Commit Graph

3037 Commits

Author SHA1 Message Date
hrydgard 80217a6ed7 DSP: Fix the invalid memory accesses that the Zelda Ucode does in LLE. No LLE sound yet but at least no crazy errors :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3516 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 06:56:44 +00:00
hrydgard b7e5fb6ef2 submitting just because I want to move these files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3515 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 20:21:35 +00:00
Nolan Check 91ec07a049 Remove delay in Fifo when CP/GP distance is 0. It's a bad idea to sleep for a whole MILLISECOND when we only have about 17 milliseconds to complete a frame.
This fixes slowdown in Wind Waker's Deku Tree room in dual-core mode.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3513 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 13:07:55 +00:00
John Peterson 0a648b59e4 MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3511 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 12:19:53 +00:00
Nolan Check 8cdd8cf2a7 Return render-target alpha because of a problem report. "Stage Clear" background in SSBM is black again. More investigation is needed into render-target alpha.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 12:07:04 +00:00
death2droid 09d5313410 Remove a lot of warnings from MusicMod.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3509 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:31:26 +00:00
XTra.KrazzY 8cf11ff58a Linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3508 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:14:54 +00:00
John Peterson c66c54814c MusicMod: Fixed the build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:05:52 +00:00
hrydgard 35a9f15efa typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3506 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:02:16 +00:00
John Peterson 636746490e MusicMod: Prepare to fix the MusicMod build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3505 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:58:15 +00:00
hrydgard 8d30e3f3c0 DSP HLE: Break out the ADPCM decoder, add a few comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:39:45 +00:00
XTra.KrazzY 22a6533f7f State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3503 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:24:49 +00:00
Nolan Check 4292962ea2 Changes for OpenGL plugin:
- Render targets should not have an alpha channel
- Use correct source rectangle for render-to-texture effects
- Use "GL_INTENSITY8" instead of just "GL_INTENSITY" (makes no difference)

The background of the "Stage Clear" screen in SSBM is now fixed!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3502 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 09:29:28 +00:00
fires.gc d4a0e1f8d0 DSP HLE improvements...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3499 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 01:33:13 +00:00
nakeee 891ff575b0 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3497 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-19 16:07:09 +00:00
Nolan Check 5853c80050 Visual Studio solution file clean-up.
- Use "Dolphin" as the start-up project since that builds the Dolphin executable.
- Instead of having projects depend on the plug-ins, make the plug-ins part of the solution configuration.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3495 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-19 01:39:55 +00:00
nakeee 07af37d11a opsss..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3493 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 21:15:49 +00:00
nakeee d91389fea2 dspcodeutil now name is always dsp_code as needed by main_spy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3492 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 20:47:02 +00:00
death2droid 5d590d5934 Chance m_InterfaceFramelimit to m_Framelimit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 11:23:37 +00:00
Shawn Hoffman b6bdc29935 fix booting with a disc inserted
make disc changing a scheduled affair
fix some breakage from removal of mappedfile
cleanup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3488 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 08:22:02 +00:00
nakeee 24192ab23c createtest small windows fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3487 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 05:22:10 +00:00
Sonicadvance1 51c51c0fda Just helps BBA in Linux a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 01:15:48 +00:00
nakeee 37ceb042e1 DSPCodeUtil some code fixing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3485 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 23:36:04 +00:00
nakeee a536460067 Fixed buffer overflow in CodesToHeader, now dsptool -m creates files correctly as far as I could test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3484 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 22:16:48 +00:00
nakeee 697ce7b1ab createtest fixes and compile fixes for linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:44:03 +00:00
hrydgard ff83f9eb71 sorry
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3481 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:18:56 +00:00
hrydgard 28122e0a9b Implement the findings about CR and lrs/srs in LLE plugin. Don't hear any difference in the few games i tried.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3480 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:08:49 +00:00
hrydgard 51cbdea782 MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 19:50:59 +00:00
hrydgard 9d9ce4274b WII IPC HLE: error logging instead of panicalerts for unknown DVD operations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3478 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 19:03:30 +00:00
Shawn Hoffman a852b6228d add some regs to PixelEngine.cpp: not sure, but probably no behavioral differences.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3476 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 07:08:57 +00:00
XTra.KrazzY 2baca7ca3d Added installing of WADs via context menu
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3475 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 06:37:34 +00:00
itsnotmailmail 232217c1cd Added the ability to install WADs (such as DLC WADs). Currently it just installs a WAD when booting it fails (when it's not bootable), I'm not sure whether there should be a menu option specially for installing WADS...
note: If you previously manually installed WADS by creating a *file* called "CONTENT", trying to reinstall that WAD automatically will fail unless you delete the file.

Added some empty log files that some games require for DLC to be recognized.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 02:50:54 +00:00
Sonicadvance1 c468d1e36a Woops, forgot to switch back a line I changed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3473 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 00:17:31 +00:00
hrydgard 4a5cf26160 messing about with the zelda ucode hle code, not really getting anywhere :/
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3472 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 21:58:49 +00:00
Shawn Hoffman 212c406d0b dspspy createtest: don't end list file with a newline
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3471 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 20:25:03 +00:00
hrydgard 81f6d431dc stop the preliminary zelda ucode from overreading from its own internal buffers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3468 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 20:01:08 +00:00
hrydgard 4ed15aedf5 Add a couple of comments to Zelda ucode HLE - now we know exactly what the DSPADPCM_FILTER is at least.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3467 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 19:35:54 +00:00
sl1nk3.s 635a1a3a37 Trying to fix MK:Wii save corruption (see r3344) while not breaking everything using wb mode...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3466 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 19:10:37 +00:00
Sonicadvance1 5b9f26c660 Work being done. Had to change MAC address to my current one, Was being lazy to get MAC address from the device. One hack I was working with to get commercial games to work is removed, only one hack left. Socket Test responds to the DHCP packets every few tries, kind of a fail still. Haven't tested in Windows yet. If only commercial games worked, and socket test didn't fail still
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3465 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 15:16:09 +00:00
Shawn Hoffman 8b9b796ff5 turn off copying UnitTests.exe to binary folder
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3464 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 13:50:05 +00:00
Shawn Hoffman 0a6c8c412d UnitTests: keep intermediate files in own dir and copy binary to destination when built.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3463 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 05:05:29 +00:00
Shawn Hoffman 2f2e751a23 padsimple: x is "c" by default and y is "s" by defualt - the arrangement it is on a gc pad...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3462 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 04:21:16 +00:00
Shawn Hoffman 09f1c98785 windows buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3461 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 02:26:17 +00:00
itsnotmailmail d6c40f65ff Emulate ES's GetStoredTmd and GetStoredTmdSize commands (patch from issue 1016)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3460 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 22:27:46 +00:00
nakeee ac572e9d03 dsp: createtest added -m to merge few command test creation into one
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 21:56:00 +00:00
hrydgard 4dba267775 Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
Generic code cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 21:10:11 +00:00
nakeee dcae21f692 Dsp: create test now works for full SR tests, and now creates a final .h file from the template while erasing the tmp
test files. 


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3457 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 20:59:46 +00:00
omegadox 05a8c0115b Just log the bcctrx error instead and a small comment about it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3456 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 20:22:08 +00:00
hrydgard f2a26f550e Revert much of the last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 20:07:09 +00:00
omegadox a83a4fbc0a bcctrx opcode will fall back to the interpreter, and a minor compile and warning fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3454 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 19:06:59 +00:00