gordonfreeman01
0ffb077725
Game INI update for Tron Evolution Battle Grids (all editions)
2022-01-31 02:18:06 +04:00
JMC47
e4372a317d
Merge pull request #10247 from mbc07/GameINI
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Game INI updates
2022-01-11 19:15:41 -05:00
OatmealDome
e3cf6e8aea
GameINI: Disable XFB to Texture Only with Resident Evil 0
2022-01-03 12:36:44 -05:00
Léo Lam
8dd803bf2b
Merge pull request #10297 from AdmiralCurtiss/pbr-screen-border-patches
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GameSettings: Patches for black screen effect for remaining versions of Pokémon Battle Revolution.
2022-01-01 17:03:49 +01:00
Mai M
88f89ea305
Merge pull request #10312 from JosJuice/gameini-no-syncgpu
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GameINI: Replace all uses of SyncGPU with single core
2021-12-31 06:02:10 -05:00
Admiral H. Curtiss
1db86e8477
GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen.
2021-12-27 20:04:34 +01:00
Admiral H. Curtiss
0805bae5d8
GameSettings: Patch for black screen effect for remaining versions of Pokémon Battle Revolution.
2021-12-27 17:27:18 +01:00
JosJuice
869edd5a66
GameINI: Replace all uses of SyncGPU with single core
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At least on Android, SyncGPU has really bad performance compared to
single core. It's less stable too - I get fatal GPU desyncs in
Pokémon XD using the default settings.
2021-12-27 16:22:20 +01:00
Pokechu22
254f39cf78
GameSettings: Add patch for black screen effects in Pokémon Battle Revolution
2021-12-20 11:34:05 -08:00
JMC47
1d146a9e15
Merge pull request #10236 from JMC47/n64vc
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Cleanup and Update N64 Virtual Console INIs
2021-12-20 14:29:40 -05:00
JMC47
d074ee1609
Cleanup and Update N64 Virtual Console INIs
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This Pull Request updates N64 INIs based on what I know about various
behaviors since the last time we updated it. This should result in more
sane settings for Mario Tennis and Super Smash Bros. while still
preventing the out of memory crash due to the tremendous amounts of EFB
copies.
2021-12-17 00:09:21 -05:00
JMC47
d10ecd2de4
Revert "Force Dual Core on for Bomberman Jetters"
2021-12-02 07:21:55 -05:00
Mateus B. Cassiano
4fe7f69c29
Game INI updates
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Updated settings for Eternal Darkness, Epic Mickey 2 and earlier Just Dance games.
Added missing settings for Just Dance spin-offs and compilations.
2021-11-25 02:10:43 -04:00
Mai M
cc9a75a87b
Merge pull request #10230 from JMC47/redsteel2
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Compatibility Settings for Red Steel 2
2021-11-21 21:07:33 -05:00
Patrick Ferry
f8ea167b1f
GameSettings: Enable MMU for We Love Golf!
2021-11-21 05:20:30 +00:00
Patrick Ferry
715a80ef57
GameSettings: Enable MMU and Set Texture Cache Accuracy to "Medium" for 007: From Russia with Love
2021-11-21 05:19:18 +00:00
JMC47
d73f3183ac
Compatibility Settings for Red Steel 2
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Red Steel 2 has FMVs that get corrupted with Anisotropic filtering. It
also hangs on dualcore. While SyncGPU works, both another user and
myself saw much smoother gameplay when using Single Core for unknown
reasons.
2021-11-18 18:57:45 -05:00
Mai M
735fd60e52
Merge pull request #10217 from JMC47/bombermanjetters
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Force Dual Core on for Bomberman Jetters
2021-11-16 23:29:40 -05:00
JosJuice
89cb311c86
GameINI: Fix comments causing errors in GALE01r0.ini
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Same problem as 658eed4... Except instead of just making the
comments use #, I'm actually removing some of the codes entirely
because they are of questionable value.
Should fix https://bugs.dolphin-emu.org/issues/12737 .
2021-11-16 17:58:16 +01:00
Léo Lam
d17dcf72ff
Merge pull request #10201 from JMC47/mp6-codeadjust
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GameINI: Fix Comment Causing Parsing Errors in Mario Party 6/7 INIs.
