Qt/debugger: properly update when we load the symbols on boot
This host event is still useful because the emu thread will load the symbols on boot if required.
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5b96abf7aa
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65d2a6c590
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@ -45,6 +45,8 @@ CodeWidget::CodeWidget(QWidget* parent) : QDockWidget(parent)
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Update();
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});
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connect(Host::GetInstance(), &Host::NotifyMapLoaded, this, &CodeWidget::UpdateSymbols);
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connect(&Settings::Instance(), &Settings::DebugModeToggled,
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[this](bool enabled) { setHidden(!enabled || !Settings::Instance().IsCodeVisible()); });
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@ -121,6 +121,16 @@ void Host_UpdateProgressDialog(const char* caption, int position, int total)
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emit Host::GetInstance()->UpdateProgressDialog(QString::fromUtf8(caption), position, total);
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}
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void Host::RequestNotifyMapLoaded()
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{
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QueueOnObject(QApplication::instance(), [this] { emit NotifyMapLoaded(); });
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}
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void Host_NotifyMapLoaded()
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{
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Host::GetInstance()->RequestNotifyMapLoaded();
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}
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// We ignore these, and their purpose should be questioned individually.
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// In particular, RequestRenderWindowSize, RequestFullscreen, and
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// UpdateMainFrame should almost certainly be removed.
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@ -137,9 +147,6 @@ bool Host_UINeedsControllerState()
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{
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return Settings::Instance().IsControllerStateNeeded();
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}
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void Host_NotifyMapLoaded()
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{
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}
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void Host_ShowVideoConfig(void* parent, const std::string& backend_name)
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{
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}
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@ -27,6 +27,7 @@ public:
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void SetRenderFocus(bool focus);
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void SetRenderFullscreen(bool fullscreen);
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void ResizeSurface(int new_width, int new_height);
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void RequestNotifyMapLoaded();
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signals:
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void RequestTitle(const QString& title);
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@ -34,6 +35,7 @@ signals:
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void RequestRenderSize(int w, int h);
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void UpdateProgressDialog(QString label, int position, int maximum);
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void UpdateDisasmDialog();
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void NotifyMapLoaded();
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private:
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Host();
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