Center DX9 window
Bring Wiimote reconnect confirm dialog to topmost, now only works with OpenGL.
(It seems DX9 in full screen doesn't like other windows overlapped upon it.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4895 8ced0084-cf51-0410-be5f-012b33b47a6e
Advantages:
* Less confusion for users
* No need to build twice to make sure you didn't break something
* Easier to switch between the cores for testing
Disadvantages:
* None, as far as I can tell :) Maybe some extra code complexity, but not much.
Also break some include chains that caused <windows.h> to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
* Fixed log window docking
* Fixed multi-selection in the game list
* Fixed last filename selection. Dolphin remembers the last game/elf/file that you loaded and will load that if you press the Play button without a default ISO selected and without selecting anything from the game list.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4887 8ced0084-cf51-0410-be5f-012b33b47a6e
Note that running in debug mode (Dolphin.exe -d) still maximizes the window and stores that size aswell.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4879 8ced0084-cf51-0410-be5f-012b33b47a6e
SD_IV should not be global, thanks to interdpth as I was only testing with one save before
remove duplicated code from BannerLoaderWii.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4863 8ced0084-cf51-0410-be5f-012b33b47a6e
use at your own risk as it has been tested only to the point that a real wii recognizes the save on an sd card
Please post test results here or on issue 1945
removed the automated backup when importing from a save.bin
fixed display of pokemon titles in memcardmanager
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4829 8ced0084-cf51-0410-be5f-012b33b47a6e
Change some PanicYesNo to AskYesNo so that they will always show (WiiSaveCrypted.cpp)
Adds more country filtering options to Gamelist (france, italy, korea, taiwan, and unknown country)
Misc. fixes for potential crashes that can only occur with a corrupted dump == check filesize of a dump before spending time looking for the cause of a crash :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4802 8ced0084-cf51-0410-be5f-012b33b47a6e
Removed the panic alert about HCI_CMD_INQUIRY because it doesn't crash Dolphin or anything like that...
It's called from MiiChannel, when you try to upload your Miis to a WiiMote.
And it works just fine! (except for the warning "Can't find Wiimote by bd: xx:xx:xx:xx:xx:xx", which is really odd)...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4800 8ced0084-cf51-0410-be5f-012b33b47a6e
2. Fixed a bug (for Win 32bit) that reports "No possible memory base pointer found!" even when there IS valid memory base found.
3. Made Metroid Prime 2 (maybe also other games) boot
PS: There is definitely some initialization problem with Dolphin (not found exact location yet), which prevents Metroid Prime 2 from first time booting (If you boot some other GC game first, stop it, then MP2 can boot without problem).
So I added an instant BP hack that can make MP2 boot even at first time.
And I've tested all my games to guarantee it won't break any game that already boots before this hack.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4795 8ced0084-cf51-0410-be5f-012b33b47a6e
so far only tested with NSMB save (which works)
!!backup any existing save before importing save for the same game!!
also adds VS files and folders to the ignore list
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4784 8ced0084-cf51-0410-be5f-012b33b47a6e
Fixed Issue 1917
(Since wxWidgets is not allowed in core, so I moved the popup window to CFrame)
*Maybe* this could also fix Issue 1919?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4780 8ced0084-cf51-0410-be5f-012b33b47a6e
Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJoy and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D)
Clear the status bar Framerate/Core message when the game is stopped.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4769 8ced0084-cf51-0410-be5f-012b33b47a6e
- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ...
* Some more key bindings
* Removes duplicate ifdef _Win32 from VKToString
* Made VKToString a little faster (smarter) (but don't expect any speedups though...)
* Corrects Pal60 name in Config (it was Pal6)
I'm still trying to figure out why the Toggle Fullscreen Button doesn't work...
Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
2. Connect/Disconnect Wiimote on the fly, no need to pause game
PS: Toggling full screen by ESC in DX9 doesn't work yet, it will close Dolphin instead at the time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4754 8ced0084-cf51-0410-be5f-012b33b47a6e
And I'm afraid there are even more wxString::FromAscii() :(, hopefully they don't need to be displayed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4748 8ced0084-cf51-0410-be5f-012b33b47a6e