degasus
09af32c063
JitArm64: Merge ps_mergeXX.
2016-02-12 10:09:57 +01:00
degasus
1b6d9dfc4e
JitArm64: Merge ps_maddsX.
2016-02-12 10:09:57 +01:00
degasus
19713f7c14
JitArm64: Merge scalar 4-operant instructions.
2016-02-12 10:09:53 +01:00
Mathew Maidment
bbb67857d3
Merge pull request #3618 from rukai/dolphinQtBannerSize
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DQt2: properly space row height of table gamelist
2016-02-11 21:05:56 -05:00
Ryan Houdek
494938365f
Extend libav check to find versions without pkg-config
2016-02-11 15:34:34 -06:00
Pierre Bourdon
5ef3ab6c62
Merge pull request #3620 from Sonicadvance1/driverdetails_intel_radeon
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Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2
2016-02-11 19:58:47 +01:00
Ryan Houdek
cf6f9de350
Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2
2016-02-11 12:55:55 -06:00
Rukai
26637ed262
Gamelist viewed as a table has a properly spaced row height
2016-02-11 14:14:41 +11:00
Mathew Maidment
585761a456
Merge pull request #3605 from spxtr/DQt2
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DQt2: Make paths dialog modeless.
2016-02-10 22:07:20 -05:00
degasus
9c048bbc36
JitArm64: Also merge 3 way FP-PS instructions.
2016-02-10 17:41:25 +01:00
degasus
83eb1d8c31
JitArm64: Merge 3 way FP instructions.
2016-02-10 17:41:25 +01:00
spxtr
726d6c17af
Make paths dialog modeless.
2016-02-09 20:42:06 -08:00
Mathew Maidment
3938fa791c
Merge pull request #3611 from jezze/videocommon-cleanup
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VideoCommon: Remove unused pow functions
2016-02-09 21:24:32 -05:00
Jens Nyberg
91772492dd
VideoCommon: Remove unused pow functions
2016-02-10 02:57:09 +01:00
Ryan Houdek
b8628433f2
Merge pull request #3603 from sigmabeta/android-wiimote
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[Android] Add UI support for newly-implemented DolphinBar support
2016-02-09 00:31:33 -05:00
sigmabeta
c2d03e62e7
Add Wiimote graphic
2016-02-08 21:23:16 -05:00
sigmabeta
dd4082f216
Add Wiimote Speaker option
2016-02-08 21:23:16 -05:00
sigmabeta
85cf07e87e
Add Wiimote Input menu
2016-02-08 21:23:16 -05:00
Mateus B. Cassiano
c3f8d47da5
Game INI updates: flag some Wii titles without widescreen support
2016-02-08 20:52:34 -03:00
Ryan Houdek
32dcb4c37c
Merge pull request #3610 from Aestek/fix/netplay-ifaddr-segfault
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Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
2016-02-08 16:27:50 -05:00
Aestek
b92a80ba1b
Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
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`NetPlayServer::GetInterfaceListInternal` was crashing dolphin with a segfault when encountering a
network interface without `ifa_addr`.
2016-02-08 21:21:27 +01:00
JosJuice
8a2e678ea7
DolphinWX: Don't include skipped items in the compression count
2016-02-08 15:26:25 +01:00
JosJuice
8cad70238c
DolphinWX: Don't store compression progress in member variables
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Just some extra cleanup.
2016-02-08 15:26:11 +01:00
Mathew Maidment
08c9e3b7a4
Merge pull request #3602 from OatmealDome/coreaudio
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CoreAudioSound: Minor clean up
2016-02-07 22:25:15 -05:00
Ryan Houdek
35d7c2bc78
Merge pull request #3593 from Sonicadvance1/Android_Mayflash_adapter
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[Android] Implement support for real Wiimotes with the DolphinBar
2016-02-07 15:51:33 -05:00
Ryan Houdek
fe53461611
[Android] Implement support for real Wiimotes with the DolphinBar
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This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.
Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.
Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
Mathew Maidment
76d614eded
Merge pull request #3585 from lioncash/inc
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VideoCommon: Convert some DataReader includes into forward declarations
2016-02-06 20:52:02 -05:00
Ryan Houdek
36af9981c7
Merge pull request #3595 from Sonicadvance1/Android_headless
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[Android] Headless support
2016-02-06 20:08:58 -05:00
Ryan Houdek
d5836dfd5b
Merge pull request #3600 from Sonicadvance1/remove_mbedtls_install
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Remove mbedtls install target
2016-02-06 19:07:19 -05:00
OatmealDome
36a20c3535
CoreAudioSound: Replace deprecated parameters
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The kAudioUnitParameterFlag_* parameters don't exist on iOS.