2021-11-15 14:59:31 +01:00
JMC47
658eed405a
GameINI: Fix Comments in Mario Party 6/7 AR Codes
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Using the "*" symbol as a comment only works for Gecko Codes for some
reason. I changed it to "#".
2021-11-15 07:33:49 -05:00
JMC47
40acfb9067
Force Dual Core on for Bomberman Jetters
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This game requires emulating the Fifo Pipeline or have Single Core be
able to read ahead in the Fifo. Because Single Core currently processes
things in a serialized manner, this game will not run regardless of
CPU/GPU timing hacks.
2021-11-14 18:44:43 -05:00
Sepalani
3c73e46aab
GameINI: Change Texture Cache to Safe in RMHJ08.ini and ROM.ini
2021-11-01 21:55:54 +04:00
JMC47
fb2404a4a7
GameINI: Change Texture Cache to Safe in R44J8P
2021-11-01 13:09:27 -04:00
Nora Hanegan
bba2aec173
GameINI: Update Cheats for GMPE01, GP5E01, GP6E01, GP7E01
2021-10-21 20:54:03 -04:00
JosJuice
c250ed03cf
GameINI: Enable DivByZeroExceptions where needed
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Combined with the previous commits in this pull request,
this fixes https://bugs.dolphin-emu.org/issues/7230 (True Crime:
New York City) and https://bugs.dolphin-emu.org/issues/9650
(Call of Duty: Finest Hour).
2021-10-13 17:42:56 +02:00
JMC47
c1349fa613
Disable Immediate XFB in King Kong
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The game has extra XFB copies in some menus, messing up framepacing on
VRR monitors and breaking vsync in general.
2021-09-19 09:15:24 -04:00
Pokechu22
e902eda495
GameINI: Disable force texture filtering for Mega Man X Collection
2021-09-16 17:05:07 -07:00
Admiral H. Curtiss
788177a001
GameINI: Disable JIT branch following for Namco Museum to avoid major stuttering in Galaga Arrangement and Dig Dug Arrangement.
2021-09-11 05:27:07 +02:00
Joey Ballentine
6d25717d75
Disable dual core by default for multiple Heavy Iron games
2021-09-02 15:49:22 -04:00
Léo Lam
c2c30b4d50
Merge pull request #10026 from PatrickFerry/ini-fixes-3
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Various GameINI Updates
2021-08-31 02:12:01 +02:00
JMC47
3d00bc3b13
GameINI: Add Vertex Rounding to Scooby-Doo: NoOF
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This game is the earliest of Heavy Iron Studios' games and has a similar
offset issue to that of the SpongeBob and Incredibles games. While they
weren't offsetting it and breaking shadows like the other games, there's
still an offset in the upper left corner of the screen. This fixes
that, and has no effect at 1x IR, so it's safe to enable by default.
2021-08-30 02:50:51 -04:00
Patrick Ferry
c4bc46c252
GameSettings: Enable SyncGPU and Add Commented Out Accuracy Option for Another Code: R - A Journey into Lost Memories
2021-08-28 15:37:15 +01:00
Patrick Ferry
f0b2385deb
GameSettings: Set Texture Cache Accuracy to "Safe" for Broken Sword: Shadow of the Templars (Director's Cut)
2021-08-14 04:43:12 +01:00
Patrick Ferry
a3d3300473
GameSettings: Set Texture Cache Accuracy to "Safe" for Brothers In Arms: Road To Hill 30
2021-08-14 04:43:12 +01:00
Patrick Ferry
f4783b180d
GameSettings: Set Texture Cache Accuracy to "Safe" for Brothers In Arms: Earned In Blood
2021-08-14 04:43:12 +01:00
Patrick Ferry
e80dfdc52b
GameSettings: Set Texture Cache Accuracy to "Safe" for Block Party
2021-08-14 04:43:12 +01:00
Patrick Ferry
66da9daa72
GameSettings: Set Texture Cache Accuracy to "Medium" for Avatar: The Last Airbender - The Burning Earth
2021-08-14 04:43:12 +01:00
Patrick Ferry
fc7270df18
GameSettings: Set Texture Cache Accuracy to "Medium" for Alan Hansen's Sports Challenge
2021-08-14 04:43:12 +01:00
Patrick Ferry
c5f95f0afe
GameSettings: Set Texture Cache Accuracy to "Safe" for Arthur and the Revenge of Maltazard
2021-08-14 04:43:12 +01:00
Patrick Ferry
5a88989b94
GameSettings: Set Texture Cache Accuracy to "Safe" for Academy Of Champions: Soccer
2021-08-14 04:43:12 +01:00
Patrick Ferry
02a8b5ba75
GameSettings: Disable Dual Core and Disable "EFB Copies to Texture Only" for The Biggest Loser: Challenge
2021-08-14 04:43:11 +01:00
Patrick Ferry
55fd06e0ce
GameSettings: Disable "EFB Copies to Texture Only" for Bratz: Girlz Really Rock
2021-08-14 08:17:03 +01:00
Patrick Ferry
b083fc2181
GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: The Movie
2021-08-14 08:14:32 +01:00
Patrick Ferry
74f2fa2755
GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: Rock Angelz
2021-08-14 08:13:02 +01:00
Patrick Ferry
f5abb3030f
GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: Forever Diamondz
2021-08-14 08:09:28 +01:00
Tillmann Karras
56f92c5ce3
GameSettings: force DSPLLE in remaining Neo Geo games
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These two games were missed in PR #3841 .
2021-08-13 17:54:48 +01:00
JMC47
095afe25df
GameINI: Add missing Vertex Rounding to GIQ.ini
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This is necessary to actually fully fix the game at higher resolutions
and was forgotten in the earlier batch of INI changes.
2021-08-10 00:16:43 -04:00
Tilka
0ee97c47e8
Merge pull request #10009 from OatmealDome/re3-inv-texture-cache
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GameINI: Force safe texture cache on Resident Evil 3
2021-08-08 21:05:36 +01:00
OatmealDome
2680a13564
GameINI: Force safe texture cache accuracy on Resident Evil 3
2021-08-08 16:00:30 -04:00
Tilka
682c7454f0
Merge pull request #10005 from JMC47/incredibleini
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GameINI: Fix EFB Copy Offset in more games
2021-08-08 11:11:46 +01:00
JMC47
fd4e644fb4
GameINI: Fix EFB Copy Offset in more games
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SpongeBob SquarePants: Battle for Bikini Bottom and The Movie Game,
along with the two Incredibles titles suffer from an EFB offset issue
described in earlier commits. This commit adds offsets for the
Incredibles and The Incredibles: Rise of the Underminer releases
and adds additional inis for SpongeBob special releases.
2021-08-07 11:36:38 -04:00
JosJuice
c79757618d
Merge pull request #9993 from Techjar/late-vi-output
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VI: Implement post-scanout XFB output
2021-08-07 12:41:59 +02:00
JMC47
f27203a2e1
GameINI: SpongeBob SquarePants Movie QoL Settings
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SpongeBob SquarePants: The Movie suffers from all of the same issues as
Battle for Bikini Bottom. These patches are not based on any existing
cheats or codes.
2021-08-04 01:51:50 -04:00
Techjar
dbfe2bde3d
GameINI: Disable early XFB output for WWE Crush Hour
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The game has flickering problems when using early output.
2021-08-03 23:38:17 -04:00
Léo Lam
893b648d8d
Merge pull request #9992 from JMC47/gladiusregions
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GameINI: Add Gladius Patch to Other Regions
2021-08-04 03:10:16 +02:00
JMC47
ecf092d7f8
GameINI: Add Gladius Patch to Other Regions
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Only the NTSC version of Gladius got a patch with smurf3tte's reverse
engineering work. Since most of the work was done, I ported over the
fix to the PAL, French, and German releases. Leoetlino helped figure
out a consistent way to find the correct address.
2021-08-03 16:09:53 -04:00
JMC47
7b07037723
GameINI: SpongeBob SquarePants: BFBB QoL
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This enables Vertex Rounding Hack and has a game patch for two bugs
resulting from game choices. The game draws an efb copy at
coordinate 0.00195313 to 1.00195 repeating which only works due to how the
numbers work out at low resolution.
The Vertex Rounding Hack is a null operation on 1x IR, so there should
be no concern enabling it by default since higher resolutions are
completely broken without it.
