Stenzek
92e7830be9
Merge pull request #6540 from spycrab/gcpad_segfault
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Core: Check for initialized GCPad before resetting rumble
2018-03-28 02:40:53 +10:00
Léo Lam
3c61ee5f7f
Merge pull request #6542 from lioncash/cast
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BPStructs: Remove an unnecessary pointer cast in GetBPRegInfo
2018-03-27 18:12:56 +02:00
Léo Lam
98f62a3ecd
Merge pull request #6530 from spycrab/qt_hires_icon
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Various icon improvements
2018-03-27 18:08:46 +02:00
Lioncash
9feb18866b
BPStructs: Remove an unnecessary pointer cast in GetBPRegInfo
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swap32 has an overload that accepts a u8*, performing the same behavior
in a well-defined manner.
2018-03-27 12:04:16 -04:00
spycrab
4f63d7f204
Qt: Fix low-resolution icon
2018-03-27 17:32:45 +02:00
spycrab
016ef43b27
Core: Check for initialized GCPad before resetting rumble
2018-03-27 16:26:36 +02:00
Léo Lam
ceed6890df
Merge pull request #6526 from lioncash/emitter
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x64Emitter: Minor cleanup and changes
2018-03-27 08:49:36 +02:00
Lioncash
476c71efc1
x64Emitter: Make eligible register and immediate functions constexpr
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Pointer variants aren't eligible as expressions with reinterpret cast
within them cannot be constexpr.
2018-03-26 18:21:22 -04:00
Lioncash
8b072e1383
x64Emitter: Make remaining eligible functions in OpArg constexpr
2018-03-26 18:21:21 -04:00
Lioncash
964201f2d3
x64Emitter: Use std::tie in OpArg's operator==. Provide operator!= for symmetry
2018-03-26 18:21:21 -04:00
Lioncash
7f583b66cb
x64Emitter: Clean up constructors for OpArg
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Default initializes members and moves initial assignments into the
initializer list.
2018-03-26 18:21:17 -04:00
Léo Lam
c55b3a664d
Merge pull request #5290 from neomonkey/master
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StringUtil: Fix possible bad free
2018-03-26 23:56:25 +02:00
Miikka Juomoja
7169be242f
StringUtil: Fix possible bad free
2018-03-26 23:48:13 +02:00
Léo Lam
793c6d25f4
Merge pull request #4532 from Neui/env-var-usr-cfg
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Use $DOLPHIN_EMU_PATH as an alternative for the user directory
2018-03-26 23:41:27 +02:00
Léo Lam
b0e4e35cc5
Merge pull request #6478 from spycrab/qt_default_btns
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Qt: Replace "OK" with "Close" buttons
2018-03-26 22:48:26 +02:00
Léo Lam
d3f432946f
Merge pull request #6514 from lioncash/inputcommon-cmake
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InputCommon/CMakeLists: Migrate off add_dolphin_library
2018-03-26 21:25:27 +02:00
Léo Lam
c9b4e3959c
Merge pull request #6511 from leoetlino/qt
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Qt: Minor fixes
2018-03-26 21:24:44 +02:00
Léo Lam
91f61a1be4
Merge pull request #6285 from JosJuice/qt-gametracker-more-thread
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DolphinQt2: Perform more of GameTracker's work on a separate thread
2018-03-26 21:24:22 +02:00
Markus Wick
9b5726fc23
Merge pull request #6534 from lioncash/dspjit
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DSPEmitter: Remove uses of the DSP JIT global in CompileCurrent()
2018-03-26 21:12:46 +02:00
Markus Wick
12b99313aa
Merge pull request #6536 from stenzek/glx-swap-interval
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GLInterface: Use EXT_swap_control or MESA_swap_control over SGI
2018-03-26 21:11:13 +02:00
JosJuice
0a69b42d07
DolphinQt2: Perform more of GameTracker's work on a separate thread
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This reduces the time from startup to the game list window showing up.
2018-03-26 20:08:06 +02:00
Léo Lam
b4e9bef25c
Merge pull request #6519 from spycrab/qt_rw_bg
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Qt/RenderWidget: Draw background on pause
2018-03-26 19:04:53 +02:00
Léo Lam
2e1edb49b0
Merge pull request #6524 from lioncash/global
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JitArm64/JitAsm: Remove usages of the JIT global
2018-03-26 18:59:05 +02:00
Léo Lam
674ab6a8ef
Merge pull request #6532 from lioncash/interp
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Interpreter: Remove static state within SingleStepInner()
2018-03-26 18:50:26 +02:00
Léo Lam
cebdf7e775
Merge pull request #6535 from lioncash/var
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Interpreter_LoadStore: Amend variable naming
2018-03-26 17:57:54 +02:00
Stenzek
c82be53d5c
GLInterface: Use EXT_swap_control or MESA_swap_control over SGI
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The SGI extension does not define calling SwapInterval with a parameter
of zero as valid. It was just lucky that drivers interpreted this as
vsync off. The EXT_swap_control extension defines zero as a valid value.
