Pierre Bourdon
8ee93fc4fa
Merge pull request #3507 from lioncash/header
...
HW: Header cleanup
2016-01-13 14:09:35 +01:00
Jules Blok
a307883069
Merge pull request #3505 from Armada651/invert-conversion
...
TextureConversionShader: Also invert color encoders if they're used to encode depth.
2016-01-13 12:58:44 +01:00
Lioncash
f2038b9e90
HW: Remove unnecessary header inclusions
2016-01-13 02:47:32 -05:00
Pierre Bourdon
8f8134f5f4
Merge pull request #3504 from degasus/master
...
VideoBackend: Cleanup API a bit.
2016-01-13 01:27:24 +01:00
Jules Blok
daabd88d69
TextureConversionShader: Also invert color encoders if they're used to encode depth.
2016-01-13 01:08:27 +01:00
degasus
aa430c10d5
VideoState: Simplify dummy wrapper.
2016-01-12 23:28:26 +01:00
degasus
5f244abf28
Fifo: Create a "Fifo" namespace.
2016-01-12 23:28:26 +01:00
degasus
c3481a576b
VideoBackend: Remove simple wrapper functions.
2016-01-12 23:28:26 +01:00
degasus
0c92603fd5
Merge VideoBackendHardware into VideoBackend.
...
And rename it to VideoBackendBase because of conflicts within the backends itself.
2016-01-12 23:18:58 +01:00
Lioncash
f8fcceb99e
Jit: Get rid of indirect includes
2016-01-12 00:12:36 -05:00
Pierre Bourdon
68094171f8
Merge pull request #3489 from lioncash/interp
...
Interpreter: Remove unnecessary includes from Interpreter.h
2016-01-11 12:43:25 +01:00
Pierre Bourdon
84c4f75aeb
Merge pull request #3498 from lioncash/global
...
MemTools: Get rid of a global variable
2016-01-11 12:43:01 +01:00
Pierre Bourdon
7c6fe11348
Merge pull request #3499 from lioncash/hle
...
HLE: Move static variable out of header
2016-01-11 12:42:48 +01:00
Pierre Bourdon
6b25e52f57
Merge pull request #3500 from lioncash/arm
...
ARM Jit: Use std::tie for SlowmemHandler comparison
2016-01-11 12:42:24 +01:00
Lioncash
984fc7fb39
ARM Jit: Use std::tie for SlowmemHandler comparison
2016-01-11 04:28:16 -05:00
Lioncash
846c904624
HLE: Move static variable out of header
...
It's only ever used in the implementation file.
2016-01-11 04:11:12 -05:00
Lioncash
b688a62143
MemTools: Get rid of a global variable
2016-01-11 03:24:03 -05:00
Lioncash
d9a16f7c9c
Interpreter: Remove unnecessary includes from Interpreter.h
...
Previously the JIT code relied on indirect inclusion from this header,
this gets rid of that.
2016-01-10 18:51:12 -05:00
Ryan Houdek
5a549ef663
[Android] Add support for rotation and minimizing the application
2016-01-10 13:00:32 -06:00
Ryan Houdek
6448e5e5ee
Add support to EGL to on the fly destroy the resulting surface
2016-01-10 12:28:05 -06:00
Pierre Bourdon
e7fbd1fd50
Merge pull request #3439 from Armada651/depth-range
...
Render: Clamp the z range to the full range.
2016-01-10 19:09:57 +01:00
Pierre Bourdon
20718305db
Merge pull request #3484 from Sonicadvance1/mesa_disable_geometry_shaders
...
Disable geometry shaders on mesa AMD/ATI drivers.
2016-01-10 02:38:33 +01:00
Mathew Maidment
ff0e1c3624
Merge pull request #3485 from booto/minor-comment-change
...
Comment change to reflect what code does
2016-01-09 17:18:59 -05:00
Mathew Maidment
9925d8a947
Merge pull request #3478 from mmastrac/ui_resize_fix
...
DolphinWX: fixes the window growing slightly on every re-launch
2016-01-09 17:15:35 -05:00
Matt Mastracci
560769ad5d
DolphinWX: Fix window growing on every relaunch
...
Fixes part of #8993 -- the window would grow slightly on every re-launch
because the size was set before the UI was fully initialized.
2016-01-09 14:29:15 -07:00
Pierre Bourdon
98106b717a
Merge pull request #3487 from Sonicadvance1/fix_typo
...
Fix typo in GLExtensions
2016-01-09 22:17:05 +01:00
Ryan Houdek
b4eb5d8e3f
Disable geometry shaders on mesa AMD/ATI drivers.
...
Causes misrenderings in games that uses them.
