Lioncash
2363be4c63
ElidedButton: Make constructor explicit
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Prevents implicit conversions to ElidedButton.
2017-08-06 17:31:29 -04:00
Lioncash
5153271278
ElidedButton: Add missing override specifier on paintEvent()
2017-08-06 17:26:07 -04:00
Leo Lam
1385444d86
Merge pull request #5883 from sepalani/term-close
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DolphinWX: Prevent Dolphin to be shutdown when closing cmd.exe
2017-08-07 00:50:31 +08:00
Léo Lam
9f36499f9e
IOS/SDIO: Make GetCSDv1/v2 const member functions
2017-08-07 00:48:51 +08:00
Léo Lam
c24418a822
IOS/SDIO: Fix warnings about missing braces
2017-08-07 00:48:16 +08:00
Léo Lam
d86d5d62ad
IOS/SDIO: Add missing save calls in DoState
2017-08-07 00:48:16 +08:00
Leo Lam
1833354ef9
Merge pull request #5891 from lioncash/const
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File: Make GetSize() a const member function
2017-08-07 00:46:49 +08:00
Léo Lam
6d73c3e8e3
Boot/BS2: Don't write part of the debugger hook
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Writing to 0x60 does actually not "init exception[s]" or anything like
that. Not at all. Rather, it *breaks* a check in Nintendo's SDK, which
makes it fail to realise that the hook hasn't been set up.
This prevents the SDK initialisation routines from writing the rest of
the hook instructions (total: 0x20 bytes), which in turn causes an
anti-piracy check to fail in some Ubisoft games (including Tintin).
Dolphin can be really amazing sometimes.
2017-08-07 00:36:35 +08:00
Léo Lam
d612416ce8
Boot/BS2: Write to 0x3194 and 0x3198
2017-08-07 00:36:35 +08:00
Léo Lam
0bdcabdfa9
Boot/BS2: Write the "devkit boot program version"
2017-08-07 00:36:34 +08:00
Léo Lam
81b298f747
Boot/BS2: Set the proper value for 0x000030d8
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No clue where people got the 0 value from, or why it's labelled as
"time". As far as I can tell, it is always set to 0xffffffff by
official NAND titles, including the system menu.
2017-08-07 00:36:34 +08:00
Léo Lam
29b1276548
Boot/BS2: Update state file
2017-08-07 00:36:34 +08:00
Léo Lam
363bf27cce
Boot/BS2: Write empty play record
2017-08-07 00:36:34 +08:00
Léo Lam
8489d9da90
Boot: Move StateFlags from Boot_WiiWAD to Boot
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It's not specific to WADs. The BS2 emulation boot code will also need
to update the state file.
Move the struct to Boot and add a helper function that will handle
reading + computing the checksum + writing the state file.
2017-08-07 00:36:34 +08:00
Anthony
7a74e8ad0b
Merge pull request #5886 from JosJuice/rename-list-table
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DolphinQt2: Rename "Table"/"List" to "List View"/"Grid View"
2017-08-06 09:07:52 -07:00
Lioncash
f0308151a8
File: Make GetSize() a const member function
2017-08-06 07:57:43 -04:00
JosJuice
fa4723ffb4
DolphinQt2: Rename "Table"/"List" to "List View"/"Grid View"
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Sentret_C posted this comment on Transifex recently:
"What Dolphin refers to as "Table View" and "List View" are
similar to "List View" and "Grid View" in Steam, and I think
the Steam names describe them better."
I agree with that, so here's a commit that changes the names.
2017-08-06 11:35:45 +02:00
Leo Lam
84ecc0ecc9
Merge pull request #5842 from TBoshoven/sdhc-support
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Add support for SDHC
2017-08-06 11:17:50 +08:00
mimimi085181
cdbd9863b4
Keep textures that are overwritten by efb copies, if the stride matches
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This is supposed to get efb2tex to the same texture as efb2ram, by applying the related efb copies as updates after each other, in the order of their creation.
2017-08-06 03:13:57 +02:00
mimimi085181
4e8ff42503
Do not load overwritten textures by hash
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In this case, comparing the hash is not enough to check, if two textures are identical.
2017-08-06 03:13:57 +02:00
mimimi085181
a21ac22e07
fix stored memory stride for normal textures
2017-08-06 03:13:57 +02:00
Tom Boshoven
10c615d7db
Added proper SDHC initialization to protocol v2.
2017-08-05 19:55:08 +02:00
Pierre Bourdon
5e54290271
Merge pull request #5889 from degasus/warning_fix
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VideoSW: Drop log level of missing anti aliasing support.
2017-08-05 19:54:56 +02:00
degasus
cc4b3b180b
VideoSW: Drop log level of missing anti aliasing support.
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We don't want to emit such a high priority warning here, else fifoci will die.
2017-08-05 19:20:19 +02:00
Markus Wick
710f333ea8
Merge pull request #5888 from lioncash/move
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Filesystem: Declare FileInfo iterator's move constructor and assignment operator noexcept
2017-08-05 19:11:25 +02:00
Tom Boshoven
b29c8c1a63
Redid initialization logic.