2016-02-06 16:48:03 -05:00
OatmealDome
2e24996a9c
CoreAudioSound: Only include AudioUnit
2016-02-06 16:47:49 -05:00
Ryan Houdek
ab0091b156
Remove mbedtls install target
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Fixes 5.0 blocker bug #9208
2016-02-06 02:43:50 -06:00
Mathew Maidment
bd713643d1
Merge pull request #3592 from nicktiberi/master
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Normalize and check upper/lower bounds of hats input on OS X
2016-02-05 16:51:21 -05:00
Nick Tiberi
e7ad0fd600
normalize and check upper/lower bounds of hats input on OS X
2016-02-05 16:40:59 -05:00
Ryan Houdek
2f7e3ae58e
CMakeLists cleanup and enable Android headless building.
2016-02-05 11:24:11 -06:00
Ryan Houdek
6305f09467
Use cmake to determine if we are enabling the Android Controller Interface
2016-02-05 10:54:17 -06:00
Ryan Houdek
018625e54f
Rearrange GLInterface interface generation.
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This will be important when we enable headless on Android
2016-02-05 10:53:32 -06:00
Ryan Houdek
38cb6ba6dc
Fix a bug in the Common CMakeLists file
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We were overwriting the LIBS variable. Effectively dropping libiconv from the libs.
2016-02-05 10:51:56 -06:00
Ryan Houdek
19cd9ecf16
Fix a few missing includes
2016-02-05 10:50:08 -06:00
Scott Mansell
994c8e5282
GameInis: NES games that don't require EFB2Ram differ per region.
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Just because it was the same game, released in diffrent regions
at around the same time doesn't mean they use the same version
of the Virtual Console emulator.
The previous INIs were based of testing of the US release so I've
move them to 6 letter INIs only effecting the US release. I've
also added a few more and added a few Inis for the few PAL games
that I could confirm also didn't require EFB2Ram.
2016-02-05 23:27:45 +13:00
Scott Mansell
764000d42e
GameInis: All Sega Master System games need RealXFB
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I did some testing and they all do strided XFB copies like Sonic
and Knuckles, which is currently only implemented in RealXFB.
2016-02-05 23:27:44 +13:00
Scott Mansell
dfabe1552a
GameInis: Make all Virtual Console games 4:3
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We only need to update 9 files, It's like magic!
2016-02-05 23:27:34 +13:00
Scott Mansell
c47e773297
GameInis: Deduplicate TurobGrafx 16 Virtual Console games
2016-02-05 23:26:21 +13:00
Scott Mansell
b698b04b4c
GameInis: Deduplicate Sega Mega Drive (Genesis) inis
2016-02-05 17:35:33 +13:00
Scott Mansell
919460a572
GameInis: Deduplicate all Sega Master System games
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I don't care that this enables virtual xfb for all of them, I'm dubious
that excatly half have it set and the other half don't.
2016-02-05 17:35:33 +13:00
Scott Mansell
5c00fc3e44
GameInis: Deduplicate SNES Virtual Console games
2016-02-05 17:35:32 +13:00
Scott Mansell
754c4c0ee9
GameInis: Deduplicate NES Virtual Console games
2016-02-05 17:35:28 +13:00
Scott Mansell
0154631da2
GameInis: Deduplicate NeoGeo and "Virtual Console Arcade" games
2016-02-05 17:35:24 +13:00
Scott Mansell
0aa8c021b9
GameInis: Deduplicate all C64 and TurboGrafx CD games
2016-02-05 17:35:20 +13:00
Scott Mansell
baad10593e
GameInis: Allow one ini to cover all VC games for a console
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Since all Virtual console releases use the same emulator (though there
are multiple revisions some emulators) and generally need the same
setting, this commit allows the creation of INI files which cover all
Virtual Console games fow each system.
For example, F.ini can provide settings that all NES games have in common
and C.ini will provide settings for all Commadore 64 games.
If needed, a 3 letter ini can override settings for individual games.
2016-02-05 17:35:13 +13:00