Commit Graph

40765 Commits

Author SHA1 Message Date
iwubcode 92accc3ef7 VideoCommon: add custom pixel shader constants as a buffer of data to be passed to all backends 2023-10-05 21:20:16 -05:00
Admiral H. Curtiss 1c433d5f3f
Merge pull request #12171 from Filoppi/support_8k
Add support for resolutions multipliers up to 12x (~8k)
2023-10-06 02:37:36 +02:00
Filoppi 8027c88e58 Video: add support for 12x resolution multiplier 2023-10-06 01:12:10 +03:00
dreamsyntax 219610d8a0 Jit64: Increase nearcode/farcode size 2023-10-04 13:05:09 -07:00
Pokechu22 0291d2c45f
Merge pull request #12219 from AdmiralCurtiss/bba-name-conflict
Core/BBA/BuiltIn: Replace IP_PROTOCOL with IPV4_ETHERTYPE to avoid conflict with Linux headers.
2023-10-04 09:43:15 -07:00
Admiral H. Curtiss beebe0a200
Core/BBA/BuiltIn: Replace IP_PROTOCOL with IPV4_ETHERTYPE to avoid conflict with Linux headers. 2023-10-04 16:13:16 +02:00
Admiral H. Curtiss 68c9362449
Merge pull request #12089 from stblr/gamecube-zelda-hle-in-wii-mode
GameCube Zelda HLE in Wii mode
2023-10-04 06:57:01 +02:00
sowens99 69ec239a1f Add lz4 submodule 2023-10-02 17:28:23 -04:00
JMC47 c86a0a04dd
Merge pull request #12189 from Pokechu22/mystery-case-files-malgrave-incident-efb-to-ram
Disable Store EFB Copies to Texture Only for Mystery Case Files: The Malgrave Incident
2023-10-02 15:52:05 -04:00
Admiral H. Curtiss da6339a722
Merge pull request #12026 from LillyJadeKatrin/retroachievements-measured
RetroAchievements - Progress Notifications
2023-10-01 19:25:02 +02:00
JMC47 cd366c4f46
Merge pull request #12036 from LillyJadeKatrin/deep-copy-volume
Added CopyReader to BlobReader and all subclasses
2023-10-01 11:39:37 -04:00
LillyJadeKatrin 6b110bb6fe Added Progress switch to Achievements dialog
Added a switch for the progress messages to the settings tab of the Achievements dialog.
2023-10-01 11:24:48 -04:00
LillyJadeKatrin 6d96b7173e Handle Achievement Progress Event
Added handling to Achievement Progress Events, which are generated when an achievement with a Measured field updates in value. For example, an achievement for collecting 120 stars will throw this event when the player collects each star, and with this handling, the player will get a message on screen informing them of this progress. This message will only appear if the newly added RA_PROGRESS_ENABLED setting is true.
2023-10-01 11:24:48 -04:00
Admiral H. Curtiss d55d878b17
Merge pull request #12212 from LillyJadeKatrin/retroachievements-bugfix
Added error checking and logging to AchievementManager::GetAchievemen…
2023-10-01 16:50:30 +02:00
LillyJadeKatrin c8b1379113 Added error checking and logging to AchievementManager::GetAchievementProgress. 2023-10-01 10:27:57 -04:00
Admiral H. Curtiss b2e016f012
Merge pull request #12214 from JosJuice/android-backtick
Android: Remove a stray backtick
2023-10-01 16:05:02 +02:00
Admiral H. Curtiss 404a47af77
Merge pull request #12025 from LillyJadeKatrin/retroachievements-badges
RetroAchievements - Badges
2023-10-01 15:55:13 +02:00
Admiral H. Curtiss 9d41024d1b
Merge pull request #12210 from JosJuice/fastmem-init-order
Jit: Fix fastmem initialization order
2023-10-01 15:26:52 +02:00
LillyJadeKatrin 335cf4f2db Added CopyReader to BlobReader and all subclasses
A deep-copy method CopyReader has been added to BlobReader (virtual) and all of its subclasses (override). This should create a second BlobReader to open the same set of data but with an independent read pointer so that it doesn't interfere with any reads done on the original Reader.

