Markus Wick
740e344847
Merge pull request #2594 from degasus/master
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Options: merge SCoreStartupParameter into SConfig
2015-06-12 22:42:45 +02:00
degasus
c375111076
Options: merge SCoreStartupParameter into SConfig
2015-06-12 19:07:45 +02:00
degasus
b9a9fcd26d
Hotkeys: Fix missing hotkey strings
2015-06-12 13:59:22 +02:00
skidau
5ae1c07cd4
Merge pull request #2570 from Papermanzero/patch-1
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Correction of emulated wiimote initialisation
2015-06-12 12:39:02 +10:00
skidau
a2b3541160
Merge pull request #2559 from AdmiralCurtiss/wind-waker-pal60-fix
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Fix issue with Wind Waker not displaying boot display options.
2015-06-12 11:58:37 +10:00
skidau
eae3b47e0e
Merge pull request #2571 from AdmiralCurtiss/gc-ntsc-language
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Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
2015-06-12 11:58:02 +10:00
Admiral H. Curtiss
33f5aaf956
GameCube Config: Add option to override the NTSC auto language change.
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Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
Admiral H. Curtiss
ffe25da78a
Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
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NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731 .
2015-06-11 18:39:44 +02:00
Markus Wick
be1d1e2798
Merge pull request #2024 from RisingFog/irgui
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Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
Fog
6e7fedd4d0
Add UI Support for up to 8x Internal Resolutions
2015-06-10 20:17:30 -04:00
Markus Wick
684c0c32cb
Merge pull request #2589 from degasus/master
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GameIni: Remove default Projection Hack
2015-06-10 23:06:51 +02:00
degasus
20ec5867ec
GameIni: Remove default Projection Hack
2015-06-10 19:31:10 +02:00
flacs
6bc85995bd
Merge pull request #2586 from Tilka/interpreter_nans
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Interpreter: optimize NaN checks
2015-06-10 15:30:48 +02:00
Tillmann Karras
d329147871
Interpreter: use std::isnan(x) instead of x != x
2015-06-10 14:31:08 +02:00
Tillmann Karras
c7544719e2
Interpreter: optimize NaN checks
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NaNs always propagate, so we can get away with only checking for NaN
inputs in the rare case that the result is NaN (as already done in
Jit64::HandleNaNs()).
2015-06-10 14:23:43 +02:00
Markus Wick
9b8eb55cd4
Merge pull request #2581 from mimimi085181/FreeTexture-code-cleanup
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Code cleanup for FreeTexture after merging PR #2097
2015-06-10 12:49:20 +02:00
Dolphin i18n Bot
baa72060dc
Automatic translation resources update from Transifex
2015-06-10 07:29:30 +00:00
Dolphin i18n Bot
20fc6a68dd
Automatic translation template update
2015-06-10 07:28:33 +00:00
Ryan Houdek
7b0a65e295
Merge pull request #2576 from sigmabeta/android-controls
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Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 16:56:34 -05:00
flacs
d4cf06c922
Merge pull request #2579 from degasus/hotkeys
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Hotkeys: Fix "Select State Slot"
2015-06-09 23:56:23 +02:00
Jules Blok
97e3c5302d
Merge pull request #2578 from Armada651/cmake-stable
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Don't display the branch name in the titlebar for the stable branch.
2015-06-09 22:28:54 +02:00
mimimi085181
4d5fdb74be
Code cleanup for FreeTexture after merging PR #2097
2015-06-09 21:45:09 +02:00
Markus Wick
5fe2924af6
Merge pull request #2577 from rohit-n/reorder
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Silence -Wreorder warning.
2015-06-09 21:39:14 +02:00
Markus Wick
f06ce792db
Merge pull request #2569 from Linktothepast/master
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Gameini updates.
2015-06-09 21:29:09 +02:00
Jules Blok
35aa676fe7
Decide whether Dolphin is stable based on the branch name.
2015-06-09 21:07:33 +02:00
degasus
640b81a19f
Hotkeys: Fix "Select State Slot"
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This was a copy&paste issue from dfc951fbbb
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Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
Tony Wasserka
680e73baa2
Make CMakeLists.txt recognize "stable" as a stable branch.
