Shawn Hoffman
89c55c32ec
add a ucode to dspspy to dump rom areas from dsp to sd card
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3834 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 16:34:11 +00:00
hrydgard
3ad0db6830
GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3833 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 11:26:58 +00:00
hrydgard
3a14b31b81
Same as last change but for Wii AX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3832 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 09:51:47 +00:00
hrydgard
a8731c635b
DSPHLE AX: Restructure GC AX to work in a less insane way. No major change expected, maybe less dropouts due to a smaller window for race conditions..
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3831 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 09:29:09 +00:00
LPFaint99
9bc2e789d3
Memcard Manager:change error message for delete failure and remove unnecessary #defines
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3829 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 07:59:31 +00:00
Nolan Check
ccfc004161
CP: Replace a couple spin-waits with event signals.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3828 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 06:16:24 +00:00
LPFaint99
3ad9b0a466
GH3 controller is now available to choose as an extension
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joystick works from a pad, but doesnt work from the keyboard, maybe because of incorrect calibration values?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3827 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 05:04:36 +00:00
LPFaint99
4bbc432506
Add log for MEMCARD_MANAGER (requires an almost complete rebuild :( sorry)
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Fix a crash when trying to delete a save from a memcard that the DEntry order does not match the starting block order
add the option to export saves as GCS and SAV
Buildfix for external MEMCARD_MANAGER
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3826 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 01:16:17 +00:00
luigi2us
4e95ed4564
Zelda uCode: Fixed an extremely stupid bug (forgot an else).
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Should definitely fix SMS.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3825 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 23:36:34 +00:00
luigi2us
8cdae6fc1d
Zelda uCode (SMS): fix a bug where we would receive more sync mails that expected.
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Actually the sync mail sequences contain 3 mails, not 2.
That's what happens when you don't look at the uCode enough...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3824 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 23:26:21 +00:00
luigi2us
d5c7105c78
Zelda uCode: try to fix Super Mario Sunshine (hard since I don't have the game).
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Let's hope it'll work. If yes, we can open the champagne :D
(BTW: yeah, again a HandleMail() clone)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3823 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 22:57:56 +00:00
Nolan Check
a5d65b3b22
No more SleepCurrentThreads in Command Processor. Some Fifo cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3822 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 22:57:02 +00:00
sl1nk3.s
664f017fec
Fix a hang on stop on linux (why is that done better on linux ?? strange :P)
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Fix what must have been a typo for Pikmin PAL CRC, the game still doesn't work though :(
Fix a crash on stop in nJoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3821 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 16:20:55 +00:00
LinesPrower
8c466e1a62
Fixes Issue 1077.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3820 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 13:50:51 +00:00
LPFaint99
15d49e5afd
make working dir save to a platform specific file
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fix a possible buffer overflow in MemcardManager when creating a gci savename
fix Previous Page button from being available after deleting the last save on page 2
remove magic numbers from GCMemcard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3819 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 06:03:53 +00:00
Nolan Check
598d640042
Minor changes for video. Please test pictograph quests in Wind Waker.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3818 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-16 22:45:18 +00:00
nakeee
18e45baafc
DSPLLE minor clean
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3816 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-16 10:25:27 +00:00
nakeee
4212773b1b
DSP LLE small reg load fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3815 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-16 10:02:47 +00:00
Nolan Check
a48e148104
Don't use undefined OpenGL behavior, even if it does somehow work. Also, enable PEEK_COLOR logic. Not sure if any games use it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-16 09:06:16 +00:00
LPFaint99
ca750d1368
Fix JitIl build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3813 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-16 04:22:38 +00:00
Shawn Hoffman
72b0405ef6
finally all windows builds compile again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3812 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-16 00:01:57 +00:00
Nolan Check
fdc2b69143
Better TV emulation. Seems to fix problem in 50 Hz PAL games where frames go backwards.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3811 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 22:20:59 +00:00
omegadox
a73dd21ee9
Some minor changes to VideoCommon, improved SawWave sound, the denied sound in ZWW sounds better (compared it to real HW to be sure).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3810 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 21:26:49 +00:00
hrydgard
03e434b91a
another one
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3809 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 21:04:49 +00:00
hrydgard
e8b16cc120
this should have been included in the roll back, dunno what happened
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3808 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 20:49:32 +00:00
hrydgard
3ebf5a5f1f
Roll back R3801. Dolphin works again. Seriously, if you're not even testing huge freaking changes like this...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3807 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 20:15:34 +00:00
hrydgard
4533cc39b3
Revert the ridiculously wrong r3797 (bad sonicadvance1)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3806 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 19:09:02 +00:00
Marcus Wanners
d103e829fa
Fixed Windows build problems caused by r3801.
