DolphinQt2: Perform more of GameTracker's work on a separate thread
This reduces the time from startup to the game list window showing up.
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cebdf7e775
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0a69b42d07
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@ -22,22 +22,61 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
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connect(this, &QFileSystemWatcher::directoryChanged, this, &GameTracker::UpdateDirectory);
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connect(this, &QFileSystemWatcher::fileChanged, this, &GameTracker::UpdateFile);
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m_cache.Load();
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m_load_thread.Reset([this](Command command) {
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switch (command.type)
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{
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case CommandType::LoadCache:
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m_cache.Load();
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break;
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case CommandType::AddDirectory:
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AddDirectoryInternal(command.path);
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break;
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case CommandType::RemoveDirectory:
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RemoveDirectoryInternal(command.path);
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break;
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case CommandType::UpdateDirectory:
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UpdateDirectoryInternal(command.path);
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break;
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case CommandType::UpdateFile:
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UpdateFileInternal(command.path);
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break;
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}
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});
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m_load_thread.Reset([this](const QString& path) { LoadGame(path); });
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m_load_thread.EmplaceItem(Command{CommandType::LoadCache, {}});
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// TODO: When language changes, reload m_title_database and call m_cache.UpdateAdditionalMetadata
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}
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void GameTracker::AddDirectory(const QString& dir)
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{
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if (!QFileInfo(dir).exists())
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return;
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addPath(dir);
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UpdateDirectory(dir);
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m_load_thread.EmplaceItem(Command{CommandType::AddDirectory, dir});
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}
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void GameTracker::RemoveDirectory(const QString& dir)
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{
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m_load_thread.EmplaceItem(Command{CommandType::RemoveDirectory, dir});
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}
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void GameTracker::UpdateDirectory(const QString& dir)
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{
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m_load_thread.EmplaceItem(Command{CommandType::UpdateDirectory, dir});
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}
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void GameTracker::UpdateFile(const QString& dir)
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{
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m_load_thread.EmplaceItem(Command{CommandType::UpdateFile, dir});
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}
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void GameTracker::AddDirectoryInternal(const QString& dir)
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{
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if (!QFileInfo(dir).exists())
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return;
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addPath(dir);
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UpdateDirectoryInternal(dir);
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}
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void GameTracker::RemoveDirectoryInternal(const QString& dir)
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{
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removePath(dir);
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QDirIterator it(dir, game_filters, QDir::NoFilter, QDirIterator::Subdirectories);
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@ -57,7 +96,7 @@ void GameTracker::RemoveDirectory(const QString& dir)
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}
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}
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void GameTracker::UpdateDirectory(const QString& dir)
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void GameTracker::UpdateDirectoryInternal(const QString& dir)
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{
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QDirIterator it(dir, game_filters, QDir::NoFilter, QDirIterator::Subdirectories);
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while (it.hasNext())
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@ -74,7 +113,7 @@ void GameTracker::UpdateDirectory(const QString& dir)
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{
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addPath(path);
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m_tracked_files[path] = QSet<QString>{dir};
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m_load_thread.EmplaceItem(path);
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LoadGame(path);
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}
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}
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@ -91,6 +130,21 @@ void GameTracker::UpdateDirectory(const QString& dir)
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}
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}
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void GameTracker::UpdateFileInternal(const QString& file)
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{
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if (QFileInfo(file).exists())
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{
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GameRemoved(file);
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addPath(file);
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LoadGame(file);
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}
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else if (removePath(file))
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{
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m_tracked_files.remove(file);
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emit GameRemoved(file);
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}
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}
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QSet<QString> GameTracker::FindMissingFiles(const QString& dir)
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{
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QDirIterator it(dir, game_filters, QDir::NoFilter, QDirIterator::Subdirectories);
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@ -113,22 +167,6 @@ QSet<QString> GameTracker::FindMissingFiles(const QString& dir)
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return missing_files;
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}
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void GameTracker::UpdateFile(const QString& file)
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{
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if (QFileInfo(file).exists())
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{
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GameRemoved(file);
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addPath(file);
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m_load_thread.EmplaceItem(file);
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}
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else if (removePath(file))
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{
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m_tracked_files.remove(file);
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emit GameRemoved(file);
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}
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}
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void GameTracker::LoadGame(const QString& path)
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{
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const std::string converted_path = path.toStdString();
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@ -34,14 +34,33 @@ signals:
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void GameRemoved(const QString& path);
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private:
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void LoadGame(const QString& path);
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void UpdateDirectory(const QString& dir);
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void UpdateFile(const QString& path);
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void AddDirectoryInternal(const QString& dir);
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void RemoveDirectoryInternal(const QString& dir);
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void UpdateDirectoryInternal(const QString& dir);
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void UpdateFileInternal(const QString& path);
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QSet<QString> FindMissingFiles(const QString& dir);
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void LoadGame(const QString& path);
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enum class CommandType
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{
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LoadCache,
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AddDirectory,
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RemoveDirectory,
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UpdateDirectory,
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UpdateFile,
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};
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struct Command
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{
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CommandType type;
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QString path;
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};
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// game path -> directories that track it
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QMap<QString, QSet<QString>> m_tracked_files;
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Common::WorkQueueThread<QString> m_load_thread;
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Common::WorkQueueThread<Command> m_load_thread;
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UICommon::GameFileCache m_cache;
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Core::TitleDatabase m_title_database;
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};
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