Pierre Bourdon
eb457c88a7
Merge pull request #28 from Tilka/warnings
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Silence warning
2014-02-03 16:39:50 -08:00
Tillmann Karras
8ef57064b2
Silence warning
2014-02-04 01:30:39 +01:00
Pierre Bourdon
8ab6ed4b49
SWCommandProcessor: fix the CPReg structure fields
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This structure fields should match byte-to-byte the layout of MMIO registers:
it is addressed using the MMIO reg address when doing a CP MMIO read. This was
unfortunately not the case, causing CP reads to be mostly broken with the
software renderer.
2014-02-04 01:16:14 +01:00
Dolphin i18n Bot
9856110782
Automatic translation resources update from Transifex
2014-02-03 00:00:41 +00:00
Pierre Bourdon
3363b396af
Merge pull request #23 from lioncash/sorta-large-input-cleanup
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Larger cleanup to input-related source files (this time using unique_ptr).
2014-02-02 15:11:15 -08:00
Ryan Houdek
70f66ad325
Merge pull request #24 from lioncash/remove-ocl-references
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Remove leftover references to OpenCL from the Visual Studio vcxproj file for VideoCommon.
2014-02-02 01:53:53 -08:00
Lioncash
e96f464eb5
[VideoCommon] Remove references to now non-existant files OpenCL.h and OpenCL/OCLTextureDecoder.h in the Visual Studio vcxproj file.
2014-02-01 21:52:06 -05:00
Lioncash
3efb0aa5f7
Purely stylistic cleanup of Core/HW/WiimoteEmu/Attachment/* files.
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Also cleaned up WiimoteEmu.h as well.
2014-02-01 19:13:38 -05:00
Lioncash
c31a623780
Clean up InputConfigDiag.cpp.
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Changes a bunch of for+iterator loops into foreach loops.
2014-02-01 19:02:32 -05:00
Lioncash
557015626a
Introduce the usage of unique_ptr into the InputCommon ControlEmu.h class. Allows for the automatic handling of resource deallocation.
2014-02-01 17:20:35 -05:00
degasus
6089e4470a
OGL: remove ubo workaround
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This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
2014-02-01 22:33:45 +01:00
Pierre Bourdon
97119d0e89
Merge pull request #18 from lioncash/small-jit-macro-cleanup
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Move two macros (JITDISABLE and INSTRUCTION_START) into JitBase.h.
2014-02-01 09:29:00 -08:00
Dolphin i18n Bot
4680d22ead
Automatic translation resources update from Transifex
2014-02-01 11:30:34 +00:00
Dolphin i18n Bot
3b26bcfcdd
Automatic translation template update
2014-02-01 11:29:37 +00:00
Pierre Bourdon
5a95b9ec2e
Merge pull request #21 from degasus/master
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VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup merge
2014-02-01 02:40:17 -08:00
degasus
31c3bee5bc
VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup branch
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Sorry, I'm too dumb too test my code. I hope this will work fine now.
2014-02-01 11:35:46 +01:00
Tony Wasserka
3dd31fe22b
Merge pull request #11 from degasus/VertexLoaderCleanup
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Vertex loader cleanup.
2014-01-31 06:13:26 -08:00
neobrain
0735fb7a52
Merge pull request #13 from degasus/dlCacheRemove
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Remove Display List caching.
2014-01-31 03:42:06 -08:00
Pierre Bourdon
91fc1d7438
Merge pull request #19 from degasus/buildbot_try_branches
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buildbot: reset to upstream known revision
2014-01-31 01:04:26 -08:00
degasus
9d87b8b3c8
buildbot: find base revision and generate diff explicit
2014-01-31 07:58:51 +01:00
degasus
91cddd874b
GameSettings: wipe cache display lists
2014-01-31 07:40:37 +01:00
degasus
3437c7f060
VideoCommon: small VertexLoader(Manager)? refactoring
2014-01-31 07:31:03 +01:00
degasus
010a0d481a
VideoCommon: remove Cache Displaylist
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This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
degasus
a65162f1cd
PortableVertexFormat: use AttributeFormat for posmtx attribute format
2014-01-31 07:19:34 +01:00
degasus
6c59b691b0
PortableVertexFormat: use AttributeFormat for texcoord attribute format
2014-01-31 07:19:34 +01:00
degasus
ef2d6e7d53
PortableVertexFormat: use AttributeFormat for color attribute format
2014-01-31 07:19:34 +01:00
degasus
b38ef39ab7
PortableVertexFormat: use AttributeFormat for normal attribute format
2014-01-31 07:19:34 +01:00
degasus
210f4f3e55
PortableVertexFormat: add a struct which hold all needed information for every vertex and use this for position
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atm, position attribute is hardcoded both in VertexLoader and in backends.
v2: fix coding style + cleanup lookup table
2014-01-31 07:19:25 +01:00
Lioncash
89001accd8
Move two macros that literally doesn't change across all JIT platforms (JITDISABLE and INSTRUCTION_START) and simply have it in the JitBase.h source file. This way the macro is just located in one spot rather than 6 places.