2016-01-09 15:09:37 -06:00
Ryan Houdek
8c37498230
Fix typo in GLExtensions
...
I had changed a variable name and forgot to update it everywhere.
Should fix Adreno devices.
2016-01-09 15:06:36 -06:00
Lioncash
986108715d
JitInterface: Get rid of a global variable
2016-01-09 14:57:50 -05:00
booto
b89c79b9f2
Comment change to reflect what code does
2016-01-10 02:42:56 +08:00
Ryan Houdek
54e4d90b6d
Fix assert on reset button hit.
...
Fixes issue 9225.
2016-01-09 11:23:22 -06:00
Pierre Bourdon
5db10d83f7
Merge pull request #3477 from mmastrac/memorywatcher_crash
...
MemoryWatcher: Initialize m_running
2016-01-09 16:11:42 +01:00
Tillmann Karras
98ea1f773a
VideoSW: fix some warnings
2016-01-09 10:38:07 +01:00
Pierre Bourdon
dbe7e6634d
Merge pull request #3412 from skidau/CheatSearch-Prev-Value
...
Added the ability to search on previous value in the Cheat Search.
2016-01-09 06:06:02 +01:00
Pierre Bourdon
39971ec039
Merge pull request #3472 from phire/TVs_dont_have_pixels
...
Rework the aspect ratio calculation (Fixes 240p mode)
2016-01-09 04:27:16 +01:00
Scott Mansell
c49a82bf0a
Rework aspect ratio calculations.
...
They are now based on signal timings rather than pixels, as it
didn't make a lot of sense to do things with pixels.
Now handles all 240i/240p/480i/480p modes without any special
casing.
Despite the diffrent equaions, this should result in the exact same aspect
ratio as the previous code.
2016-01-09 14:30:46 +13:00
Pierre Bourdon
bf1c53a6e8
Merge pull request #3451 from RisingFog/libav
...
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-09 01:01:05 +01:00
Matt Mastracci
a60b24c937
MemoryWatcher: Initialize m_running to false to prevent crashes on OSX in the dtor when it picks up the wrong initial value
2016-01-08 12:20:35 -07:00
Chris Burgener
66595b0ac9
Force XVID FourCC for MPEG4 output
2016-01-08 10:22:19 -05:00
Scott Mansell
9c0dae47ca
Normalize aspect ratio calculations to 4:3
...
Video Interface simply isn't aware about widescreen.
Instead, the render class can multiply by 1.3333333 to get
the 16:9 aspect ratio.
2016-01-08 13:31:48 +13:00
Chris Burgener
c34fb3edf0
Use ffmpeg for Windows Video Dumping instead of VFW
2016-01-07 18:37:58 -05:00
Jules Blok
db551c55a2
FrameBufferManager: Fix typo in stereoscopic MSAA shader.
2016-01-07 20:05:12 +01:00
Pierre Bourdon
89bb4b1288
Merge pull request #3460 from JosJuice/platform-icon-padding
...
Adjust the size of the Wii platform icon and padding of all platform icons
2016-01-07 00:50:06 +01:00
Pierre Bourdon
bff79df363
Merge pull request #3429 from sepalani/debug_vector_fix
...
Debug Builds: Fixed vector assertion
2016-01-07 00:48:40 +01:00
Pierre Bourdon
e668fd7a02
Merge pull request #3465 from Sonicadvance1/Android_move_jni
...
Move Android JNI bits from DolphinWX to the Android folder.
2016-01-07 00:47:39 +01:00
Pierre Bourdon
7c91dbe239
Merge pull request #3467 from mathieui/netplay_version_commit_hash
...
Use the current commit hash in the netplay version
2016-01-07 00:45:11 +01:00
Pierre Bourdon
22555312de
Merge pull request #3464 from Armada651/stereo-warnings
...
VideoConfig: Don't give warnings for per-game stereoscopy parameters.
2016-01-07 00:35:14 +01:00
Pierre Bourdon
4553f723ff
Merge pull request #3466 from JosJuice/game-list-empty-condition
...
DolphinWX: Unify the condition for the game list being empty
2016-01-07 00:33:32 +01:00
mathieui
40c7a2fb7d
Use the current commit hash in the netplay version
...
So that it contains the current commit and not an arbitrary date that
may or may not be up-to-date. This will cause tears as people will not
be able to use netplay with one diverging commit that does not touch
anything related. On the other hand, users can’t be trusted.
2016-01-07 00:17:05 +01:00
JosJuice
85ab84935a
Use the English name for DK Bongos in the English version of Dolphin
...
Tarukonga is Japanese. People who don't speak Japanese are unlikely to
understand it.
2016-01-07 00:12:25 +01:00