Jules Blok
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782a5adb94
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VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts.
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2014-12-18 00:36:49 +01:00 |
Jules Blok
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bd6d229733
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GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
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2014-12-18 00:36:48 +01:00 |
Jules Blok
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f2e52b46c3
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GeometryShaderGen: Cosmetics.
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2014-12-18 00:36:47 +01:00 |
Jules Blok
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2850c9a206
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VertexManager: Disable culling for lines and points.
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2014-12-18 00:36:47 +01:00 |
Jules Blok
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0ac7103391
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GeometryShaderGen: Pack uniforms more tightly.
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2014-12-18 00:36:40 +01:00 |
Jules Blok
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d115048615
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GeometryShaderGen: Remove redundant declaration.
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2014-12-15 23:20:56 +01:00 |
Jules Blok
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16af00d515
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GeometryShaderGen: Use signed integers for the texture offset flags.
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2014-12-15 23:05:16 +01:00 |
Jules Blok
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861fa1af23
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GeometryShaderGen: Declare a prototype for EmitVertex().
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2014-12-15 22:47:43 +01:00 |
Jules Blok
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8ae738ff30
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VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
This adds point-width emulation support to OpenGL.
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2014-12-15 22:47:43 +01:00 |
Jules Blok
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55e60a9c22
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VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
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2014-12-15 22:47:42 +01:00 |
Jules Blok
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275af9c5e4
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VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.
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2014-12-15 22:47:41 +01:00 |
Jules Blok
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382e1c22db
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GeometryShaderGen: Support multiple primitive types.
And make more stereoscopy code optional.
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2014-12-15 22:47:41 +01:00 |
Jules Blok
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887c669c28
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GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable name in both backends.
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2014-12-15 22:47:40 +01:00 |
Jules Blok
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332ba4b210
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GeometryShaderManager: Upload Line/Point width constants.
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2014-12-15 22:47:35 +01:00 |
Jules Blok
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aa4242fd9c
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GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.
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2014-12-14 21:23:20 +01:00 |
Jules Blok
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b406e4e1f2
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VideoCommon: Add a separate constants buffer for the geometry shader.
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2014-12-14 21:23:13 +01:00 |
Dolphin Bot
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21ac9aa715
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Merge pull request #1612 from Armada651/d3d-stereo-3d
D3D: Add geometry shader stereoscopy support.
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2014-12-14 13:42:45 +01:00 |
Jules Blok
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6c7bed25a5
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Cosmetics
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2014-12-14 13:29:27 +01:00 |
Jules Blok
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cec5b0ce01
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ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
And remove the generator for it since it is no longer used outside of the geometry shader.
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2014-12-14 13:28:50 +01:00 |
Jules Blok
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fd6b588627
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D3D: Define decimals in floating point numbers
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2014-12-14 13:28:49 +01:00 |
Jules Blok
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a6ac7dd5bd
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D3D: Fix Nvidia 3D Vision memory leak
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2014-12-14 13:28:49 +01:00 |
Jules Blok
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ea2bcb44f0
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Cosmetics
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2014-12-14 13:28:48 +01:00 |
Jules Blok
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6fe7d530ed
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PixelShaderCache: Fix MSAA shaders.
Various typos were introduced due to lack of testing.
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2014-12-14 13:28:48 +01:00 |
Jules Blok
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b2e73400be
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Cosmetics
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2014-12-14 13:28:48 +01:00 |
Jules Blok
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b06280e866
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D3D: Add anaglyph stereoscopy support.
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2014-12-14 13:28:47 +01:00 |
Jules Blok
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4b3e784949
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TextureCache: Add stereoscopy support for EFB to texture copies.
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2014-12-14 13:28:47 +01:00 |
Jules Blok
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3355d8086d
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D3DUtil: Use a geometry shader to clear all slices.
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2014-12-14 13:28:46 +01:00 |
Jules Blok
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799697ad80
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PSTextureEncoder: Add texture array support.
We only read the first slice, because EFB2RAM doesn't support texture arrays.
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2014-12-14 13:28:46 +01:00 |
Jules Blok
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ced733ccdf
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PixelShaderCache: Add texture array support to static shaders.
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2014-12-14 13:28:46 +01:00 |
Jules Blok
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d58e389f67
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D3D: Recreate the framebuffer when stereoscopic 3D is toggled.
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2014-12-14 13:28:45 +01:00 |
Jules Blok
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b769da23d0
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PixelShaderGen: Sample the correct texture slice.
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2014-12-14 13:28:45 +01:00 |
Jules Blok
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7c05b9a6d0
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D3D: Set the geometry shader for triangle primitives.
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2014-12-14 13:28:44 +01:00 |
Jules Blok
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4f6ce0f236
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D3D: Add geometry shader instancing support.
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2014-12-14 13:28:44 +01:00 |
Jules Blok
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ca766747a8
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D3DTexture: Bind textures as texture arrays.
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2014-12-14 13:28:43 +01:00 |
Jules Blok
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cf12c93c86
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D3D: Use common GetEFBLayers() instead of GetEFBSlices().
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2014-12-14 13:28:43 +01:00 |
Jules Blok
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9d9bd5341d
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D3D: Restore viewport after stereo blitting.
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2014-12-14 13:28:43 +01:00 |
Jules Blok
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a689db0e48
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D3D: Add 3D vision support.
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2014-12-14 13:28:42 +01:00 |
Jules Blok
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e53705784b
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D3D: Add SBS/TAB output support.
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2014-12-14 13:28:42 +01:00 |
Jules Blok
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9253bb7d96
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D3D: Add geometry shader stereoscopy support.
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2014-12-14 13:28:41 +01:00 |
Jules Blok
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d5ebdf7a97
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D3D: Add GeometryShaderCache.
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2014-12-14 13:28:41 +01:00 |
Jules Blok
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9a312e2b83
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D3D: Use two slices for most of our textures.
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2014-12-14 13:28:40 +01:00 |
shuffle2
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5aa1d4733d
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Merge pull request #1699 from unknownbrackets/attributeless-fix
OGL: Correctly define attrib 0 in attributeless
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2014-12-13 21:24:12 -08:00 |
Unknown W. Brackets
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1c316eb18c
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OGL: Correctly define attrib 0 in attributeless.
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2014-12-13 21:02:15 -08:00 |
Lioncash
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3c10ffa574
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Merge pull request #1696 from skidau/Fix-ISOProp-GPUDeter
Gave the GPU determinism game property its own ID
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2014-12-13 23:33:00 -05:00 |
skidau
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15f7e63cc2
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Merge pull request #1650 from unknownbrackets/attributeless-fix
OGL: Unbind the active VAO before attributeless rendering
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2014-12-14 14:42:07 +11:00 |
skidau
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f9badc2b7c
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Gave the GPU determinism game property its own ID so that changing it to "Not Set" does not disable the emulation issues textbox.
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2014-12-14 14:38:35 +11:00 |
skidau
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45dedfcb8e
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Merge pull request #1685 from RachelBryk/hires-tex
Fix hires texture path.
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2014-12-14 14:25:21 +11:00 |
Markus Wick
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cb3a964730
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Merge pull request #1695 from Armada651/stateman-setters
D3DState: Always update the m_pending members in the setters.
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2014-12-14 03:01:34 +01:00 |
Jules Blok
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14792c3402
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D3DState: Set the pixel shader in m_current when linking dynamically.
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2014-12-13 22:09:34 +01:00 |
Jules Blok
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a2b43b21fe
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D3DState: Always update the m_pending members in the setters.
Fixes unintentional behaviour when a setter is called twice before the state is applied.
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2014-12-13 21:51:18 +01:00 |