Commit Graph

563 Commits

Author SHA1 Message Date
sigmabeta 0fcf0e1d21 Android: Show transition animation while game loads. 2015-06-26 08:32:51 -04:00
sigmabeta 0679e43efe Android: Show screenshot on EmulationActivity before game starts. 2015-06-25 21:43:00 -04:00
sigmabeta e970f757d0 Android: Don't crash trying to hide toolbar in game. 2015-06-24 22:53:33 -04:00
sigmabeta 8ca620db7f Android: Invalidate Picasso screenshot cache every time a screenshot is displayed. 2015-06-23 22:36:27 -04:00
sigmabeta a028805626 Android: Save screenshot at end of an emulation session. 2015-06-23 22:22:01 -04:00
sigmabeta 6b24b604e5 Android: MainActivity now contains a tab switcher separating games by platform. 2015-06-23 21:54:09 -04:00
sigmabeta 8b5b83c29a Android Refactor: GameGridActivity is now MainActivity, and uses a Toolbar that reacts to the game grid scrolling. 2015-06-23 21:54:09 -04:00
sigmabeta fa2d06e7a4 Android: Switch all activities to AppCompat-based Material themes, and use Support Library version of Floating Action Button. 2015-06-23 21:54:02 -04:00
Ryan Houdek bb89a81053 Merge pull request #2635 from sigmabeta/android-seriously-now
Android: Remove Low and Medium DPI versions of all images.
2015-06-23 20:47:16 -05:00
Ryan Houdek 52aa9c05bd Merge pull request #2633 from sigmabeta/android-emulation-menu
Android: Add Quicksave/Load functionality, and cleanup in-game menu.
2015-06-23 20:47:10 -05:00
sigmabeta ac1f309b2c Android: Remove Low and Medium DPI versions of all images. 2015-06-20 18:18:06 -04:00
sigmabeta 92c954c463 Android: Add Quicksave/Load functionality, and cleanup in-game menu. 2015-06-20 12:34:03 -04:00
sigmabeta 2bdf6537c8 Android: Have non-games use their filename as a Game ID. 2015-06-19 09:15:31 -04:00
sigmabeta 0c993ad4a9 Android: Fix a bug making Input Overlay config screen only work in release OR debug builds, but not in both. 2015-06-16 15:42:11 -04:00
sigmabeta 82dea170cf Android: Don't delete the Input Overlay configuration screen. 2015-06-16 10:12:51 -04:00
Ryan Houdek 094c6bf5bc Merge pull request #2601 from Sonicadvance1/android_fix_user_directory
[Android] Make sure we are setting the default user directory.
2015-06-14 17:03:55 -05:00
Matthew Parlane 252c719515 Merge pull request #2600 from Sonicadvance1/Android_remove_dialog
[Android] Remove dialog telling individuals that their drivers are terrible.
2015-06-14 15:17:03 +10:00
Ryan Houdek 7c4e6c7eb9 [Android] Make sure we are setting the default user directory.
This fixes an issue where the settings aren't being saved correctly because the user directory is never set before a run of the game.
2015-06-13 08:37:56 -05:00
Ryan Houdek 467f351f79 [Android] Remove dialog telling individuals that their drivers are terrible.
There aren't any AArch64 devices with v14 Qualcomm drivers. So it is dead code.
2015-06-13 08:18:42 -05:00
Jeffrey Pfau 7e36166374 Android: Allow git and cmake locations to be overridden 2015-06-13 03:54:37 -07:00
Jeffrey Pfau fff657a7da Android: Allow NDK location to be overridden 2015-06-12 19:59:25 -07:00
sigmabeta 5d5fc88a70 Android: Persist previously-set controller bindings on the Settings menu. 2015-06-09 10:31:15 -04:00
sigmabeta b7dcbdbf57 Android: Database improvements - remove non-existent games & folders. 2015-06-08 20:27:12 -04:00
sigmabeta d56f27857b Android: Don't remove input configuration related files from old UI. 2015-06-08 20:07:43 -04:00
Eder Bastos 6f3279d627 Android: Remove old UI references from manifest, and set the new UI Activity's title to "Dolphin Emulator' 2015-06-08 19:43:10 -04:00
Eder Bastos dbdc8121f0 Android: Require Android 5.0. 2015-06-08 19:43:10 -04:00
Eder Bastos f197b5e7d5 Android: Remove the old UI. 2015-06-08 19:43:07 -04:00
Ryan Houdek a91c152b86 Merge pull request #2572 from sigmabeta/android-show-version
Android: Show the version name as a subtitle in the GameGridActivity.
2015-06-08 19:37:33 -04:00
sigmabeta 1f07473f1f Android: Show filenames for games with an empty title. 2015-06-08 19:23:04 -04:00
sigmabeta f80f4bb542 Android: Show the version name as a subtitle in the GameGridActivity. 2015-06-08 18:07:26 -04:00
Ryan Houdek 21b1d143bc Merge pull request #2566 from sigmabeta/android-tv-back
Android TV: Show the in-game menu when back button is pushed.
2015-06-08 04:02:22 -04:00
Ryan Houdek 59e2225f7d Remove ARMv7 support. 2015-06-07 22:44:13 -05:00
Ryan Houdek 51b440fbcf Merge pull request #2449 from sigmabeta/android-decouple-surfaceview
\Android: Decouple SurfaceView initialization and emulation start.
2015-06-07 23:18:56 -04:00
Ryan Houdek 9521bc1fc6 Merge pull request #2558 from sigmabeta/android-panic-alerts
Android: Display Panic Alerts on-screen as a Toast message.
2015-06-07 23:14:34 -04:00
sigmabeta a97e9addf0 Android: Show the in-game menu when back button is pushed. 2015-06-07 23:11:34 -04:00
