting rumble 2018-03-27 16:26:36 +02:00
Léo Lam ceed6890df
Merge pull request #6526 from lioncash/emitter
x64Emitter: Minor cleanup and changes
2018-03-27 08:49:36 +02:00
Lioncash 476c71efc1 x64Emitter: Make eligible register and immediate functions constexpr
Pointer variants aren't eligible as expressions with reinterpret cast
within them cannot be constexpr.
2018-03-26 18:21:22 -04:00
Lioncash 8b072e1383 x64Emitter: Make remaining eligible functions in OpArg constexpr 2018-03-26 18:21:21 -04:00
Lioncash 964201f2d3 x64Emitter: Use std::tie in OpArg's operator==. Provide operator!= for symmetry 2018-03-26 18:21:21 -04:00
Lioncash 7f583b66cb x64Emitter: Clean up constructors for OpArg
Default initializes members and moves initial assignments into the
initializer list.
2018-03-26 18:21:17 -04:00
Léo Lam c55b3a664d
Merge pull request #5290 from neomonkey/master
StringUtil: Fix possible bad free
2018-03-26 23:56:25 +02:00
Miikka Juomoja 7169be242f StringUtil: Fix possible bad free 2018-03-26 23:48:13 +02:00
Léo Lam 793c6d25f4
Merge pull request #4532 from Neui/env-var-usr-cfg
Use $DOLPHIN_EMU_PATH as an alternative for the user directory
2018-03-26 23:41:27 +02:00
Léo Lam b0e4e35cc5
Merge pull request #6478 from spycrab/qt_default_btns
Qt: Replace "OK" with "Close" buttons
2018-03-26 22:48:26 +02:00
Léo Lam d3f432946f
Merge pull request #6514 from lioncash/inputcommon-cmake
InputCommon/CMakeLists: Migrate off add_dolphin_library
2018-03-26 21:25:27 +02:00
Léo Lam c9b4e3959c
Merge pull request #6511 from leoetlino/qt
Qt: Minor fixes
2018-03-26 21:24:44 +02:00
Léo Lam 91f61a1be4
Merge pull request #6285 from JosJuice/qt-gametracker-more-thread
DolphinQt2: Perform more of GameTracker's work on a separate thread
2018-03-26 21:24:22 +02:00
Markus Wick 9b5726fc23
Merge pull request #6534 from lioncash/dspjit
DSPEmitter: Remove uses of the DSP JIT global in CompileCurrent()
2018-03-26 21:12:46 +02:00
Markus Wick 12b99313aa
Merge pull request #6536 from stenzek/glx-swap-interval
GLInterface: Use EXT_swap_control or MESA_swap_control over SGI
2018-03-26 21:11:13 +02:00
JosJuice 0a69b42d07 DolphinQt2: Perform more of GameTracker's work on a separate thread
This reduces the time from startup to the game list window showing up.
2018-03-26 20:08:06 +02:00
Léo Lam b4e9bef25c
Merge pull request #6519 from spycrab/qt_rw_bg
Qt/RenderWidget: Draw background on pause
2018-03-26 19:04:53 +02:00
Léo Lam 2e1edb49b0
Merge pull request #6524 from lioncash/global
JitArm64/JitAsm: Remove usages of the JIT global
2018-03-26 18:59:05 +02:00
Léo Lam 674ab6a8ef
Merge pull request #6532 from lioncash/interp
Interpreter: Remove static state within SingleStepInner()
2018-03-26 18:50:26 +02:00
Léo Lam cebdf7e775
Merge pull request #6535 from lioncash/var
Interpreter_LoadStore: Amend variable naming
2018-03-26 17:57:54 +02:00
Stenzek c82be53d5c GLInterface: Use EXT_swap_control or MESA_swap_control over SGI
The SGI extension does not define calling SwapInterval with a parameter
of zero as valid. It was just lucky that drivers interpreted this as
vsync off. The EXT_swap_control extension defines zero as a valid value.

Mesa does not appear to support the EXT variant, so we fall back to
MESA_swap_control here, which also supports zero.
2018-03-26 22:09:22 +10:00
Lioncash 4a4538abbf
Interpreter_LoadStore: Amend variable naming
Amends variable names to follow our code style. Also makes code const correct where possible.
