smelenchuk
8895d6a250
Make hotkey dialogue display in two columns.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7146 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 07:09:49 +00:00
skidau
e867341e4f
Added hotkeys for most of the commands available in the File and Emulation menus.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7145 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 06:46:33 +00:00
smelenchuk
4b69ef3690
add includes to OnFrame.cpp, also have it use the right file (ref previous two commits)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7144 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 03:01:54 +00:00
smelenchuk
00daea0ec9
build fix for Win32 for previous commit (sorry guys)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7143 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 02:40:31 +00:00
smelenchuk
0d110c41d9
Updates to rerecording behaviour:
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* Frame counter is restored properly post-load.
* "Read-only mode" menu option added. Currently this either causes the movie file to be closed at the end of playback (if enabled) or continues recording past end of playback (if disabled).
* Can now properly resume recording from a state saved during movie playback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7142 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 02:14:20 +00:00
baby.lueshi
6912f0a18c
Fix crash on loading savestate with an input movie attatched to it in Gamecube games.
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Fixed Gamecube controllers being disconnected for a couple ingame seconds when loading a savestate with an input movie attatched.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7141 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 00:06:58 +00:00
Shawn Hoffman
b9ace6d501
windows: buildfix for non-release configs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7140 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 22:27:50 +00:00
smelenchuk
cecef62c8c
For non-win32 and with-libav conditions, add an option to frame dumping to use FFV1 codec for lossless video dumping.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7139 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 22:09:20 +00:00
Glenn Rice
c45a430649
Fix the cmake build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7138 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:49:29 +00:00
Soren Jorvang
cf6632c0f1
Fix SCons build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7137 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:47:18 +00:00
Jordan Woyak
efd22d234f
Merge UI related projects into the main DolphinWX project.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7136 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:37:52 +00:00
Glenn Rice
cb832f2298
Make sure the audio dump directory exists when dumping audio. Otherwise a segmentation fault ensues after several panic alerts.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7135 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:30:53 +00:00
Glenn Rice
6cbaa360a1
Fix frame dumping for linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7134 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:07:51 +00:00
smelenchuk
16c4ffd89b
OGL plugin: Include AVIDump.h unconditionally in Render.h so that Linux builds without libav don't break.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7133 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 20:10:22 +00:00
smelenchuk
caad098b69
Recordings store information about which Wiimotes are actually in use. (Slight modification to a patch by Toad King.)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7132 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 19:09:46 +00:00
smelenchuk
b0fa0a83f8
* Dump AVI output on every VI (fixes issue #4064 ).
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* Add audio dumping (fixes issue #1638 ).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7131 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 18:59:42 +00:00
smelenchuk
ca78d3639b
Implement Wii input recording.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7130 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 18:53:51 +00:00
Shawn Hoffman
e480ab2b10
drop vs2008 projects in favor of vs2010
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7129 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 15:43:05 +00:00
skidau
22553bd625
Added a frame counter while recording or playing back a TAS movie. Forced the GC/Wii to poll from the inputs at regular intervals. Disabled frame skip in record/playback mode. This helps the emulator to be determinate.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7128 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 12:26:15 +00:00
Glenn Rice
8e91183897
Add Portuguese translations thanks to Zilaan.
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Update several of the other languages.
Fix those pesky DSPIntUtil.h compiler errors.
Clean up some remnants of building the plugins in the primary CMakeLists.txt file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7127 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 02:38:23 +00:00
Shawn Hoffman
b8e6ea14e1
fix sd commands 0x40 and 0x41. thanks to tueidj for the test.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7126 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 00:31:37 +00:00
skidau
af139f4661
Used usleep(1) instead of _mm_pause on Linux and Mac OSX. This reduces the CPU usage in the video thread's idle loop. Added YieldCPU to the DSP LLE loop.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7125 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 12:56:21 +00:00
Shawn Hoffman
daf023f4a0
vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7124 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 06:31:12 +00:00
Marcos Vitali
86278642dc
Experimental commit and one fix for my last commit.
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I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
1) Rename "IsFifoBusy" by "isPossibleWaitingSetDrawDone"
2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop "Inmediate mode" that is because in theory this drawsync function is using in this mode.
3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.
Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).
- Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.
