Commit Graph

25 Commits

Author SHA1 Message Date
aldelaro5 65d2a6c590
Qt/debugger: properly update when we load the symbols on boot
This host event is still useful because the emu thread will load the symbols on boot if required.
2018-05-17 15:33:47 -04:00
aldelaro5 33ed5b2e99
Qt/Debugger: Use QApplication::instance() as the connection context in Host_UpdateDisasmDialog()
Because running on the host instance doesn't actually allow to fire the event.  This fix a regression where stepping would not udpate the GUI at all.
2018-05-16 00:42:35 -04:00
spycrab b9bd4ecbcb Qt/Host: Fix random crashes when exiting fullscreen 2018-05-15 18:22:26 +02:00
aldelaro5 238c801711
Qt/debugger: properly updates when we break
The Host_UpdateDisasmDialog was unimplemented in Qt which is required to get updates when we break.  Additionally, this updates the debugger toolbar.
2018-05-12 19:04:30 -04:00
spycrab 68e2b46ba1 Qt: Call Render::SetFullscreen 2018-05-03 15:15:35 +02:00
spycrab 806990968d Qt: Implement "Auto-Adjust Window Size" 2018-03-24 16:48:46 +01:00
spycrab cb71b06afc Qt: Show shader generation window 2018-03-24 03:02:47 +01:00
spycrab 0a5f0efe18 Qt/Debugger: Implement "Code" widget 2018-02-28 19:47:56 +01:00
Stenzek de632fc9c8 Renderer: Handle resize events on-demand instead of polling
We now differentiate between a resize event and surface change/destroyed
event, reducing the overhead for resizes in the Vulkan backend. It is
also now now safe to change the surface multiple times if the video thread
is lagging behind.
2018-02-20 01:15:55 +10:00
spycrab 87d7c994e7 Qt/Settings: Implement ControllerStateNeeded 2018-02-07 18:49:23 +01:00
spycrab 42c562afbc Qt: Fix render window resize bug 2018-01-20 21:05:04 +01:00
Stenzek 1fccbd5be3 DolphinWX: Add a progress dialog host command
Allows feedback from backends to be communicated to the user when
long-running operation are performed (e.g. shader compilation).
2017-07-30 12:38:48 +10:00
Léo Lam ee868e2362 Move the Wiimote connect code out of Host
I don't know who thought it would be a good idea to put the Wiimote
connect code as part of the Host interface, and have that called
from both the UI code and the core. And then hack around it by having
"force connect" events whenever Host_ConnectWiimote is called
from the core...
2017-07-23 15:47:32 +08:00
Léo Lam 91f8283a1d Remove Wii Remote connection status from status bar
Showing the Wii remote connection status leads to inconsistent UX,
because we don't do anything like that for GameCube controllers
or with Bluetooth passthrough.

It's also questionable how useful it is given that:

* it doesn't print the number of connected remotes, just that one
  remote is connected, connecting or not connected, so the only info
  it provides is actually wrong when using multiple remotes;

* this user-facing feature is actually broken in master and no one has
  complained AFAIK, which means people don't really rely on it;

* the status bar isn't visible most of the time unless the user is
  using render to main or deliberately keeping the main window's
  status bar visible by moving the render window and they're not too
  far away from their screen;

* emulated Wii remotes now reconnect on input, which means that there
  is less of a need to actually know at all times whether a remote
  is connected, since pressing any button will reconnect it and provide
  immediate, visible feedback via OSD messages and the Wii remote
  pointer appearing.
2017-07-15 13:01:56 +08:00
Leo Lam 460b81ac06 Merge pull request #5778 from ligfx/fixinputbitmaps
DolphinWX: fix input bitmaps not working when background input is off
2017-07-14 13:08:13 +08:00
Michael Maltese ebeac18472 DolphinQt2/Host: cleanup 2017-07-13 12:58:32 -07:00
Michael Maltese 0019c34c73 DolphinWX: fix input bitmaps not working when background input is off 2017-07-12 00:12:07 -07:00
Lioncash 7baabe99d1 Host: Get rid of Host_SetStartupDebuggingParameters()
This is something that should be the responsibility of the frontend
booting the game. Making this part of the host 'interface' inherently
requires frontends to leak internal details (much like the other
UI-related functions in the interface).

This also decouples more behavior from the debugger and the
initialization process in the wx frontend. This also eliminates several
usages of the parent menubar in the debugger code window.
2017-05-14 19:12:59 -04:00
Jules Blok 0028ee96b3 Host: Remove the Host_RequestFullscreen() method.
No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok 20d49ba97f DolphinQt2: Implement Host_YieldToUI(). 2016-11-11 13:42:18 +01:00
Jules Blok 8203ea929b BlockingLoop: Yield to UI message pump while waiting. 2016-11-11 13:37:02 +01:00
degasus d79aeaa1e9 VideoCommon: Drop GetConfigName.
We're past 5.0 now, so there is no need to look for old inis.
2016-06-26 12:34:59 +02:00
Pierre Bourdon 3570c7f03a Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
EmptyChaos c1944f623b Core/Movie: Add ability to run code in Host context
EndPlayInput runs on the CPU thread so it can't directly call
UpdateWantDeterminism. PlayController also tries to ChangeDisc
from the CPU Thread which is also invalid. It now just pauses
execution and posts a request to the Host to fix it instead.

The Core itself also did dodgy things like PauseAndLock-ing
from the CPU Thread and SetState from EmuThread which have been
removed.
2016-05-13 09:23:44 +10:00
spxtr 949f25175b DolphinQt2 2015-11-27 00:33:07 -08:00