Commit Graph

26026 Commits

Author SHA1 Message Date
mimimi085181 4e8ff42503 Do not load overwritten textures by hash
In this case, comparing the hash is not enough to check, if two textures are identical.
2017-08-06 03:13:57 +02:00
mimimi085181 a21ac22e07 fix stored memory stride for normal textures 2017-08-06 03:13:57 +02:00
Tom Boshoven 10c615d7db Added proper SDHC initialization to protocol v2. 2017-08-05 19:55:08 +02:00
Pierre Bourdon 5e54290271 Merge pull request #5889 from degasus/warning_fix
VideoSW: Drop log level of missing anti aliasing support.
2017-08-05 19:54:56 +02:00
degasus cc4b3b180b VideoSW: Drop log level of missing anti aliasing support.
We don't want to emit such a high priority warning here, else fifoci will die.
2017-08-05 19:20:19 +02:00
Markus Wick 710f333ea8 Merge pull request #5888 from lioncash/move
Filesystem: Declare FileInfo iterator's move constructor and assignment operator noexcept
2017-08-05 19:11:25 +02:00
Tom Boshoven b29c8c1a63 Redid initialization logic.
Looks like initialization is done automatically by IOS versions that support SDHC.
2017-08-05 18:51:24 +02:00
Lioncash 01c262fe47 Filesystem: Declare FileInfo iterator's move constructor and assignment operator noexcept
Prevents potential extra copies being created in the context of
std::move_if_noexcept.
2017-08-05 12:29:02 -04:00
Tom Boshoven 47e056a654 Re-enable SDIO events. 2017-08-05 14:52:03 +02:00
Tom Boshoven 494e935ca7 Use std::array for CSD.
Fix double negative in comment.

Fixed member variable names, added some const correctness.
2017-08-05 14:49:38 +02:00
Anthony 6077c7fc69 Merge pull request #5885 from stenzek/gltexparameter
ProgramShaderCache: Call glTexImage3D after glTexParameter
2017-08-05 01:23:35 -07:00
Stenzek 6d91c1b079 ProgramShaderCache: Call glTexImage3D after glTexParameter
Was missed before merge.
2017-08-05 18:18:30 +10:00
Anthony 3c5112bb21 Merge pull request #5856 from stenzek/optimus-crash
Fix ubershader crashes with primus/bumblebee
2017-08-05 00:54:28 -07:00
Léo Lam e58ba76f07 Don't force the aspect ratio in GameINIs
Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
2017-08-05 14:27:16 +08:00
Léo Lam 8ee5253c5b GameINI: Replace Wii.Widescreen with AspectRatio
Wii.Widescreen is a setting that cannot be changed on the fly after
emulation has started, so anything booted after the initial title
will have an unexpected aspect ratio.

We can just set Video_Settings.AspectRatio instead, which *can* be live
changed, since it doesn't involve messing with the SYSCONF at any time.

This is also much closer to the behaviour of the Wii U, which
configures the DMCU to force 4:3 transparently, instead of doing it the
intrusive way (touching the SYSCONF).
2017-08-05 14:27:05 +08:00
Leo Lam 4f2fd3a9e5 Merge pull request #5879 from JosJuice/update-translated-strings-directory
Handle update-translated-strings.sh being run from a different directory
2017-08-05 14:04:44 +08:00
Anthony 737e045bd8 Merge pull request #5849 from beholdnec/tex-format-bookkeeping
Video: Clearly separate Texture and EFB Copy formats
2017-08-04 22:34:34 -07:00
Sepalani eb3975eee8 DolphinWX: Prevent Dolphin to be shutdown when closing cmd.exe 2017-08-04 18:35:02 +01:00
JosJuice 0db63cefc0 Use dirname $0 in localization scripts 2017-08-04 19:09:12 +02:00
JosJuice ee4195547a Handle update-translated-strings.sh being run from a different directory
update-source-strings.sh was already solving the same problem
in the same way.
2017-08-04 10:39:08 +02:00
JosJuice 20d7180041 Automatic translation resources sync with Transifex 2017-08-04 10:30:17 +02:00
Leo Lam 7dfdb6ed05 Merge pull request #5763 from AwesomeMarioFan/feature
GameINI: Add Wii Startup Menu
2017-08-04 14:58:52 +08:00
John Pansera 55b0ce593f GameINI: Add Startup Menu 2017-08-04 14:53:52 +08:00
Leo Lam 9bab7ffa83 Merge pull request #5794 from spycrab/qt_menubar
Qt: Overhaul menubar
2017-08-04 14:42:58 +08:00
Leo Lam 284aa99a0d Merge pull request #5169 from ligfx/sidevicegbastate
SI_DeviceGBA: refactor and make GBASockServer a member rather than parent
2017-08-04 14:40:51 +08:00
Leo Lam 962d5a5973 Merge pull request #5878 from iwubcode/wiimote_size_fix
Fix array out of bounds error for connected wiimotes
2017-08-04 13:42:18 +08:00
iwubcode bc3622c2a8 Fix the size of s_last_connect_request_counter to be 5 (wiimotes + balance board) 2017-08-04 00:32:20 -05:00
Leo Lam f274bbcbe1 Merge pull request #5872 from ligfx/wxnetplayonionconfig
WX: make Netplay use new-style config
2017-08-04 10:07:05 +08:00
Leo Lam 51af8d4aeb Merge pull request #5829 from ligfx/qtmsgalerthandler
Qt: register MsgAlertHandler
2017-08-04 09:53:24 +08:00
Leo Lam fac085940e Merge pull request #5877 from JosJuice/log-strings
DolphinQt2: Make logging strings more like in DolphinWX
2017-08-04 09:50:08 +08:00
N.E.C c3a57bbad5 Video: Clearly separate Texture and EFB Copy formats
Improve bookkeeping around formats. Hopefully make code less confusing.

