Michael Maltese
af63235dc4
Remove libao sound backend
...
A single person uses it[0], and it sometimes messes up the Linux
buildbots ("ninja: error: 'ao', needed by 'Binaries/dolphin-emu', missing
and no known rule to make it").
[0]: https://analytics.dolphin-emu.org/stats/popular-audio-backends.txt
2017-03-31 14:59:57 -07:00
JosJuice
01073946b4
Fix default audio backend on Android being "No audio output"
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People who already have encountered the problem will need to
manually change the audio backend (or delete the config INI).
2017-02-08 21:29:27 +01:00
Florent Castelli
9ebfaa9324
AudioCommon: Move logic for default sound backend there from ConfigManager
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This way, we don't have to leak the HAVE_ALSA define there.
2017-02-05 02:55:04 +01:00
Florent Castelli
31dfaafe0b
AudioCommon: Remove checks against NullSound::isValid()
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The NullAudio backend is guaranteed to be compiled in, so no reason
to check it.
In addition to that, if it wasn't valid, it wouldn't work as a fallback
in InitSoundStream as there are uses to g_sound_stream later.
2017-02-05 02:55:04 +01:00
Lioncash
87f2a74c08
AudioCommon: Remove unnecessary headers
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Now AudioCommon code won't need to be recompiled if the TAS movie header
is ever modified.
2016-12-11 06:11:37 -05:00
Michael Maltese
45903b7b4d
AudioCommon: SupportsDPL2Decoder, SupportsLatencyControl, SupportsVolumeChanges
2016-10-09 19:18:16 -07:00
Lioncash
128d762aea
AudioCommon: const correctness
2016-07-31 19:14:20 -04:00
Lioncash
ecc1710676
AudioCommon: Make the SoundStream global a unique_ptr
2016-07-31 15:45:28 -04:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Rohit Nirmal
3b75f45cf6
Fix building with PCH disabled.
2015-09-28 11:51:08 -05:00
Lioncash
cc036ca86c
Common: Remove other Common prefixed headers from Common.h
2015-09-26 18:51:58 -04:00
Markus Wick
e297e3e666
Merge pull request #2825 from lioncash/log
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AudioCommon: Log to AUDIO, not DSPHLE
2015-08-10 10:25:51 +02:00
Moncef Mechri
8b767a1189
Use dummy audio backend if the selected backend fails to start
...
If the selected audio backend fails to Start() (which could happen for
example if there is no audio device), we currently still use the backend
anyway. This can lead to crashes on some platforms (such as Windows) and
is outright wrong anyway.
This commit fallbacks to the Null audio backend if the selected backend
couldn't be started.
This fixes bug #6001
2015-08-10 03:46:45 +02:00
Lioncash
3f78d74fc1
AudioCommon: Log to AUDIO, not DSPHLE
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This code is not related to DSPHLE.
2015-08-09 21:36:03 -04:00
degasus
9a96e3c416
AudioCommon: Remove lock on Pause state
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We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
2015-05-28 19:58:18 +02:00
Tillmann Karras
30ebb2459e
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
Lioncash
35ee8a1362
SoundStream: Internally construct the mixer
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Instead of creating the mixer externally and then passing it in, it can just be made within the class.
2015-05-24 05:49:41 -04:00
FL.dolphinemu
78f8bf7423
Issue 7968: Added keybinds for increasing, decreasing, and muting audio.
2014-12-28 22:03:21 +01:00
Fog
f2ed533841
Start/Stop Audio Dump During Emulation
2014-10-15 20:50:38 -04:00
Fog
fc4125cdd1
Proper Audio/Video Dumping
2014-10-09 00:06:04 -04:00
Lioncash
7f7fb5e70c
AudioCommon: Prefix soundStream global with g_
2014-09-30 03:06:16 -04:00
Lioncash
377a1c8f20
AudioCommon: Get rid of now unused handle param for InitSoundStream()
2014-08-30 23:36:00 -04:00
Shawn Hoffman
af2405eefd
Remove dsound audio backend.
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There isn't any reason to use dsound over xaudio.
2014-08-23 11:19:19 -07:00
Rachel Bryk
acaac51077
Remove audio frame limit.
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It serves no purpose and causes bugs and confusion for users.
2014-07-25 12:17:10 -04:00
magumagu
d43ecd0bd1
Rewrite handling of DTK (streaming) audio.
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The primary motivation here is to make sure we submit samples from the
CPU thread. This makes sure the timing of related interrupts accurate,
and generally keeps the different kinds of audio synchronized. This will also
allow improvements to audio dumping functionality.
The new code is also more concise because it gets rid of some duplicated
audio mixing code.
2014-06-14 15:55:20 -07:00
Pierre Bourdon
76fafb1c7b
Merge pull request #220 from magumagu/audio-handling-cleanup-v2
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Audio handling cleanup v2
2014-03-30 13:24:52 +02:00
magumagu
3afa17f752
Move audio handling out of DSP emulation.
...
This is good for a couple of reasons: one, it gets rid of duplicated code,
and two, DSP emulation shouldn't need to interact with audio in the first
place.
2014-03-29 11:19:32 -07:00
magumagu
78499e5b7c
Delete AudioCommon::UseJIT().
2014-03-29 11:19:31 -07:00
magumagu
102ea55f20
Move mixer construction to AudioCommon.cpp.
2014-03-29 11:19:30 -07:00
Pierre Bourdon
664c8d30a0
Remove all trailing whitespaces from our codebase.
2014-03-29 11:05:44 +01:00
Lioncash
a82675b7d5
Kill off some usages of c_str.
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Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Tillmann Karras
6914eca167
Fix various warnings reported by clang
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- mostly remove unused variables
- rename some generic JIT identifiers
2014-02-28 12:28:19 +01:00
Pierre Bourdon
fca12c4c4e
Fix more header sorting issues in AudioCommon/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Lioncash
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
Jasper St. Pierre
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00