Mystro256
84483a1076
Add manpages for Linux and include them in spec file
...
Note that the manpages are placed in Data
2016-03-09 10:58:03 -05:00
Mystro256
8d4607d293
Polarssl should be mbedtls in dolphin-emu.spec
2016-03-05 11:54:56 -05:00
Mystro256
2e367fb052
Add option to use shared gtest library if available
2016-03-05 11:54:17 -05:00
Ryan Houdek
e60f0b3cf0
Merge pull request #3551 from RisingFog/videodump_proper_delay
...
Properly Handle Video Dumping from Power On
2016-03-03 10:38:36 -05:00
Ryan Houdek
46b5b07883
Merge pull request #3703 from Sonicadvance1/android_case_insensitive
...
[Android] Make sure the file extension check isn't case sensitive
2016-03-03 09:44:00 -05:00
Ryan Houdek
b57cb30c41
[Android] Make sure the file extension check isn't case sensitive
2016-03-03 08:29:51 -06:00
Pierre Bourdon
265c6408d6
Merge pull request #3686 from Armada651/revert-3578
...
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-03-03 02:03:03 +01:00
Pierre Bourdon
f752c6e704
Merge pull request #3589 from mathieui/gcadapter-recording
...
Fix recording a movie with the GC Adapter
2016-03-03 02:02:29 +01:00
Mathew Maidment
a64dd3659a
Merge pull request #3634 from spxtr/DQt22
...
Stop parenting RenderWidget.
2016-03-02 16:51:37 -05:00
Mathew Maidment
c513a3bda5
Merge pull request #3698 from JosJuice/windows-installer-instructions
...
Update Windows installer instructions
2016-03-02 14:05:09 -05:00
Mathew Maidment
c2802f96a6
Merge pull request #3655 from jcowgill/spelling-fixes
...
Fix some very minor spelling mistakes
2016-03-02 14:04:05 -05:00
JosJuice
5508991178
Update Windows installer instructions
...
The Build folder only contains object files, not binaries. The 32-bit
installer isn't useful since Dolphin doesn't support 32-bit anymore.
2016-03-02 18:33:03 +01:00
Pierre Bourdon
643cf4553f
Merge pull request #3692 from EmptyChaos/d3d12-static
...
D3D12: Fix uninitialized variable in SetSamplerState
2016-03-02 15:52:44 +01:00
Pierre Bourdon
5b1147f942
Merge pull request #3695 from Sonicadvance1/remove_mbedtls_header_install
...
Remove mbedtls header install target.
2016-03-02 11:49:13 +01:00
Mathew Maidment
3a47845226
Merge pull request #3675 from rohit-n/build-pch
...
Fix building with PCH disabled.
2016-03-01 18:22:53 -05:00
Ryan Houdek
ee6104d1cd
Remove mbedtls header install target.
2016-03-01 17:14:09 -06:00
Dolphin Bot
ab50dd1926
Merge pull request #3667 from RisingFog/fix_savestates
...
Fix savestates if a device is changed after a savestate is made
2016-03-01 15:35:09 +01:00
Ryan Houdek
36b476ed76
Merge pull request #3683 from Sonicadvance1/aarch64_fix_fcmp
...
[AArch64] Fix fcmp.
2016-03-01 09:29:56 -05:00
Ryan Houdek
344a4ddc9b
Merge pull request #3685 from degasus/arm
...
JitArm64: Optimize addi
2016-03-01 09:29:42 -05:00
Chris Burgener
7991605ad9
Fix savestates if a device is changed after a savestate is made
2016-03-01 09:28:04 -05:00
Ryan Houdek
c9743c2f14
Merge pull request #3689 from degasus/EGL
...
EGL: Also check for higher GL versions.
2016-03-01 09:22:18 -05:00
EmptyChaos
cc36dec9b5
D3D12: Cleanup DX12::Renderer::SetSamplerState
...
Remove uninitialized non-static variable. Replace test to avoid unnecessary state changes with a simpler one.
2016-03-01 23:55:19 +11:00
degasus
64f9941595
EGL: Also check for higher GL versions.
...
Seems like NVidia just ignores the forward compatible flag.
Additionally, they neither enable any extension which was designed later...
So either compatible profile, or a huge list of core profiles....
2016-03-01 07:55:57 +01:00
Pierre Bourdon
8e1aff34df
Merge pull request #3682 from Alcaro/master
...
Run pngout and zopflipng on every single PNG in this repo.
2016-02-29 17:27:29 +01:00
Alcaro
da68dfc2f4
Use optipng too.
2016-02-29 17:08:18 +01:00
Pierre Bourdon
392051bd69
Merge pull request #3679 from JosJuice/seek-log-sign
...