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The Windows build is still broken (for me at least) by r3797.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3805 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 18:56:19 +00:00
luigi2us
f5cb2efb3e
That's what happens when you get excited and go too fast...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3804 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 17:59:16 +00:00
luigi2us
e81c99da92
DSPLLE: Fix LSRNR.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3803 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 17:57:35 +00:00
Sonicadvance1
15410c3855
Forgot a line someone told me to test
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3802 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 17:04:59 +00:00
Sonicadvance1
6802f885b1
Tons of reworking of the cores to make them more...generalized, not quite there yet, but great progress. Near impossible to break this up in to smaller chunks, and may break Windows building. Can not yet switch between JitIL and JIT during runtime, but it is on my list to do.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3801 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 16:59:53 +00:00
nakeee
90f595bada
DSPLLE: added lsrnr (based on lordmark and luigi suggestions) Still somethings seems wrong as it didn't fix the zelda problem:(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3800 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 15:12:42 +00:00
sl1nk3.s
3bc8eb7eaf
Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.
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There's an attempt to implement Peek_Color too, probably done wrong :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3799 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 15:09:20 +00:00
Sonicadvance1
15de161f95
Woops, I had changed this line on accident
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3798 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 11:37:11 +00:00
Sonicadvance1
e28145fccf
Commit to allow Interpreter to work on devices that don't support SSE2, just via simple defines
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3797 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 11:36:01 +00:00
luigi2us
56d55f2d22
DSPSpy: added a test for opcode 0x3D80.
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Ran this test on my Wii, with AC0.M = 0x0004 and AC1.M = 0x1234
Result: AC1.M = 0x2340
This opcode is NOT andc'ls. It left-shifts ACC1 by value in ACC0.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3796 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 10:09:48 +00:00
luigi2us
7fbb18314f
DSPSpy: fix compilation.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3795 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 09:58:53 +00:00
Nolan Check
f338d5c44c
Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 00:51:24 +00:00
hrydgard
7a82ae0943
cleanup, minor probably unnoticable fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3793 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 22:39:34 +00:00
hrydgard
ec86152593
DSPHLE: Implement PCM8 accurately - more music and sfx in Pikmin, MKDD. Rewrite PCM16 to be similar to the new PCM8 implementation.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3792 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 22:32:18 +00:00
XTra.KrazzY
e8c9101773
Minicommit: more cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3791 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 19:08:44 +00:00
XTra.KrazzY
32265bcd60
Cleanup, more ucode case examples.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3790 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 18:13:30 +00:00
nakeee
c6b3c6a69b
DSPLLE minor cleanup nothing important
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3789 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 08:30:23 +00:00
hrydgard
fda61d91d5
DSPHLE: Try to make zelda ucode savestates safer (sorry, this'll break your current states, as usual).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3788 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 20:56:49 +00:00
Nolan Check
48a5c4211c
Fix 32-bit Windows build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3785 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 16:32:51 +00:00
luigi2us
389a2c6fc8
Fixed some bugs with light version.
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Now Luigi's Mansion has sound!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3782 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 14:51:06 +00:00
Marcus Wanners
75a226f667
Minor grammar fixes and revisions while we're at it :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3781 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 14:18:43 +00:00
XTra.KrazzY
e7a5f0fa3d
Solved issue 1096 and issue 1098
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3780 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 13:37:52 +00:00
XTra.KrazzY
4da0457524
Zelda UCode: Solves 0x21 hang. In the worst case there's a bit of stuttering in the end of the sound, since it's probably supposed to fade out.
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Remaining problem: 0x21 isn't resampled correctly, so when the framerate is ~200 FPS, the music runs as it would on ~60 FPS
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3779 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 13:22:17 +00:00