sigmabeta 8c843d98b6 Android: Add refresh library function. 2015-06-07 21:15:28 -04:00
sigmabeta 36d051d3f9 Android: Run AssetCopyService only once. 2015-06-07 20:42:30 -04:00
sigmabeta 3038368128 Android: Display Panic Alerts on-screen as an Android Toast message. 2015-06-07 20:13:52 -04:00
sigmabeta e04778f9eb Android: Allow compilation using Android NDK r10e. 2015-06-07 13:36:59 -04:00
sigmabeta 51cad1025c Android TV: File Dolphin under "Games" on the TV Launcher 2015-06-05 16:26:49 -04:00
Eder Bastos 920a85b846 Android TV: Add TV banner + some metadata. 2015-06-03 19:42:15 -04:00
Eder Bastos b14bea8544 Android TV: Allow the app to be launched from an Android TV launcher. 2015-06-03 16:48:38 -04:00
Eder Bastos ed39876cb0 Android TV: Make file selector screen usable with d-pads 2015-06-01 16:42:54 -04:00
Ryan Houdek d789d8d75f [Android] Add support for panic alerts to the JNI. 2015-05-25 22:13:00 -05:00
Ryan Houdek 0c5f5c4519 Merge pull request #2394 from Sonicadvance1/android_block_profiling_api
[Android] Block profiling JNI interface
2015-05-25 23:06:37 -04:00
Tillmann Karras cefcb0ace9 Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
Eder Bastos 4faff3cf62 Android: Decouple SurfaceView initialization and emulation start. 2015-05-24 19:40:11 -04:00
Eder Bastos fe8d9e5a38 Android: Upgrade to newest Build-Tools version. 2015-05-22 17:14:28 -04:00
Eder Bastos 140826edd5 Android: Have build.gradle figure out what ABI and Toolchain to use. 2015-05-22 17:13:25 -04:00
Eder Bastos 286af8be50 Android: Implement new EmulationActivity. 2015-05-21 20:14:03 -04:00
Eder Bastos 3e5e352fee Android: Implement an SQLite database-based game library. 2015-05-20 19:55:55 -04:00
Eder Bastos 4f6a5e0293 Android: Make floating action buttons use the correct accent color programmatically. 2015-05-20 19:46:48 -04:00
Eder Bastos 91c1c0b1b3 Android: Add SQLiteDatabase interface class. 2015-05-20 19:46:28 -04:00
Eder Bastos 5b0c047e0b Android: Remove inheritance from Game model, and improve the relevance of its content 2015-05-20 19:46:19 -04:00
Eder Bastos 4c786cb70c Android: Implement reading country value from game files. 2015-05-20 19:44:31 -04:00
Lioncash 12493c332c Merge pull request #2420 from sigmabeta/android-native-gradle-build
Android: Allow building of native code inside Android Studio / Gradle
2015-05-20 19:31:30 -04:00
Eder Bastos 4cded65320 Android: No longer require specification of NDK or Git paths in build.gradle. 2015-05-19 09:05:35 -04:00
Eder Bastos 9c19d91e18 Android: Allow building of native libraries inside Android Studio / Gradle 2015-05-18 21:20:43 -04:00
Eder Bastos ba591ea1ee Android: Add Settings Activity to new UI. 2015-05-15 10:45:00 -04:00
Eder Bastos bb7f8c6753 Move AssetCopyService to the services package. 2015-05-14 20:44:52 -04:00
Eder Bastos 4710c3e0eb Android: Build separate APKs for each native platform. 2015-05-13 22:45:12 -04:00
Eder Bastos c75378bb45 Android: Put GCPadNew.ini back into the repository. 2015-05-12 19:12:21 -04:00
Eder Bastos 0fa0e55e2c Android: Fix a possible crash in the file browser if attempting to show a file with no extension. 2015-05-12 09:18:29 -04:00
Eder Bastos 06b7b20e5f Android: Scale number of columns in game grid according to screen width. 2015-05-11 17:06:54 -04:00
Eder Bastos f3aec526b1 Add an IntelliJ settings file describing the Dolphin project code style. 2015-05-11 11:16:56 -04:00
Ryan Houdek a36dc19d9b Add JNI interface for enabling writing block profile results. 2015-05-10 20:03:34 -05:00
Eder Bastos abaf41baa7 Add a subtitle to AddDirectoryActivity containing the currently displayed folder's path. 2015-05-10 17:28:45 -04:00
Eder Bastos ca4bec3539 Don't show "Error" when a blank string is returned from a native method. 2015-05-10 10:46:46 -04:00
Eder Bastos 3f1465196c Add touch feedback to GameGridActivity and AddDirectoryActivity. 2015-05-10 10:30:09 -04:00
Eder Bastos 24c6be9d0f Add File Browser screen to new UI. 2015-05-09 12:36:17 -04:00
Eder Bastos 700225f8c8 Add floating action button to GameGridActivity. 2015-05-08 19:57:44 -04:00
Eder Bastos a4395ecd75 Have Picasso load images into memory at the size they will be displayed. 2015-05-08 19:56:25 -04:00
Eder Bastos b47835fc07 Implement first few screens of Android 5.0-based UI. 2015-05-07 22:27:42 -04:00
Eder Bastos 2fe4b9ce68 Remove the "nativeLibsToJar" gradle task. 2015-05-05 22:34:56 -04:00
Eder Bastos c80225ea4d Convert the Android source code to the directory structure of a Gradle-based Android Studio project. 2015-05-02 21:49:17 -04:00
Ryan Houdek c2b2e03f73 [Android] Support arguments from Activity Monitor.
Activity Monitor can start activities by using adb to invoke it.
This will allow us to set the user directory and autostart file from adb.