2021-08-03 11:28:58 -04:00
JMC47
5bf1a8af8e
GameINI: Add Safe Texture Cache to SpongebobToS
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Text in SpongeBob's Truth of Square needs Safe Texture Cache in order to
render properly.
2021-08-01 23:28:51 -04:00
JMC47
167358e953
GameINI: Enable Medium Tex Cache for Generator Rex
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Generator Rex: Agent of Providence needs medium texture cache in order
to render text without problems.
2021-07-31 08:26:59 -04:00
Léo Lam
0553b4a241
Merge pull request #9954 from Tilka/ax
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DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
Léo Lam
f0a7602eca
Merge pull request #9966 from JMC47/ffccgba
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GameINI: Add FFCC Connectivity patch to all regions
2021-07-29 01:19:29 +02:00
JMC47
1f3388be0a
GameINI: Add Safe Texture Cache to Inazuma 2013
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Certain text characters do not render properly with any other texture
cache setting.
2021-07-28 09:59:39 -04:00
JMC47
09dddd8a5f
GameINI: Add FFCC Connectivity patch to all regions
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This is a port of the NTSC patch to the Japanese and PAL regions. Bonta
converted the GBA code, and leoetlino helped convert some addresses for
the japanese version.
2021-07-27 17:17:16 -04:00
Tillmann Karras
b1185fb239
DSPHLE: handle Wii Startup Menu ucode correctly
2021-07-24 16:57:12 +01:00
JMC47
3d2ff2e1f5
GameINI: Fix Garfield Hang
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The Garfield Show: TotSL hangs on story mission start with Dual Core
most of the time.
2021-07-24 11:40:06 -04:00
JMC47
c66dcbf9de
GameINI: Fix de Blob 2 visual issues.
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de Blob 2 has the same engine as de blob and shares a lot of the same
issues. I copied the settings used for de blob. It seems defer EFB
copies was the main culprit, but force texture filtering could also
cause problems.
2021-07-22 19:31:36 -04:00
Léo Lam
462af20cdd
Merge pull request #9920 from JMC47/popshadow
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GameINI: Fix PoP:TT Shadows
2021-07-21 11:47:16 +02:00
Léo Lam
bf36baa6b3
Merge pull request #9925 from JMC47/starsuccessorbox
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GameINI: Improve Rendering in Sin & Punishment: Star Successor
2021-07-21 11:46:13 +02:00
JMC47
ae63c68b88
GameINI: Fix PoP:TT Shadows
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At extreme angles, there is severe shadow zfighting with fast depth
disabled. Enabling it causes it work on all backends without issue.
Verified in OpenGL, D3D11, D3D12, and Vulkan.
2021-07-21 05:42:08 -04:00
JMC47
4472105210
GameINI: Improve Rendering in S&P:SS
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Sin & Punishment: Star Successor has rendering issues in the upper left
part of the screen. While we can't completely fix it, by disabling
Store EFB Copies to Texture only, we can make it from a missing box to
just a couple of lines being visible that make up the copy region.
2021-07-21 05:36:19 -04:00
Léo Lam
43b5383b16
Merge pull request #9924 from JMC47/tombraiderlegendini
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GameINI: Fix water in Tomb Raider Legend
2021-07-21 11:29:08 +02:00
JMC47
e7dd3785be
GameINI: Fix Happy Feet 2 text
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Personally confirmed 2048 samples weren't enough. Some text was still
missing.
2021-07-20 07:38:42 -04:00
JMC47
948cd64567
GameINI: Fix water in Tomb Raider Legend
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Disables Store EFB Copies to Texture Only. As this game has a lot of
water, the water not rendering correctly provides a pretty significant
gameplay issue.
2021-07-20 06:36:11 -04:00
JosJuice
175878cad8
Merge pull request #9919 from JMC47/memcardsizes
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INI: Fix Memcard detection in SSX Tricky and SpongeBob:CFtKK
2021-07-20 12:00:40 +02:00
JosJuice
2ec035441d
Merge pull request #9915 from JMC47/mxsuperflyini
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GameINI: MX Superfly - fix player textures
2021-07-20 12:00:12 +02:00
JMC47
103120bb2d
INI: Fix Memcard detection in SSX Tricky and SpongeBob:CFtKK
2021-07-19 22:50:20 -04:00
JMC47
d0b8f91d97
INI Settings for Paper Mario Demo
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Interactive Demo Disc Version 35 comes with Paper Mario: The
Thousand-Year Door. Note that D56J01 is a different game.