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Looks like initialization is done automatically by IOS versions that support SDHC.
2017-08-05 18:51:24 +02:00
Lioncash
01c262fe47
Filesystem: Declare FileInfo iterator's move constructor and assignment operator noexcept
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Prevents potential extra copies being created in the context of
std::move_if_noexcept.
2017-08-05 12:29:02 -04:00
Tom Boshoven
47e056a654
Re-enable SDIO events.
2017-08-05 14:52:03 +02:00
Tom Boshoven
494e935ca7
Use std::array for CSD.
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Fix double negative in comment.
Fixed member variable names, added some const correctness.
2017-08-05 14:49:38 +02:00
Anthony
6077c7fc69
Merge pull request #5885 from stenzek/gltexparameter
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ProgramShaderCache: Call glTexImage3D after glTexParameter
2017-08-05 01:23:35 -07:00
Stenzek
6d91c1b079
ProgramShaderCache: Call glTexImage3D after glTexParameter
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Was missed before merge.
2017-08-05 18:18:30 +10:00
Anthony
3c5112bb21
Merge pull request #5856 from stenzek/optimus-crash
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Fix ubershader crashes with primus/bumblebee
2017-08-05 00:54:28 -07:00
Léo Lam
e58ba76f07
Don't force the aspect ratio in GameINIs
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Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
2017-08-05 14:27:16 +08:00
Léo Lam
8ee5253c5b
GameINI: Replace Wii.Widescreen with AspectRatio
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Wii.Widescreen is a setting that cannot be changed on the fly after
emulation has started, so anything booted after the initial title
will have an unexpected aspect ratio.
We can just set Video_Settings.AspectRatio instead, which *can* be live
changed, since it doesn't involve messing with the SYSCONF at any time.
This is also much closer to the behaviour of the Wii U, which
configures the DMCU to force 4:3 transparently, instead of doing it the
intrusive way (touching the SYSCONF).
2017-08-05 14:27:05 +08:00
Leo Lam
4f2fd3a9e5
Merge pull request #5879 from JosJuice/update-translated-strings-directory
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Handle update-translated-strings.sh being run from a different directory
2017-08-05 14:04:44 +08:00
Anthony
737e045bd8
Merge pull request #5849 from beholdnec/tex-format-bookkeeping
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Video: Clearly separate Texture and EFB Copy formats
2017-08-04 22:34:34 -07:00
Sepalani
eb3975eee8
DolphinWX: Prevent Dolphin to be shutdown when closing cmd.exe
2017-08-04 18:35:02 +01:00
JosJuice
0db63cefc0
Use dirname $0 in localization scripts
2017-08-04 19:09:12 +02:00
JosJuice
ee4195547a
Handle update-translated-strings.sh being run from a different directory
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update-source-strings.sh was already solving the same problem
in the same way.
2017-08-04 10:39:08 +02:00
JosJuice
20d7180041
Automatic translation resources sync with Transifex
2017-08-04 10:30:17 +02:00
Leo Lam
7dfdb6ed05
Merge pull request #5763 from AwesomeMarioFan/feature
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GameINI: Add Wii Startup Menu
2017-08-04 14:58:52 +08:00
John Pansera
55b0ce593f
GameINI: Add Startup Menu
2017-08-04 14:53:52 +08:00
Leo Lam
9bab7ffa83
Merge pull request #5794 from spycrab/qt_menubar
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Qt: Overhaul menubar
2017-08-04 14:42:58 +08:00
Leo Lam
284aa99a0d
Merge pull request #5169 from ligfx/sidevicegbastate
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SI_DeviceGBA: refactor and make GBASockServer a member rather than parent
2017-08-04 14:40:51 +08:00
Leo Lam
962d5a5973
Merge pull request #5878 from iwubcode/wiimote_size_fix
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Fix array out of bounds error for connected wiimotes
2017-08-04 13:42:18 +08:00
iwubcode
bc3622c2a8
Fix the size of s_last_connect_request_counter to be 5 (wiimotes + balance board)
2017-08-04 00:32:20 -05:00
Leo Lam
f274bbcbe1
Merge pull request #5872 from ligfx/wxnetplayonionconfig
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WX: make Netplay use new-style config
2017-08-04 10:07:05 +08:00
Leo Lam
51af8d4aeb
Merge pull request #5829 from ligfx/qtmsgalerthandler
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Qt: register MsgAlertHandler
2017-08-04 09:53:24 +08:00
Leo Lam
fac085940e
Merge pull request #5877 from JosJuice/log-strings
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DolphinQt2: Make logging strings more like in DolphinWX
2017-08-04 09:50:08 +08:00
N.E.C
c3a57bbad5
Video: Clearly separate Texture and EFB Copy formats
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Improve bookkeeping around formats. Hopefully make code less confusing.
- Rename TlutFormat -> TLUTFormat to follow conventions.
- Use enum classes to prevent using a Texture format where an EFB Copy format
is expected or vice-versa.
- Use common EFBCopyFormat names regardless of depth and YUV configurations.
2017-08-03 18:35:29 -07:00