JosJuice
2d3dd5ede7
Revert "Convert to/from old EFB scale numbering"
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This reverts commit 1fc910b3ea
,
replacing the old INI setting EFBScale with a new INI setting
called InternalResolution, which has a simpler mapping:
| EFBScale | InternalResolution
----------------- | -------------------- | --------------------
Auto (fractional) | 0 |
Auto (integral) | 1 | 0
1x | 2 | 1
1.5x | 3 |
2x | 4 | 2
2.5x | 5 |
3x | 6 | 3
4x | 7 | 4
5x | 8 | 5
6x | 9 | 6
All the fractional IRs were removed in f090a943
.
2017-11-02 21:39:05 +01:00
Tony Drake
43390f62c4
Add INI file for Midnight Bowling (WiiWare)
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Without virtual xfb, the game will show distorted graphics once leaving
the title screen. This adds an INI file to make the game playable.
The wiki page for this game also notes the need for virtual xfb.
2017-10-21 16:43:38 -04:00
gamemasterplc
f7b9c9d06c
Add Kirby Return to Dreamland metafortress patch
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Only added for US and JP version. Based off gameconfig patch included in USB loaders. gameconfig patch exists for PAL version but not dolphin patch.
2017-09-01 21:21:21 +02:00
Léo Lam
7ecd22200f
GameINI: Add INIs for Brawl VC games
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Brawl ships with VC games that have their own ID and are different from
the VC releases.
2017-08-23 12:07:59 +02:00
Leo Lam
c91211b6ce
Merge pull request #5867 from leoetlino/widescreen
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GameINI: Replace Wii.Widescreen with AspectRatio
2017-08-11 18:23:54 +08:00
JosJuice
1fc910b3ea
Convert to/from old EFB scale numbering
2017-08-08 12:09:50 +02:00
JosJuice
f090a94319
Remove non-integer IRs
2017-08-08 12:09:50 +02:00
Léo Lam
e58ba76f07
Don't force the aspect ratio in GameINIs
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Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
2017-08-05 14:27:16 +08:00
Léo Lam
8ee5253c5b
GameINI: Replace Wii.Widescreen with AspectRatio
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Wii.Widescreen is a setting that cannot be changed on the fly after
emulation has started, so anything booted after the initial title
will have an unexpected aspect ratio.
We can just set Video_Settings.AspectRatio instead, which *can* be live
changed, since it doesn't involve messing with the SYSCONF at any time.
This is also much closer to the behaviour of the Wii U, which
configures the DMCU to force 4:3 transparently, instead of doing it the
intrusive way (touching the SYSCONF).
2017-08-05 14:27:05 +08:00
John Pansera
55b0ce593f
GameINI: Add Startup Menu
2017-08-04 14:53:52 +08:00
Leo Lam
a53f9f2df5
Merge pull request #5781 from gamemasterplc/master
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Improved Super Mario Sunshine INIs
2017-08-02 00:04:07 +08:00
Léo Lam
5588d7d607
GameINI: Force safe texture cache for the Wii Shop
2017-08-01 13:41:07 +08:00
Léo Lam
0191c4c903
GameINI: Force safe texture cache for the System Menu
2017-08-01 13:41:07 +08:00
JosJuice
a9aabc398a
Update game INIs
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https://bugs.dolphin-emu.org/issues/10171
https://bugs.dolphin-emu.org/issues/10207
https://bugs.dolphin-emu.org/issues/10336
https://bugs.dolphin-emu.org/issues/10355
https://bugs.dolphin-emu.org/issues/10370
https://github.com/dolphin-emu/dolphin/pull/5726#discussion_r126879253
2017-07-24 09:09:16 +02:00
gamemasterplc
f3c1190ba1
Improved Super Mario Sunshine INIs
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Fixed PAL codes. Replace heatwave code with proper widescreen code. Also improved some other codes.
2017-07-12 15:11:31 -05:00
mimimi085181
5a9daac7a6
Remove efb2ram from Spyro: A Hero's Tail(G5S.ini)
2017-07-10 01:49:27 +02:00
Leo Lam
6a0d064f6e
Merge pull request #5672 from KAMiKAZOW/patch-2
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GZLE01 & GZLP01 – Add Cheatcode to Remove Distance Blur
2017-06-28 11:05:44 +02:00
Tillmann Karras
91bfe8c7b6
GameSettings: enforce real XFB for Pool Edge
2017-06-28 01:12:13 +01:00
⛅
bfc0f2e516
GZLE01 & GZLP01 – Add Cheatcode to Remove Distance Blur
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Merge remote-tracking branch 'origin/patch-2' into patch-2
Update GZLE01.ini
2017-06-24 16:40:24 +02:00
Tillmann Karras
b784e36e27
GameSettings: update Yummy Yummy Cooking Jam
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The game is playable now, it just needs safe texture hashing.
2017-06-18 15:36:43 +01:00
Michael Maltese
b25babfbf3
GameSettings: Star Wars: The Clone Wars no longer requires DSP-LLE
2017-05-19 19:04:06 -07:00
spycrab
c8ce20e539
Fix "All Mini Games Unlocked" AR Code
2017-04-17 12:52:59 +02:00
MerryMage
cd2d0897d6
GameIni: DSP LLE no longer required for Star Wars: Rogue Squadron
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Affects:
* Star Wars: Rogue Leader
* Star Wars: Rebel Strike
2017-04-08 16:04:09 +01:00
JMC47
d320a2a067
Force Wallace and Gromit to use smaller memcard.
