These files are acquired from the hardware ROM by the individual user,
who does not normally have write access to Sys on Linux and OS X.
If you currently have these files in Sys/GC, just move them to User/GC
(~/Library/Application\ Support/Dolphin/GC on OS X).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6734 8ced0084-cf51-0410-be5f-012b33b47a6e
- Assign width and height to the actual powers of two rather than to the exponents...
- Clean up FramebufferManager()
- Make use of more depth buffer formats to prevent some devices from failing to create a depth buffer
Should fix issue 3256.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6730 8ced0084-cf51-0410-be5f-012b33b47a6e
reads the high bits from the mailbox registers. It is probably waiting for
the dsp to read the data from the cpu-to-dsp mailbox or for the dsp to
write to the dsp-to-cpu mailbox.
This about removes DSP::Read16 from lle profiles where it previously used
up to 2% of all system time. Also speeds up games quiet a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6719 8ced0084-cf51-0410-be5f-012b33b47a6e
the private SVN_REV_STR which relies on finicky build mechanics.
With SCons, kill the old svnrev.h in Source if still present.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6715 8ced0084-cf51-0410-be5f-012b33b47a6e
Tweaked SetMultiVSConstant functions to prefer glProgramEnvParameters4fvEXT over glProgramEnvParameter4fvARB with fall-back for older harder.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6713 8ced0084-cf51-0410-be5f-012b33b47a6e
Also a small change to the mixer. This should fix audio throttling in cases where num_samples > RESERVED_SAMPLES. This seems to happen now with zelda ucode games, possibly others.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6711 8ced0084-cf51-0410-be5f-012b33b47a6e
additional input queueing in IOdarwin appears to be unnecessary.
IOBluetoothDeviceInquiry does not find already connected devices,
so no need to filter those out.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6710 8ced0084-cf51-0410-be5f-012b33b47a6e
Avoid sending the Wii OS bluetooth packets with uninitialized data
past the nominal length of the report.
XXX IOWin.cpp still always returns MAX_PAYLOAD because I don't have
a Windows environment to test with.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6708 8ced0084-cf51-0410-be5f-012b33b47a6e
Applied the logic from r6691 to the LLE dec/add/sub functions so they work without ToMask. This should give a modest speedup for these.
Pierre's AR inc was already perfect and I only adjusted its logic a bit for visual consistency between the interpreter and JIT code.
Also applied Pierre's optimization from the LLE inc to the Int inc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6707 8ced0084-cf51-0410-be5f-012b33b47a6e
GX_TF_RGBA8 texture decoder optimized with SSE2 producing a ~68% speed increase over reference C implementation.
TABified the entire document per NeoBrainX. :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6706 8ced0084-cf51-0410-be5f-012b33b47a6e
~25% speed improvement in decoding GX_TF_RGB5A3 textures which aren't used very much. I thought it would help for movie playback but I misled myself. Video playback has nothing to do with this texture format.
Next I'll see if I can knock out some of these other texture decoders. Byte swizzling I'm sure can somehow be accomplished using _mm_unpacklo_epi8 trickery, so that'd be another big win I hope.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6698 8ced0084-cf51-0410-be5f-012b33b47a6e
Changed the EFB color order from RGBA to ABGR to emulate it correctly on little-endian platforms. Added some enumerations to clear up what components are which colors. Fixed the TEV alpha input LUT which would have caused problems if anything was doing alpha comparisons.
Changed box filter for EFB copies from 3x3 to 2x2 because that is probably correct. Also makes the math nicer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6696 8ced0084-cf51-0410-be5f-012b33b47a6e
TextureDecoder.cpp: merged two functionally identical decode5A3RGBA and decode5A3rgba methods.
OpcodeDecoding.cpp and DLCache.cpp: optimization for GX_LOAD_XF_REG. The PSUHFB solution sounds better for SSSE3, but this is a small win for the default case.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6692 8ced0084-cf51-0410-be5f-012b33b47a6e
Adjusted the code work without ToMask.
This code should be functionally identical for all inputs to the previous code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6691 8ced0084-cf51-0410-be5f-012b33b47a6e
* Optimised out the R11 ImmPtr instructions
* Made the whitespacing a little more consistent
* Disabled block linking while it is being reworked
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6688 8ced0084-cf51-0410-be5f-012b33b47a6e
functions accidentally added. Fixed the jitted ar register arithmetic.
Added a CMakeList.txt for the UnitTests, but did not add the subdirectory
to Source/CMakeLists.txt.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6687 8ced0084-cf51-0410-be5f-012b33b47a6e