Commit Graph

20 Commits

Author SHA1 Message Date
robxnano 2748771cb3
linux: Use D-Bus to inhibit screensaver 2024-09-27 21:22:57 +01:00
mitaclaw 0b04975c26 Core::SetState: Avoid Global System Accessor 2024-05-03 21:04:44 -07:00
mitaclaw eb92d6f0a8 Core::GetState: Avoid Global System Accessor 2024-04-08 16:23:23 -07:00
Admiral H. Curtiss 3948ac9513
Merge pull request #12606 from mitaclaw/state-global-system
State: Avoid Global System Accessor
2024-03-22 04:27:12 +01:00
mitaclaw f09b71582e Core: Avoid (Some) Global System Accessor 2024-03-18 01:35:42 -07:00
mitaclaw 0d4cb5ddc7 State: Avoid Global System Accessor 2024-03-01 10:52:50 -08:00
Scott Mansell 35a69cb1bb Fix missing include 2023-01-31 19:41:24 +13:00
Scott Mansell 0d4537d60f Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
Pokechu22 bab3ff0157 Common/MsgHandler: Remove non-format variants of PanicAlert
They're no longer used.
2022-01-09 12:44:14 -08:00
Admiral H. Curtiss d6331c1e71
Config: Port remaining Interface settings to new config system. 2021-12-31 17:40:04 +01:00
sowens99 2aa400e72f Add option for Never Hide Mouse Cursor
Instead of having a single GUI checkbox for "Always Hide Mouse Cursor",
I have instead opted to use radio buttons so the user can swap between
different states of mouse visibility. "Movement" is the default
behavior, "Never" will hide the mouse cursor the entire time the game is
running, and "Always" will keep the mouse cursor always visible.
2021-10-12 21:04:27 -04:00
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Pokechu22 d702f3b4ad DolphinNoGUI/PlatformX11: Work around X.h's None being undefined 2021-03-06 17:34:04 -08:00
Norbert Lange d4b293e969 Simplify macro guards for HAVE_XRANDR 2021-02-22 14:32:53 +01:00
Norbert Lange 29eaf09be4 Cleanup X11 and XRANDR Macros
This fixes build with X11 enabled and XRANDR disabled.
2021-02-22 14:30:43 +01:00
Jun Su fb7fbb4a7b NoGUI: missing override keyword GetWindowSystemInfo 2020-03-23 16:35:45 +08:00
Stenzek 86db015c23 Common: Add a render_window field to WindowSystemInfo
We need this because we need to pass the layer to MoltenVK, not
the view handle. But the input subsystem still needs the window.
2020-03-11 23:09:30 +10:00
Lioncash c0c0e412e0 Core/ConfigManager: Use forward declarations where applicable
Avoids dragging in IniFile, EXI device and SI device headers in this header which is
quite widely used throughout the codebase.

This also uncovered a few cases where indirect inclusions were being
relied upon, which this also fixes.
2019-06-07 19:54:39 -04:00
iwubcode 840afc2ad4 Config: Move the 'Display' settings from ConfigManager to the layered config system 2019-03-30 18:43:02 -05:00
Stenzek 836f76da89 DolphinNoGUI: Runtime selection of platform 2019-02-15 18:40:46 +10:00