2015-06-09 20:03:49 +02:00
Tony Wasserka
6833c203a6
Make make_scmrev.h.js recognize "stable" as a stable branch.
2015-06-09 20:03:25 +02:00
Rohit Nirmal
46bad5291b
Silence -Wreorder warning.
2015-06-09 11:35:53 -05:00
sigmabeta
5d5fc88a70
Android: Persist previously-set controller bindings on the Settings menu.
2015-06-09 10:31:15 -04:00
Markus Wick
e47e4c677a
Merge pull request #2097 from mimimi085181/find-textures-by-hash
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Search the texture cache for small textures by address and hash
2015-06-09 10:12:05 +02:00
Ryan Houdek
0047ea8852
Merge pull request #2501 from sigmabeta/android-kill-old-ui
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Android: Remove the old UI, and remove support for pre-5.0 devices.
2015-06-09 03:57:47 -04:00
Matthew Parlane
39155007c7
Merge pull request #2545 from Tilka/accurate_nans
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Jit64: optionally accurate NaNs
2015-06-09 17:53:28 +10:00
Jules Blok
d5788f75a3
Merge pull request #2533 from degasus/syncgpu
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Fifo: Rewrite SyncGPU
2015-06-09 09:43:26 +02:00
comex
b2349d24da
Merge pull request #2575 from RisingFog/iso-case-sensitive
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Fix File Extension Search Being Case Sensitive
2015-06-08 21:11:44 -07:00
Fog
519d2549dd
Fix File Extension Search Being Case Sensitive
2015-06-08 21:39:00 -04:00
Matthew Parlane
42d5b5b48c
Merge pull request #2568 from Sonicadvance1/aarch64_crc32_hash
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[AArch64] Implement CRC32 texture hashing.
2015-06-09 10:39:52 +10:00
comex
9ed7e3bd3e
Merge pull request #2536 from endrift/deploy-mac
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Tools: Use non-CMake tool for fixing up OS X bundles
2015-06-08 17:33:17 -07:00
sigmabeta
b7dcbdbf57
Android: Database improvements - remove non-existent games & folders.
2015-06-08 20:27:12 -04:00
Ryan Houdek
ffe085f5ea
[AArch64] Implement CRC32 texture hashing.
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In a particular hashing heavy scene in Crazy Taxi the Murmur3 hash used 3.11% CPU time.
The new CRC32 hash in the same scene used 1.86%
This was tested on a Nvidia SHIELD Android TV with Cortex-A57s.
This will be a bit slower on the Nexus 9, the Denver CPU core is a bit slower with CRC32 texture hashing than Murmur3 texture hashing.
2015-06-08 19:16:50 -05:00
sigmabeta
d56f27857b
Android: Don't remove input configuration related files from old UI.
2015-06-08 20:07:43 -04:00
Eder Bastos
6f3279d627
Android: Remove old UI references from manifest, and set the new UI Activity's title to "Dolphin Emulator'
2015-06-08 19:43:10 -04:00
Eder Bastos
dbdc8121f0
Android: Require Android 5.0.
2015-06-08 19:43:10 -04:00
Eder Bastos
f197b5e7d5
Android: Remove the old UI.
2015-06-08 19:43:07 -04:00
Ryan Houdek
a91c152b86
Merge pull request #2572 from sigmabeta/android-show-version
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Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 19:37:33 -04:00
Ryan Houdek
2282be3265
Merge pull request #2573 from sigmabeta/android-show-filenames
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Android: Show filenames for games with an empty title.
2015-06-08 19:35:17 -04:00
sigmabeta
1f07473f1f
Android: Show filenames for games with an empty title.
2015-06-08 19:23:04 -04:00
Jules Blok
58f9b05e7e
Merge pull request #2471 from degasus/lighting_attn
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Lighting Attenuation
2015-06-09 00:16:02 +02:00
sigmabeta
f80f4bb542
Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 18:07:26 -04:00
NanoByte011
59f273696a
VideoSW: refactor shared lighting attenuation function
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- Refactored Light Attenuation into inline function in Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
- Change the API of this shared function to use points for output variables (degasus)
2015-06-08 23:20:27 +02:00