As part of this, IOFile has added code to create a deep copy IOFile pointer onto the same file, with code based on the platform in question to find the file ID from the file pointer and open a new one. There has also been a small piece added to FileInfo to enable a deep copy, but its only subclass at this time already had a copy constructor so this was relatively minor.
2023-10-01 09:04:06 -04:00
JosJuice d8e00c98e8 Android: Remove a stray backtick 2023-10-01 13:37:04 +02:00
LillyJadeKatrin 63c407ad7c Add toggle button for badges to achievement settings
Button toggles whether badges are downloaded. When turned on, makes a call to AchievementManager to download badges.
2023-09-30 23:29:02 -04:00
LillyJadeKatrin 80d77cfdad Added colored borders to badges in achievements dialog
The achievement badges will now have a blue or gold border to identify whether they have been unlocked in softcore or hardcore mode. Similarly, the game badge will have a blue border if all achievements have been unlocked in either mode or a gold border if all achievements have been unlocked in hardcore mode.
2023-09-30 23:29:02 -04:00
LillyJadeKatrin ba83efded6 Added badges to achievement progress tab
Provided the badges are turned on in the settings, each achievement will have a badge next to it on the progress tab. There are different badges for locked and unlocked (usually locked is grayscale while unlocked is in color but not necessarily) and the badge chosen depends on the player's current unlock and hardcore status.
2023-09-30 23:29:02 -04:00
LillyJadeKatrin 0715da2d68 Added player and game badges to Achievements dialog header
Provided badges are turned on, if there's a player logged in their RetroAchievements icon will appear next to their player info in the header of the Achievements dialog. If they're playing a game, so will the icon for the game. Also performed some refactoring and reorganizing to the header as a whole so that it looks consistent whether a game is running or not.
2023-09-30 23:29:02 -04:00
LillyJadeKatrin fd50b1fda6 Added FetchBadges to AchievementManager
FetchBadges fetches all available badges (player, game, achievements) and stores them in AchievementManager's memory. New fields and accessors have been added as necessary. Badges for individual achievements are stored in the UnlockStatus map. The method is public so that the settings dialog can call it if badges are turned on after a game is started. Badges are deleted at game close and logout.
2023-09-30 14:18:15 -04:00
JosJuice 02d76ba2a0 Jit: Fix fastmem initialization order
When evaluating whether jo.fastmem should be set to true, we check the
value of jo.fastmem_arena. However, due to a change made in 28e8117b90,
jo.fastmem_arena wasn't set until after the first time we set
jo.fastmem, so jo.fastmem would end up always being false until the next
time RefreshConfig was called.

Fixes https://bugs.dolphin-emu.org/issues/13364.
2023-09-30 16:16:54 +02:00
JosJuice 9e0fea8fc7 PowerPC: Flip the order of frsqrte_expected
This makes the the frsqrte routines one instruction shorter.
2023-09-30 11:41:27 +02:00
Pablo Stebler cc403c1044
DSPHLE: handle offsets to a different memory region 2023-09-29 20:48:10 +02:00
Pablo Stebler 8cdad9ce8c
DSPHLE: map memory based on console mode 2023-09-29 20:48:10 +02:00
Admiral H. Curtiss 7c995000ae
Merge pull request #12206 from malleoz/ppc_reg_location_assert_improvement
PowerPC: reduce location assert cost
2023-09-29 20:08:05 +02:00
LillyJadeKatrin 6541aa206d Added RequestImage to AchievementManager
Image requests from RetroAchievements have a slightly different format from other requests, on account of being GET calls that return strings of image data, so this is a separate function that makes such calls. To handle this, I create a BadgeStatus object that ties each badge to a boolean flag for whether it is loaded and thus usable.