2018-03-26 07:47:50 -04:00
Léo Lam 97e4d3d56f
Merge pull request #6523 from lioncash/cast
Interpreter_LoadStore: Remove unnecessary casts
2018-03-26 12:47:09 +02:00
Léo Lam eb489c0a5e
Merge pull request #6529 from lioncash/utils
DSPCodeUtil: Don't return data via an out parameter
2018-03-26 12:46:16 +02:00
Léo Lam 3272fda3ee
Merge pull request #6525 from lioncash/dead-code
Jit64/Jit_Integer: Remove dead code in arithXex()
2018-03-26 12:43:01 +02:00
Léo Lam ccfdea696a
Merge pull request #6527 from lioncash/typedef
DSPTables: Remove opc_t typedef
2018-03-26 12:39:27 +02:00
Léo Lam 8e8603fcc9
Merge pull request #6528 from lioncash/enum-asm
DSPAssembler: Make error code enum an enum class
2018-03-26 12:38:06 +02:00
Léo Lam ea5808759e
Merge pull request #6531 from lioncash/mmu-enum
MMU: Make TLBLookupResult and XCheckTLBFlag enum classes
2018-03-26 11:39:37 +02:00
spycrab 591c8837e2 Qt: Replace "OK" with "Close" buttons 2018-03-26 09:20:48 +02:00
Lioncash 1519e4dbb3 DSPEmitter: Remove uses of the DSP JIT global in CompileCurrent()
With this, the DSPEmitter itself no longer makes use of the DSP JIT global
2018-03-26 01:14:17 -04:00
Pierre Bourdon 5479ba9775
Merge pull request #6477 from 404-Name-Not-Found/master
HW: Fix infinite rumble on emulation pause
2018-03-26 06:16:05 +02:00
Kekker-git d40ae9f569 Fix indefinite rumble on emulation pause 2018-03-26 00:04:58 -04:00
Lioncash 8b29997ed1 Interpreter: Remove an unnecessary UReg_MSR& cast from SingleStepInner
This is technically undefined behavior, but regardless of that, it's not
even necessary since we can just make a temporary around the MSR value
and just discard it when done with it, since all we do is query the FP
bit value with it.
2018-03-25 21:36:39 -04:00
Lioncash b0efcdc8ef Interpreter: Get rid of static state within SingleStepInner()
Given how the hooking operates, we may not execute an instruction.
Instead of making the state a static local to the function, just make it
part of the lifecycle of the Interpreter class.
2018-03-25 21:30:00 -04:00
Pierre Bourdon 69addc680d
Merge pull request #6443 from stenzek/skip-ubershader-mode
Implement "Skip" ubershader mode
2018-03-26 02:16:58 +02:00
Lioncash c4a597171c MMU: Make XCheckTLBFlag an enum class 2018-03-25 19:51:47 -04:00
Lioncash 9967c24f5d MMU: Make TLBLookupResult an enum class 2018-03-25 19:44:14 -04:00
Lioncash 0f25627614 DSPCodeUtil: Don't return data via an out parameter
We can just return directly in these cases.
2018-03-25 18:55:08 -04:00
Lioncash e42db3594b DSPAssembler: Make error code enum an enum class
Prevents the error codes from littering the surrounding scope.
2018-03-25 18:19:08 -04:00
Lioncash 8c421ffbb7 DSPTables: Remove opc_t typedef
This was only ever used by the DSP assembler, and even then it was
sparsely used. Get rid of it to be consistent with types in other
sections of the DSP code.
2018-03-25 17:53:23 -04:00
Lioncash 2861e8f868 x64Emitter: Clean up constructor and destructors of XEmitter
In-class initializes members, defaults the default constructor and
virtual destructor, and puts members in the initializer list.
2018-03-25 16:50:02 -04:00
Lioncash 7bd41a3b55 Jit64/Jit_Integer: Remove dead code in arithXex()
The conditional this code is within already checks whether d == b, so this
conditional will never be true.
2018-03-25 15:35:02 -04:00
Lioncash efcdb3debb JitArm64/JitAsm: Remove usages of the JIT global
With this, the entire ARM JIT makes no use of the JIT global whatsoever.
2018-03-25 15:23:49 -04:00
Lioncash a45631c4ca Interpreter_LoadStore: Remove unnecessary casts
These aren't necessary as the type being stored into a u32 are of the
same signedness and are smaller in data size, so there's no truncation
being performed.
2018-03-25 15:09:32 -04:00
Stenzek 2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00