- Rename TlutFormat -> TLUTFormat to follow conventions.
- Use enum classes to prevent using a Texture format where an EFB Copy format
  is expected or vice-versa.
- Use common EFBCopyFormat names regardless of depth and YUV configurations.
2017-08-03 18:35:29 -07:00
Michael M 7bdfd862d7 Qt: register MsgAlertHandler
This is the thing that pops up a message box when something goes wrong,
or when you want to override a previously dumped file, etc.
2017-08-03 13:29:59 -07:00
Michael M 737651f298 MsgHandler: small cleanup 2017-08-03 13:29:59 -07:00
Michael M 76459d88bf QtUtils: add RunOnObject 2017-08-03 13:29:59 -07:00
Michael M dde3471b62 WX: make Netplay use new-style config 2017-08-03 13:16:17 -07:00
Michael M f8fea83e67 NetPlayLauncher: store window geometry in native wxConfig 2017-08-03 13:16:17 -07:00
Michael M 9867677211 WxUtils: add WxStrToUL 2017-08-03 13:16:17 -07:00
Michael M 7d509a7a94 Config/Section: support u16 values 2017-08-03 13:16:16 -07:00
Markus Wick 9649494f67 Merge pull request #5827 from JonnyH/WIP/fix-glMultiDrawElementsBaseVertex-invalid-OES-suffix
Fix an incorrect OES suffix on glMultiDrawElementsBaseVertex
2017-08-03 18:45:32 +02:00
JosJuice b29ca4f830 DolphinQt2: Make logging strings more like in DolphinWX
Like PR 5817 but for strings that were added after that PR was merged.
2017-08-03 16:43:50 +02:00
Stenzek 7f88711186 Vulkan: Add a driver bug for NV when MSAA is enabled
This causes the card to lock up when vkCmdClearAttachments is called,
when multisampling is enabled. Seems to be restricted to Maxwell and
newer?
2017-08-03 17:40:15 +10:00
Leo Lam 6a76ca7bb7 Merge pull request #5873 from mimimi085181/fix-real-wiimote
Properly handle g_wiimotes_mutex again for real wiimotes
2017-08-03 13:09:57 +08:00
Stenzek dd858944e9 Merge pull request #5869 from stenzek/nv-dummy-texture-vulkan-crash
Vulkan: Use optimal tiling for dummy texture
2017-08-03 14:04:01 +10:00
mimimi085181 576bf32ab2 Properly handle g_wiimotes_mutex again for reconnect on button press for real wiimotes
Sorry, i overlooked the mutex in PR  https://github.com/dolphin-emu/dolphin/pull/4949

This pr fixes issue 10434: https://bugs.dolphin-emu.org/issues/10434
2017-08-03 01:54:49 +02:00
JosJuice 5e3c98af1d DiscIO: Add a Volume::ReadSwappedAndShifted function
This is a fairly common operation, so let's make a utility
function for it to cut down on code duplication.
2017-08-02 22:00:51 +02:00
Stenzek fee08cf63d Vulkan: Use optimal tiling for dummy texture
Fixes a crash on some NVIDIA drivers. Apparently calling
vkCmdClearColorImage on an image with linear tiling causes the
GPU/driver to lock up.
2017-08-02 21:33:10 +10:00
Stenzek 287859c5e1 GLInterface: Support surfaceless contexts on GLX 2017-08-02 20:12:28 +10:00
Stenzek 67997529b8 ProgramShaderCache: Create a FBO for shared contexts to draw into
This way it allows us to use surfaceless contexts in EGL/GLX. It also
ensures that the shared context shares a similar setup to the main
context's framebuffer, potentially reducing the number of variants a
driver needs to generate.
2017-08-02 20:12:28 +10:00
Stenzek d0bcdc7f89 Merge pull request #5858 from stenzek/ubershader-6-bit-color
Ubershaders: Fix 6-bit color truncation not being applied
2017-08-02 20:10:34 +10:00
Stenzek 57f34d748b D3DBase: Raise error if d3dcompiler_47.dll cannot be loaded
Previously we were falling back to an earlier version of the compiler.
The older version cannot compile our ubershaders without various
graphical issues.
2017-08-02 19:54:55 +10:00