2014-01-30 22:11:39 -05:00
Lioncash
825c5f689b
Remove some unnecessary comments, as pointed out by Matt_P.
2014-01-30 20:21:18 -05:00
Lioncash
d91a5abba1
Light cleanup to a little bit of InputCommon. Replaces much of the iterators that litter this section of the codebase.
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Also clean up a little bit of the comments that describe the interface classes.
2014-01-30 19:51:21 -05:00
Pierre Bourdon
b5b02de663
Merge pull request #16 from lioncash/core-timing-string-fix
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Fix an unused variable within function GetScheduledEventsSummary() in CoreTiming.cpp
2014-01-30 13:28:58 -08:00
Lioncash
fea3076241
Fix an unused variable within function GetScheduledEventsSummary() in CoreTiming.cpp.
2014-01-30 15:52:27 -05:00
degasus
02d1d8e6a0
NativeVertexFormat: swap unsigned / signed formats to match GX order
2014-01-30 11:12:10 +01:00
Pierre Bourdon
72cc6431e5
Merge pull request #9 from Sonicadvance1/Fix-AndroidRender
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[Android] Fix Android not calling eglSwapBuffers
2014-01-29 15:08:32 -08:00
Pierre Bourdon
23e64001dd
Merge pull request #10 from Sonicadvance1/Fix-AdrenoBlitRotate
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[Android] Fix Adreno v53 development drivers rotating framebuffer
2014-01-29 14:43:29 -08:00
Ryan Houdek
99b6c82ac3
[Android] Fix Adreno v53 development drivers rotating framebuffer
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Older Qualcomm drivers rotated the framebuffer 90 degrees and this fix didn't work.
Now for some obscene reason it rotates a full 180 degrees.
This can at least be worked around by flipping around the image on our end.
2014-01-29 16:39:45 -06:00
Ryan Houdek
990be70eb7
[Android] Fix Android not calling eglSwapBuffers
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This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen
A cleanup to GLInterface will be coming in a couple weeks.
2014-01-29 15:54:55 -06:00
Matthew Parlane
5df958fe23
Merge pull request #8 from lioncash/remove-dx9-tidbits
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Remove two references to the obsoleted DX9 backend in VideoCommon.
2014-01-29 11:47:54 -08:00
Lioncash
0f555d3a47
Remove two references to DX9 in VideoCommon.
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DX9 isn't a backend anymore, so may as well get rid of them
2014-01-29 14:39:13 -05:00
Pierre Bourdon
e358cb92fd
Merge pull request #7 from lioncash/readme-markdown
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Use monospace at points in the Readme.md, also use https in dolphin-emu.org links.
2014-01-29 08:20:43 -08:00
Lioncash
ae42c18f84
Correct the dolphin-emu.org links to use https.
2014-01-29 11:03:22 -05:00
Lioncash
df2e542697
Monospace files, folders, keys, and commands within the Readme.md file.
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Also bolded the value '1' in the bullet point talking about LocalUserConfig.
2014-01-29 10:40:48 -05:00
neobrain
48cde2685c
Merge pull request #6 from lioncash/readme-markdown
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Change the plain-text Readme.txt to a markdown-using Readme.md.
2014-01-29 06:45:10 -08:00
Lioncash
d7268dd176
Add a period in the system requirements list for consistency.
2014-01-29 09:41:34 -05:00
Lioncash
e015cb0bca
Move the recommended CPU/GPU sentences onto their own indented line in the system requirements list (thanks go to neobrain for pointing this out).
2014-01-29 09:38:56 -05:00
Lioncash
1d5fab41dc
Update the Readme.md with suggestions and improvements by neobrain.
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Updated the "Project Site" link to point to the github page. Also added links to the forums and wiki. Also fixed some list indentation in the system requirements.
2014-01-29 09:29:53 -05:00
Lioncash
ab51d14290
Fix formatting within the Readme.md. A little more.
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Properly escaped the underscores in the Windows registry notation.
2014-01-29 09:08:19 -05:00
Lioncash
daa562458e
Change the readme to use markdown instead of being a regular .txt file.
2014-01-29 08:22:17 -05:00
Ryan Houdek
ac2ebd264d
Merge pull request #5 from lioncash/android-info-fix
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[Android] Fix three limits in GLES2InfoFragment.java.
2014-01-29 04:46:01 -08:00