DVDInterface: Log seek offsets with a more intuitive sign
2016-02-29 16:49:39 +01:00
Pierre Bourdon
07ff8379ba
Merge pull request #3647 from stenzek/d3d12-fences
...
D3D12: Multiple fixes (texture cache, fences, MSAA, CPU EFB access)
2016-02-29 16:49:03 +01:00
Ryan Houdek
c82feb6c08
Merge pull request #3626 from Sonicadvance1/more_robust_gcadapter
...
Improve stability of the Wii U Gamecube Controller adapter under Android.
2016-02-29 09:54:01 -05:00
degasus
e2725792d4
JitArm64: Optimize addi
2016-02-29 08:39:24 +01:00
degasus
4478146c80
JitArm64: Split addi from arith_imm.
...
They ARM assembly has different immediate versions for logic and additions, so there is no use in merging those instructions.
2016-02-29 08:39:14 +01:00
Jules Blok
6d1628eda4
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
...
This reverts commit e2a1a085b6
, reversing
changes made to 2aea549eef
.
2016-02-29 00:55:51 +01:00
Pierre Bourdon
961901daae
Merge pull request #3355 from mimimi085181/partial-texture-updates-check-dimensions
...
Partial texture updates: Check the dimensions of the efb copy
2016-02-29 00:49:48 +01:00
Ryan Houdek
9212f35b4c
Merge pull request #3681 from degasus/arm
...
JitArm64: Don't generate the carry if it's not used any more.
2016-02-28 16:23:04 -05:00
Ryan Houdek
abaa8fc24d
[AArch64] Fix fcmp.
...
Fixes Luigi's head vanishing. Was due to a mishandling of nans.
Confirmed fixed by hardware test.
2016-02-28 13:15:47 -06:00
Stenzek
0a96e2f531
D3D11: Fix texture dumping, for both single and multi-mip textures
2016-02-28 17:24:47 +10:00
Stenzek
c793459b88
D3D12: Fixed issue where EFB copies could end up corrupted after reset
...
Also prevents previously-released textures from ending up in a descriptor
table.
2016-02-28 17:24:46 +10:00
Stenzek
74275bdfe3
D3D12: Don't keep screenshot/encoder buffers mapped
...
Readback heaps do not support persistent mapping. See D3D12 docs.
2016-02-28 17:24:09 +10:00
Stenzek
c4d79d6db3
D3D12: Add helper method for setting both viewport and scissor rect
...
Simplfies making changes, as well as keeping the two in sync.
2016-02-28 17:18:46 +10:00
Stenzek
13e143de38
D3D12: Optionally prevent StreamBuffer from executing command list
...
This applies to callers that do not have full knowledge of the command
list state, and thus, cannot restore it should allocations cause command
list execution. Instead we reallocate a new buffer. Should not happen
often enough for this to be a concern, as it's mainly for the utility
classes.
2016-02-28 17:18:46 +10:00
Stenzek
04257029e0
D3D12: Don't enumerate outputs, it's not used anywhere
...
The D3D12 backend does not support exclusive fullscreen.
2016-02-28 17:18:45 +10:00
Stenzek
9efe66509d
D3D12: Fix crash/errors when switching MSAA modes while running
2016-02-28 17:18:44 +10:00
Stenzek
1d909ec7a4
D3D12: Implement non-blocking EFB access when EFB has not been modified
2016-02-28 17:18:43 +10:00
Stenzek
6bbf836ea9
D3D12: Simplify and fix MSAA EFB depth copy path
2016-02-28 17:18:43 +10:00
Stenzek
649b94338e
D3D12: Cleanup/refactoring of teardown process
2016-02-28 17:18:42 +10:00
Stenzek
759b77474d
D3D12: Use std::thread for worker thread
...
Using CreateThread can create issues if any CRT calls are made, as
thread-specific data may not be initialized. Additionally, TerminateThread
is not a good idea for similar reasons, and may not free CRT resources.
2016-02-28 17:18:41 +10:00
Stenzek
ffe0e326d2
D3D12: Use stream buffer for CD3DFont
2016-02-28 17:18:40 +10:00
Stenzek
5c1a708977
D3D12: Clean up debug device creation path
2016-02-28 17:18:39 +10:00
Stenzek
efbb85da43
D3D12: Improve robustness of command allocator and fence tracking
2016-02-28 17:18:39 +10:00
Stenzek
2f7870b046
D3D12: Don't add fence tracking entries without buffer offset changes
2016-02-28 17:18:38 +10:00
Stenzek
31bc0cf2c3
D3D12: Don't clear texture SRV on destruction, as it may still be in use
2016-02-28 17:18:37 +10:00