Pierre Bourdon
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3570c7f03a
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Lioncash
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4c6930d36c
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AudioCommon: Remove unused code from XAudio streams
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2015-08-09 21:37:34 -04:00 |
Tillmann Karras
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cefcb0ace9
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Update license headers to GPLv2+
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2015-05-25 13:22:31 +02:00 |
Lioncash
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07d4dbe657
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AudioCommon: Add missing override specifiers
Also removes unnecessary virtual keywords.
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2015-05-24 06:10:03 -04:00 |
Lioncash
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35ee8a1362
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SoundStream: Internally construct the mixer
Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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2015-05-24 05:49:41 -04:00 |
Shawn Hoffman
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1332805bb6
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Add headers required by XAudio2_7 to externals.
This makes all builds' audio compatible with downlevel Windows and removes
the need for developers to install the June 2010 DirectX SDK.
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2014-08-23 11:03:07 -07:00 |
Pierre Bourdon
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6bdcbad3e4
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Common: Move the Event class to a separate file, and add tests for it. Fix includes everywhere to match this.
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2014-04-14 10:54:07 +02:00 |
Pierre Bourdon
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664c8d30a0
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Remove all trailing whitespaces from our codebase.
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2014-03-29 11:05:44 +01:00 |
lioncash
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aecc8ea666
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Remove usesMixer function from the sound streams.
This isn't used anywhere in the codebase. Not even the base SoundStream has it as part of its interface.
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2014-03-18 10:42:07 -04:00 |
lioncash
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5e5ab61d0c
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Mark the audio streams as final.
These aren't intended to be continually extended.
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2014-03-18 10:37:45 -04:00 |
Lioncash
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2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |