fires.gc
|
3763b365d1
|
small improvements of the LLE plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@840 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-11 17:21:00 +00:00 |
fires.gc
|
316527dd6d
|
missing file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@838 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-11 08:44:21 +00:00 |
fires.gc
|
f9bd977ffd
|
some HLE LLE stuff :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@837 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-11 08:43:50 +00:00 |
fires.gc
|
12d3810203
|
changed exception behavior a little bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@813 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-09 20:17:10 +00:00 |
John Peterson
|
4001e11116
|
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@806 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-09 04:00:47 +00:00 |
hrydgard
|
bdab2ad126
|
wave loggin for LLE plugin too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@798 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-08 19:02:52 +00:00 |
hrydgard
|
49534ca586
|
Added AI FIFO wave logging to HLE plugin. Same for LLE plugin is coming soon. Plus some extra critical section locks in LLE plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@797 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-08 18:57:33 +00:00 |
nakeee
|
d4dafd1d5b
|
exports the symbols on linux as well
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@774 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-04 22:28:11 +00:00 |
nakeee
|
717a0d51e1
|
added the mixer.cpp to LLE on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@772 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-04 22:07:55 +00:00 |
John Peterson
|
664f4dee0e
|
Fixed small mistake
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@770 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-04 21:31:20 +00:00 |
John Peterson
|
a7fa1410c2
|
Moved a debugging check to the plugin from the main debugger. I still can't enable the sound plugin window in the Release build because I haven't figured out why calls to SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() crashes in a Release build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@764 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-04 13:39:38 +00:00 |
hrydgard
|
3d475abf2b
|
Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@761 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-04 00:16:19 +00:00 |
John Peterson
|
2c78946797
|
Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@755 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-03 10:59:56 +00:00 |
nakeee
|
d00ea2cf43
|
Added logging files to SConscript
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@753 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-03 05:51:55 +00:00 |
John Peterson
|
2bc4ea5362
|
Minor mistake. I don't know if this can cause any problems so I change it back to a dot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@752 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-03 01:37:17 +00:00 |
John Peterson
|
b200cd9b73
|
Made the debugger automatically get the PB address.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@751 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-03 01:31:11 +00:00 |
John Peterson
|
cf5251331e
|
Added a console window to the LLE plugin to show the current AX status. TODO: Make it automatically get AXLIST_PBADDR.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@750 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-10-02 22:00:20 +00:00 |
Shawn Hoffman
|
6178eae001
|
made all plugins build with correct names and paths. (windows). for some reason njoy and padsimple don't show that they have been compiled with debugfast in their name, not sure why.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@733 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-30 01:09:02 +00:00 |
fires.gc
|
55867c169a
|
update to vs2008
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@664 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-24 17:09:29 +00:00 |
Maarten ter Huurne
|
31f1fabbac
|
Append to LIBS instead of overriding. Fixes build problems on Mac OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@622 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-22 23:36:16 +00:00 |
nakeee
|
e0291e735c
|
cleaned up SConscripts
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@602 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-21 19:54:29 +00:00 |
nakeee
|
3e2419776f
|
fixed scons=parsing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@591 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-20 22:06:22 +00:00 |
hrydgard
|
cb90e61368
|
Large blob code cleanup. Compressed ISO ("gcz") support reactivated. Beginnings of raw drive reading code. Deprecate file mapping in an ugly way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@566 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-17 23:25:35 +00:00 |
Laurence Muller
|
2cd7acfaee
|
Minor fix for Plugin_DSP_LLE.
Fixes win32 debug build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@565 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-17 22:39:30 +00:00 |
nakeee
|
e4ca998ff8
|
few warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@545 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-16 20:24:34 +00:00 |
nakeee
|
0f4c4b6e1c
|
SConscript made all the rest of env.Copy into env.Clone
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@542 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-16 16:50:09 +00:00 |
nakeee
|
d36844799b
|
more linux cleanup for lle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@541 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-16 16:40:40 +00:00 |
nakeee
|
4de10e2d94
|
make LLE "work" on linux
also with XK's patch to fix LLE save state
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@539 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-16 13:53:11 +00:00 |
Maarten ter Huurne
|
36b464cbc8
|
Replaced "unsigned __int16" by "u16".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@431 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-02 23:32:05 +00:00 |
Maarten ter Huurne
|
f9d04ae1ad
|
Put dsp_thread_debug() entirely inside the "#ifdef _WIN32" block, since it is only used on Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@415 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-08-31 23:06:21 +00:00 |
hrydgard
|
09406d76c4
|
Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@404 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-08-31 13:36:52 +00:00 |
hrydgard
|
85565688d7
|
New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@389 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-08-30 19:19:40 +00:00 |
Maarten ter Huurne
|
734586a0ab
|
Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@331 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-08-26 23:32:54 +00:00 |
Maarten ter Huurne
|
59974dfb5b
|
Only use "-fPIC" for compiling objects that will be part of dynamic libs. Make SConscripts inherit the compile flags from the top level instead of overriding them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@329 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-08-26 22:28:42 +00:00 |
hrydgard
|
f44a06465a
|
Change some project settings. Reorganize the symbol database code, step 1/2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@292 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-08-24 15:46:08 +00:00 |
masken
|
ae5b59747a
|
Turned on Warnings as Errors for all vcprojs. Fixed almost all of the warnings in win32. Added many SVN Ignore settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@283 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-08-23 15:28:24 +00:00 |
hrydgard
|
aa3fee8c60
|
Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@227 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-08-16 21:58:07 +00:00 |
Sonicadvance1
|
99d5b4f4c2
|
Linux+MacOS: a Fix for someone have problems with compiling on a Mac, few fixes for DSP LLE plugin, I don't have files to test though
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@100 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-07-29 23:59:21 +00:00 |
Sonicadvance1
|
a626888508
|
Linux: Now video is actually outputted. Changing padsimple in to SDL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@54 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-07-22 11:16:45 +00:00 |
fires.gc
|
7f46d51aee
|
removed VS2008 project files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@45 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-07-21 19:40:53 +00:00 |
Sonicadvance1
|
c7795c41b7
|
Linux: Fix ups for people running Linux. If it breaks anything, punch me in the face.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@30 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-07-20 11:02:41 +00:00 |
hrydgard
|
711b1e0016
|
Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@22 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-07-17 20:29:04 +00:00 |
hrydgard
|
009a452fbf
|
VS2008 project files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@14 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-07-16 22:19:06 +00:00 |
fires.gc
|
222d669d8b
|
Added missing DebugFast define for several plugin projects and fixed minor bugs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@10 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-07-16 12:17:20 +00:00 |
fires.gc
|
982586cdc6
|
just some code cleanings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@8 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-07-15 11:53:41 +00:00 |
hrydgard
|
775dc8a9c0
|
Initial megacommit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-07-12 17:40:22 +00:00 |