Mesa does not appear to support the EXT variant, so we fall back to
MESA_swap_control here, which also supports zero.
2018-03-26 22:09:22 +10:00
Lioncash
4a4538abbf
Interpreter_LoadStore: Amend variable naming
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Amends variable names to follow our code style. Also makes code const correct where possible.
2018-03-26 07:47:50 -04:00
Léo Lam
97e4d3d56f
Merge pull request #6523 from lioncash/cast
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Interpreter_LoadStore: Remove unnecessary casts
2018-03-26 12:47:09 +02:00
Léo Lam
eb489c0a5e
Merge pull request #6529 from lioncash/utils
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DSPCodeUtil: Don't return data via an out parameter
2018-03-26 12:46:16 +02:00
Léo Lam
3272fda3ee
Merge pull request #6525 from lioncash/dead-code
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Jit64/Jit_Integer: Remove dead code in arithXex()
2018-03-26 12:43:01 +02:00
Léo Lam
ccfdea696a
Merge pull request #6527 from lioncash/typedef
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DSPTables: Remove opc_t typedef
2018-03-26 12:39:27 +02:00
Léo Lam
8e8603fcc9
Merge pull request #6528 from lioncash/enum-asm
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DSPAssembler: Make error code enum an enum class
2018-03-26 12:38:06 +02:00
Léo Lam
ea5808759e
Merge pull request #6531 from lioncash/mmu-enum
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MMU: Make TLBLookupResult and XCheckTLBFlag enum classes
2018-03-26 11:39:37 +02:00
spycrab
591c8837e2
Qt: Replace "OK" with "Close" buttons
2018-03-26 09:20:48 +02:00
Lioncash
1519e4dbb3
DSPEmitter: Remove uses of the DSP JIT global in CompileCurrent()
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With this, the DSPEmitter itself no longer makes use of the DSP JIT global
2018-03-26 01:14:17 -04:00
Pierre Bourdon
5479ba9775
Merge pull request #6477 from 404-Name-Not-Found/master
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HW: Fix infinite rumble on emulation pause
2018-03-26 06:16:05 +02:00
Kekker-git
d40ae9f569
Fix indefinite rumble on emulation pause
2018-03-26 00:04:58 -04:00
Lioncash
8b29997ed1
Interpreter: Remove an unnecessary UReg_MSR& cast from SingleStepInner
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This is technically undefined behavior, but regardless of that, it's not
even necessary since we can just make a temporary around the MSR value
and just discard it when done with it, since all we do is query the FP
bit value with it.
2018-03-25 21:36:39 -04:00
Lioncash
b0efcdc8ef
Interpreter: Get rid of static state within SingleStepInner()
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Given how the hooking operates, we may not execute an instruction.
Instead of making the state a static local to the function, just make it
part of the lifecycle of the Interpreter class.
2018-03-25 21:30:00 -04:00
Pierre Bourdon
69addc680d
Merge pull request #6443 from stenzek/skip-ubershader-mode
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Implement "Skip" ubershader mode
2018-03-26 02:16:58 +02:00
Lioncash
c4a597171c
MMU: Make XCheckTLBFlag an enum class
2018-03-25 19:51:47 -04:00
Lioncash
9967c24f5d
MMU: Make TLBLookupResult an enum class
2018-03-25 19:44:14 -04:00
Lioncash
0f25627614
DSPCodeUtil: Don't return data via an out parameter
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We can just return directly in these cases.
2018-03-25 18:55:08 -04:00
Lioncash
e42db3594b
DSPAssembler: Make error code enum an enum class
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Prevents the error codes from littering the surrounding scope.
2018-03-25 18:19:08 -04:00
Lioncash
8c421ffbb7
DSPTables: Remove opc_t typedef
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This was only ever used by the DSP assembler, and even then it was
sparsely used. Get rid of it to be consistent with types in other
sections of the DSP code.
2018-03-25 17:53:23 -04:00
Lioncash
2861e8f868
x64Emitter: Clean up constructor and destructors of XEmitter
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In-class initializes members, defaults the default constructor and
virtual destructor, and puts members in the initializer list.
2018-03-25 16:50:02 -04:00
Lioncash
7bd41a3b55
Jit64/Jit_Integer: Remove dead code in arithXex()
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The conditional this code is within already checks whether d == b, so this
conditional will never be true.
2018-03-25 15:35:02 -04:00
Lioncash
efcdb3debb
JitArm64/JitAsm: Remove usages of the JIT global
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With this, the entire ARM JIT makes no use of the JIT global whatsoever.
2018-03-25 15:23:49 -04:00
Lioncash
a45631c4ca
Interpreter_LoadStore: Remove unnecessary casts
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These aren't necessary as the type being stored into a u32 are of the
same signedness and are smaller in data size, so there's no truncation
being performed.
2018-03-25 15:09:32 -04:00
Stenzek
2f1a7cbee1
Implement "Skip" ubershader mode
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Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.
This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00