2017-02-21 16:09:49 -05:00
JosJuice
de7d0188a7
Remove FastDiscSpeed from games fixed by the previous commit
2017-02-08 14:50:19 +01:00
JosJuice
6a68915fb8
Remove Guitar Hero 5 hack that apparently disabled USB functionality
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Also remove all instances of "Sample Game Name" from game INIs.
2017-02-06 22:16:39 +01:00
Léo Lam
fa3d1e117f
GameINI: Enable XFB for Karaoke Revolution Glee 1-3
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This prevents the games from flickering.
2017-02-04 23:12:49 +01:00
booto
2fbdf2a3ce
Hack to stop dcbz/dcbi over low MEM1 trashing memory.
2017-01-28 18:04:44 -05:00
degasus
cbe9c3e040
GameSettings: Don't ship speedhack which are enabled by default.
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This may slow down a few games, but we don't want to support this kind of mess.
2017-01-27 00:07:19 +01:00
CharlesCorrin
25ae6d8d24
GameSettings: Note for Star Fox Adventures
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Adds a note to Star Fox Adventures to let people know how to accurately emulate the game's glow effects.
2017-01-22 19:30:05 -05:00
Matthew Parlane
8b6bf84a7e
Merge pull request #4508 from Ecksters/patch-2
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GameINI: NAC/NAR - Legend of Zelda: Ocarina of Time and Majora's Mask VC - Set EFBToTextureEnable to False
2017-01-13 13:18:08 +13:00
JosJuice
3e4f682b76
Game INI updates
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- F.ini: PR #4189 removes the need for 1x IR according to JMC
- GWO.ini: Just force integral resolution, not auto resolution
- GALP01.ini: I have no idea why EFBScale would be forced here
- GINX69.ini: I think JMC said it's fixed, but I can't find his post...
- SNS.ini: https://bugs.dolphin-emu.org/issues/9891
- P INIs: https://bugs.dolphin-emu.org/issues/9938
2016-12-25 09:36:49 +01:00
Daniel Eck
6ca5533d7c
GameINI: NAR Legend of Zelda: Majora's Mask VC
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Set EFBtoTextures=False, fixes issue #9942 from Ocarina of Time, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-10 09:01:03 -07:00
Daniel Eck
015a2aff4f
GameINI: NAC Legend of Zelda: Ocarina of Time VC
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Set EFBtoTextures=False, fixes issue #9942 , makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-09 12:37:56 -07:00
Alex Kerr
a7ef1de25b
Create G2RE52.ini
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Adds codes for G2RE52 (Shrek SuperSlam). Sourced from https://github.com/ShrekBoards/patches/blob/master/gamecube/G2RE52.ini .
2016-11-30 19:29:57 +00:00
mbc07
a8478b3ec4
GameINI update for newer Just Dance games
2016-10-29 23:52:03 -03:00
shuffle2
0789499bf0
Merge pull request #4181 from ntt4/patch-1
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[GameINI] Set MSAA and MaxAnisotropy to 0 for Sonic Heroes
2016-10-02 21:56:21 -07:00
shuffle2
81be83bc85
Merge pull request #4159 from Enverex/patch-1
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SSX Tricky requires real XFB to display videos
2016-10-02 21:00:53 -07:00
Vladislav
c16b3f4637
Serious Sam: Next Encounter gameini
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Game works perfectly on Dolphin 5.0. It does not need 'EFB to RAM' anymore.
2016-09-08 20:07:22 +07:00
JMC47
4b62d19818
Star Wars: The Clone Wars INI
2016-09-05 23:42:10 -04:00
ntt4
7cdedda70f
Set MSAA and MaxAnisotropy to 0
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Makes the game more playable than the current config file as of 5th Sep 2016.
Set MSAA and MaxAnisotropy to 0 to remove odd black shadows, see here https://wiki.dolphin-emu.org/index.php?title=Sonic_Heroes#Graphical_Glitches_with_IR.3E1
2016-09-05 00:32:02 +01:00
JosJuice
081cad709a
Merge pull request #4046 from CharlesCorrin/master
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GameSettings - Fix flickering cutscenes in Castlevania - The Adventure ReBirth
2016-08-30 18:27:52 +02:00
Benjamin Hodgetts
c0ad35db81
SSX Tricky requires real XFB to display videos
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This will avoid just getting a black screen when starting up. Dual-core lockup when enabling XFB no-longer seems to happen so this should be safe.
2016-08-30 14:16:34 +01:00
Jules Blok
6c82469662
GameSettings: Remove forced slow depth from fixed titles.
2016-08-24 17:39:47 +02:00
E2xD
95cc01c53f
Clean up NetPlay community settings
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All the inline comments from the netplay code were removed because they
apparently took up space in game memory (They were maxing out gecko
codes).
"Increase input timing accuracy" was made into its own code entry.
"Netplay Safe Kill Music" code has been updated to prevent desyncs.
2016-07-29 08:18:59 -06:00
Pierre Bourdon
11fea215f1
Merge pull request #4049 from JosJuice/gwl
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Fix GWL.ini mistake made in 2e02c10
2016-07-22 19:30:14 +02:00
JosJuice
8d899ab01e
Fix GWL.ini mistake made in 2e02c10
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The patches are different, so they can't be in the region-neutral INI.
2016-07-22 10:26:31 +02:00
CharlesCorrin
3a4c9d1c0f
Update WD9.ini
2016-07-21 19:47:13 -04:00
CharlesCorrin
875cbb6e8b
Update WD9.ini
2016-07-21 16:42:07 -04:00
Anthony Serna
abd70f402b
[GameINI] Properly force LLE recompiler on RS2 and 3
2016-06-22 23:30:09 -05:00