2023-09-28 22:47:15 -04:00
sowens99 60e331e2e1 PowerPC: reduce location assert cost 2023-09-28 19:57:03 -04:00
Admiral H. Curtiss a310b32525
Merge pull request #12207 from malleoz/decrease_emulation_speed_rollover_fix
DolphinQt: Fix decrease emulation speed hotkey rollover
2023-09-28 21:55:15 +02:00
Admiral H. Curtiss 908f90191d
Merge pull request #12204 from LillyJadeKatrin/retroachievements-bugfix
Retroachievements bugfix
2023-09-28 21:31:43 +02:00
LillyJadeKatrin 50f04ea456 Refactored FetchGameData to incorporate the request directly instead of a different method, so that game_data can be processed directly under a lock. 2023-09-28 00:57:22 -04:00
LillyJadeKatrin 6036a6db55 Updated AchievementManager StartRASession to properly lock inputs and outputs without locking during the network call. 2023-09-28 00:55:58 -04:00
LillyJadeKatrin 7153284e9f Updated AchievementManager ResolveHash to properly lock inputs and outputs without locking during the network call. 2023-09-28 00:55:58 -04:00
LillyJadeKatrin a29ec7d956 Updated AchievementManager VerifyCredentials to properly lock inputs and outputs without locking during the network call. 2023-09-28 00:55:58 -04:00
LillyJadeKatrin 3c564078cd Added AchievementManager ResponseType EXPIRED_CONTEXT for when operation inputs change between when an operation is queued and executed, and MALFORMED_OBJECT for when an rcheevos process method goes wrong. 2023-09-28 00:55:58 -04:00
LillyJadeKatrin 31091fc975 Added GameLoaded check to AchievementProgressWidget. 2023-09-28 00:55:58 -04:00
LillyJadeKatrin b53962fd23 Cleaned up some issues with AchievementManager::CloseGame. 2023-09-28 00:55:57 -04:00
Admiral H. Curtiss 45c8597082
Merge pull request #12201 from fabricecaruso/master
SaveStates : Fix MainWindow.m_state_slot is not restored from Qt.ini Emulation/StateSlot.
2023-09-28 05:30:48 +02:00
Admiral H. Curtiss 5b6844901f
Merge pull request #12205 from LillyJadeKatrin/retroachievements-bugfix-2
AchievementsWindow: Fix rapid popups on initial opening.
2023-09-28 04:21:48 +02:00
Admiral H. Curtiss a7c5f2fd14
Merge pull request #12200 from itsmattkc/pipe-fifo-fix
FileUtil: Don't try to retrieve size for FIFO pipe
2023-09-28 04:14:41 +02:00
Fabrice CARUSO 2b2fd4217e
SaveStates: Fix MainWindow.m_state_slot is not restored from Qt.ini Emulation/StateSlot.
Select slot 2 and exit & launch Dolphin again. Slot 2 is selected in the menu, but saving from selected slot saves to slot 1.
2023-09-28 04:12:49 +02:00
Admiral H. Curtiss 53df01f7d8
Merge pull request #12172 from ArcaneNibble/sd
Steam Deck: Periodically reenable gyro
2023-09-28 04:10:27 +02:00
sowens99 eac318a1d8 DolphinQt: Fix decrease emulation speed hotkey rollover 2023-09-27 21:40:16 -04:00
Admiral H. Curtiss 467c7435d1
Merge pull request #12203 from deReeperJosh/hidv4-check-device-not-null
HIDv4: Check Device Not Null Before Attaching
2023-09-27 23:06:47 +02:00
LillyJadeKatrin 2a9121b66f Reorganized the first-round AchievementsWindow startup to prevent items from being visible before their parents, thus getting rid of the rapid popups. 2023-09-26 23:31:04 -04:00
deReeperJosh d0de837efd HIDv4: Check Device Not Null Before Attaching 2023-09-26 18:10:29 +01:00