2021-07-19 18:55:05 -04:00
JMC47
79a50c7730
GameINI: MX Superfly - fix player textures
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This game uses EFB copies to generate the outfit for your character in
career mode.
2021-07-19 13:01:50 -04:00
JMC47
d65d4b7158
INI: Fix Summoner Invalid Reads
2021-07-18 11:56:56 -04:00
jack-1313
8f107191cb
Create R6X.ini
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Fixes :
https://bugs.dolphin-emu.org/issues/12534
Update R6X.ini
Update R6X.ini
Update R6X.ini
2021-07-18 12:52:54 +05:30
Léo Lam
0b18f8ae55
Merge pull request #9894 from AdmiralCurtiss/smooth-moves-tex-cache-ini
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GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames.
2021-07-14 21:43:34 +02:00
Admiral H. Curtiss
eedae929b7
GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames.
2021-07-13 20:38:56 +02:00
JMC47
b944ffc109
Fix Motion Detection in Sonic and the Secret Rings and Jett Rocket
2021-07-13 03:37:09 -04:00
JMC47
03b48801f6
Fix Baten Kaitos Shop Crashes
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Baten Kaitos will crash with certain items in your inventory if you
scroll over them in the shop screen. SyncGPU does not fix the issue,
but single core does.
2021-06-23 19:57:04 -04:00
JMC47
89a5bdff16
Merge pull request #9349 from smurf3tte/gladius
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GameSettings: Patch for freezing in Gladius (GLSE64)
2021-06-21 02:36:52 -04:00
Léo Lam
d536a50878
Merge pull request #9756 from Techjar/memcard-size-config
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Replace MemoryCard251 setting with generic MemoryCardSize
2021-06-13 16:09:54 +02:00
Pokechu22
c583cac568
Hack to hide debug cubes in Super Mario Sunshine
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... while not breaking other games.
2021-06-09 20:50:49 -07:00
Techjar
36dd4cc232
GameSettings: Set 59 block memory card for Pokémon Box: Ruby & Sapphire (JAP)
2021-05-27 03:51:02 -04:00
Techjar
33a6701e56
Replace MemoryCard251 setting with generic MemoryCardSize
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This allows for a broader range of game-specific memory card sizes to
be configured.
2021-05-27 03:50:57 -04:00
Bonta-kun
764645b44d
GameINI: Fix FFCC GBA race condition
2021-05-19 23:46:00 +02:00
JosJuice
099bf16326
Merge pull request #9630 from PatrickFerry/ini-fixes-2
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Gameini: Disable ICache for Indiana Jones and the Staff of Kings
2021-05-13 14:54:24 +02:00
Léo Lam
bfaed2b0b1
GameINI: Fix file path for RZDK01 INI
2021-04-20 01:43:02 +02:00
Patrick A. Ferry
b66cd99e86
Gamesettings: Disable ICache for Indiana Jones and the Staff of Kings
2021-04-08 17:54:08 +01:00
Pokechu22
dad309d365
Disable ICache emulation for some games
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Specifically, 'Scooby-Doo! Mystery Mayhem', 'Scooby-Doo! Unmasked', 'Ed, Edd n Eddy: The Mis-Edventures', and the Wii version of 'Happy Feet'.
The JIT cache causes problems with emulated icache invalidation in these games, resulting in areas failing to load.
2021-04-06 12:44:10 -07:00
Léo Lam
ccc99ebfe3
Merge pull request #9517 from NoraTheGamer/master
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Mario Party Cheats Update
2021-04-04 22:37:33 +02:00
Nora Hanegan
b825c97326
GameINI: RM8E01 - Update Cheats
2021-04-01 16:42:48 -04:00
Nora Hanegan
2db23976b0
GameINI: GP7E01 - Update Cheats
2021-04-01 16:42:42 -04:00
Nora Hanegan
b309e67b47
GameINI: GP6E01 - Update Cheats
2021-04-01 16:42:34 -04:00
Nora Hanegan
0a0df48bd5
GameINI: GP5E01 - Update Cheats
2021-04-01 16:42:29 -04:00