Good look!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7123 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 04:47:02 +00:00
Shawn Hoffman
464d352d46
vs2010: add debugfast configs for all projects except wxw...will do those soon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7122 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 02:53:08 +00:00
Glenn Rice
edfb62a41f
Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7121 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-09 03:12:05 +00:00
NeoBrainX
0c188bfceb
Fix wiimotes :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7120 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 16:01:34 +00:00
NeoBrainX
42908c5b2e
Remove any wx-specific code from Core.
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Move NetPlay code from DolphinWX to Core.
Even NetPlay with nowx should be possible now if anyone felt like implementing a CLI for it ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7119 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 15:36:15 +00:00
Soren Jorvang
dbd381755b
Externals build framework for wxWidgets 2.9.2+.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7118 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 15:30:32 +00:00
Rodolfo Osvaldo Bogado
1f1c9132a6
revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed.
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some correction to dlist caching
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7117 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 14:51:53 +00:00
nakeee
b567e8fb31
Another OSX cmake fix (make openal compile)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7116 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 12:35:43 +00:00
Soren Jorvang
c163237d6f
Check for wxWidgets 2.9.2 (trunk really) which the OS X build now requires.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7115 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 12:26:47 +00:00
Rodolfo Osvaldo Bogado
00c35451f6
second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
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this is marcos idea so the credits go to him.
please test the broken games in my last commits to see if this solve all the issues.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7114 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 12:00:41 +00:00
Soren Jorvang
8c41d31651
Fix Plugin_VideoSoftware build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7113 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 11:02:34 +00:00
skidau
855f97841d
Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7112 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 10:37:47 +00:00
nakeee
90bae5d57f
A bit more cmake osx work
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7111 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 07:45:46 +00:00
Shawn Hoffman
39d176adab
vs2010: quiet wxwidgets warnings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7110 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 07:08:19 +00:00
Shawn Hoffman
a34b81cc01
vs2010:
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buildfix
move much of the build settings to .props files
-please use them as much as possible in the future, instead of changing individual projects
NOTE: to avoid left over blobs, clean your builds *before* applying these changes.
TODO: add DebugFast target for projects that are lacking it. Lack of DebugFast targets cause the linker to use LTCG when we don't want it.
please test for regressions which could be caused by being too happy with compiler flags :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7109 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 04:03:48 +00:00
baby.lueshi
1f0663c1a8
Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 03:47:59 +00:00
Marcos Vitali
f0adc3adb4
Speed back to dolpihn: - Revert Read16 CPRead fifo hack for fix RE0. This hack only solve RE0 but brings slowdown in games like RE Umbrella, etc. - Move isFifoBusy again in the fifo loop and use s_fifoIdleEvent for AbortFrame. Note: if you can play RE0 only deactivate PanicAlert. These opdecoding error seems harmless. Some day this wiil be fixed in right way.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7107 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 01:11:11 +00:00
Rodolfo Osvaldo Bogado
fc370c5136
Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
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whit this code hashing is completely disabled for the dlists content itself this must bring some fps more but i must know if this causes any glitches.
i suspect that no game modify the content of the dlist so hash is time wasted but the only way to test it is with this commit.
please test as many games s you can and give me feedback for any glitch.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7106 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 00:28:28 +00:00
Rodolfo Osvaldo Bogado
fa15389b17
some little fixes for dlist caching, maybe a little speed up but nothing great, please test for regressions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7105 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 22:35:46 +00:00
Soren Jorvang
d83d129c38
Reach over for Plugin_VideoOGL's copy of GLUtil.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7104 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 22:01:08 +00:00
gnick79
f48c283294
- CPUID
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7103 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 21:03:10 +00:00
gnick79
795cf08bbf
CPU... (yes)..ID -.-'
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7102 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:31:28 +00:00
gnick79
05ef2c1337
- again CPUID :°D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7101 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:19:21 +00:00
gnick79
d373258517
- CPUID asm changes for x64 systems.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7100 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 20:14:22 +00:00
gnick79
a4754956cb
- CPUID
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restored inline assembly code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7099 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 19:08:19 +00:00
gnick79
b1a63e3e8e
- CPUID 2nd Attempt
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7098 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 18:35:01 +00:00
gnick79
bba19bb36b
* CPUID changes:
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- Added full ability to recognize true Intel HTT CPU capability (support to discriminate Intel Core 2 Duo...)
- Attempt to fix a register trashing (issue 4022 generally, linux and mac systems)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7097 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 18:25:55 +00:00