Stenzek
010514bd39
Vulkan: Use correct source format to determine palette size
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Fixes blur in fortune street fifologs.
2016-10-06 21:55:27 +10:00
Stenzek
b39ac950eb
Vulkan: Don't save borders to screenshots/frame dumps
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This matches the behavior on GL, making for easier comparisons.
2016-10-05 22:28:51 +10:00
Stenzek
400ba3c7e5
Vulkan: Stop dumping frames on shutdown if left enabled
2016-10-05 22:28:51 +10:00
Stenzek
c422fb7e82
Vulkan: Set alpha channel of swap chain buffers to 1.0.
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Copying the alpha channel from the game causes issues with frame dumping,
since we're using a buffer directly from the GPU as a source for AVIDump.
2016-10-05 22:02:04 +10:00
Stenzek
abb5a64919
Merge pull request #4295 from stenzek/vulkan-dbz-bloom
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Vulkan: Fix bug with palette converted EFB copies
2016-10-05 20:24:36 +10:00
Markus Wick
ef1bfc26b2
Merge pull request #4291 from degasus/shader_gen
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PixelShaderGen: Fix UID issues.
2016-10-05 12:20:58 +02:00
Stenzek
db09c05eec
Vulkan: Fix bug with palette converted EFB copies
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This happened when the source texture was an EFB copy, therefore it had
not been populated prior to the draw command buffer being executed, and
the conversion was occurring in the init command list.
2016-10-04 22:30:37 +10:00
shuffle2
ea33405feb
Merge pull request #4270 from stenzek/vulkan-defer-fix
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Vulkan: Miscellaneous minor fixes
2016-10-04 01:47:59 -07:00
degasus
829fc8f0ad
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
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It is already stored within the UID.
2016-10-04 10:13:46 +02:00
Shawn Hoffman
86112c7258
VideoCommon: Minor changes
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Make Renderer::GetMaxTextureSize return u32 instead of int.
2016-10-03 06:51:46 -07:00
Stenzek
28e5fa8d26
Vulkan: Handle both destination alpha and logic ops being enabled
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Same way as GL with the dual-pass fallback. Not highly accurate, but does
fix the Kirby shadow bug.
2016-10-03 19:11:50 +10:00
Stenzek
f595fe080f
Vulkan: Fix bug with fractional LOD bias and min/max LOD
2016-10-03 19:11:48 +10:00
Stenzek
5e29508b8f
Vulkan: Fix vsync behavior when throttler is temp disabled
2016-10-03 19:11:48 +10:00
Stenzek
b193282830
Vulkan: Correct logic for handling target and window size changes
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Should fix a possible reference to deleted framebuffers, as well as fixing
the issues with the render area being correct if the game's source area
changes, or auto-scaling is enabled.
2016-10-03 19:11:47 +10:00
Stenzek
7d14b9b48b
Vulkan: Add missing call to TextureCache::OnConfigChanged
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This was preventing certain settings from being updated when changed at
runtime.
2016-10-03 19:11:47 +10:00
Stenzek
4a8766cec4
Vulkan: Fix resource leaks present at shutdown and mode changes
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Infrequent, but still happened.
2016-10-03 19:11:47 +10:00
Stenzek
1286c309e3
Vulkan: Fix compilation on 32-bit targets
2016-10-03 19:11:47 +10:00
Lioncash
9395b8efa9
Vulkan: Amend header includes
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Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
2016-09-30 23:26:03 -04:00
Stenzek
5f66cf5ed7
Vulkan: Only submit init/upload command buffer when it has commands
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This way we're not submitting empty buffers when it's unnecessary.
2016-10-01 02:40:03 +10:00
Stenzek
f6cdc38c8b
Vulkan: Use render-pass based clears where possible
2016-10-01 02:40:02 +10:00
Stenzek
c290398320
Vulkan: Ensure fast path is used for non-RGBA formats when clearing
2016-10-01 02:40:02 +10:00
Stenzek
f4944f006d
Vulkan: Support frame dumping/screenshots
2016-10-01 02:40:02 +10:00
Stenzek
77a128ab87
Implement experimental Vulkan backend
2016-10-01 02:40:01 +10:00