Rodolfo Osvaldo Bogado
c98f8a96d2
HUGE commit :)
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in general cleanup and bugfix disable pierre patch for the moment as it causes problem in some games and hopefully fix the remaining missing textures for nvidia users in opengl.
make the code in pixelshadergen looks nice and readable.
D3D: this is a ultra experimental commit please check for regressions or error.
make the efb Scale / super sampling level customizable to improve the output quality and let the user configure quality according to his hardware.
is everyone likes this change will translate it to opengl
please test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5612 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 00:01:18 +00:00
donkopunchstania
cc7c6cd35f
Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 04:38:07 +00:00
Shawn Hoffman
31e61da40d
fix Jit64::fmrx (well, fixes soul calibur 2 SPS at least) cottonvibes wrote this :)
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fmrx can do some different behavior depending on the current mode of the fpr, but we *seem* to not have a problem ignoring this behavior...
add a tiny comment to the PECopy register - some sources call the half_scale bit "mipmap"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4476 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-29 04:01:31 +00:00
donkopunchstania
56214e9103
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 21:19:39 +00:00
Marcus Wanners
50593397f3
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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Yes, I used a script :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:00:45 +00:00
XTra.KrazzY
c86d2e5129
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
death2droid
73a7686044
Fix up all copyright dates.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:51:40 +00:00
omegadox
e4a9faeba4
GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
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DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 09:52:35 +00:00
Nolan Check
6f28539ccc
Rename scale_something to scale_invert. Plus, sneak in a tiny Thread.h change.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3845 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-19 08:24:30 +00:00
omegadox
a73dd21ee9
Some minor changes to VideoCommon, improved SawWave sound, the denied sound in ZWW sounds better (compared it to real HW to be sure).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3810 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 21:26:49 +00:00
hrydgard
3d9279a73f
Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3580 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:04:07 +00:00
nakeee
6b2855de5e
revert last 2 commits
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 09:31:30 +00:00
omegadox
6de0cd1e4b
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 07:40:28 +00:00
omegadox
cfe3f77ccf
Some commenting and added some unknown cases to BPStructs, see: http://code.google.com/p/dolphin-emu/issues/detail?id=360#c90
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3530 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 01:46:58 +00:00
omegadox
d1c9d2463c
More commenting.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2921 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-07 21:17:15 +00:00
omegadox
13ac45db1a
More commenting and cleanup and added another BP Function.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2903 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 18:20:28 +00:00
omegadox
80d48a08d8
Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
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Also some cleanup in BPStructs and I think this should be SETTLUT not LOADTLUT, because there is already a LOADTLUT earlier in the reg list.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 16:10:45 +00:00
omegadox
1578e3e195
Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-05 10:49:19 +00:00
omegadox
2b48640441
small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2346 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 23:56:10 +00:00
hrydgard
a1685984a0
Forgot to check in this.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2338 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 13:48:22 +00:00
omegadox
228652b070
Some cleanup in OGL plugin and VideoCommon
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2329 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 02:42:35 +00:00
John Peterson
5746ed490c
OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2310 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 06:52:01 +00:00
donkopunchstania
14ab646978
fog is done in pixel shader but needs to factor x adjustment
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2309 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 04:41:58 +00:00
hrydgard
65e702030a
Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1659 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 20:07:13 +00:00
bushing
30c883bcfc
set svn:eol-style=native for **.h
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
XTra.KrazzY
7c3f715f19
More fog emulation groundwork both in OpenGL and DX9. Needs more fog format researching.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@586 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 14:43:10 +00:00
hrydgard
461077b1a1
More GFX plugin cleanup, still no visible changes.
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New right-click popup menu in game list - allow editing patch files easily.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@31 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-20 12:26:32 +00:00
hrydgard
711b1e0016
Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@22 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 20:29:04 +00:00