adb shell am start -n org.dolphinemu.dolphinemu/.gamelist.GameListActivity -e AutoStartFile /sdcard/AC.gcz -e UserDir /sdcard/dolphin-emu2/

This allows more automated testing to be done with Dolphin on Android.
2015-03-08 08:43:25 -05:00
Ryan Houdek db06f058e4 Move user directory detection location to UICommon.
The UI should decide on where it wants the user directory, not our core system.
This is in anticipation of some upcoming work on Android which will need proper user directory setting.
2015-02-25 03:31:59 -06:00
Ryan Houdek 29fc52cfa1 [Android] Stop eating button events we don't handle.
We were eating /all/ button events except the back button. This would cause issues where Android wouldn't receive button press events for things like
volume rockers. So you couldn't change the audio ingame, even if that button isn't bound to an input.

Now we return to Android if we've handled that button press, so it works fine.
2015-02-24 05:38:16 -06:00
Ryan Houdek a39eee28e9 Fix a typo in the Android cmake toolchain script.
This was a fairly recent update that went unnoticed because it uses a cached variable.
When I previously updated Android cmake I didn't noticed this.
Basically the issue was that Android cmake was no longer setting ${LIBRARY_OUTPUT_PATH_ROOT}
and instead only setting it to ${CMAKE_SOURCE_DIR} if it was passed a variable.

Same PR is open on the android cmake repo here https://github.com/taka-no-me/android-cmake/pull/37
2015-02-24 02:58:55 -06:00
Ryan Houdek 09e8adb199 [Android] Fix ignore format changes option.
This option was inversed, so it was always set to the opposite of what was wanted.
2015-02-18 16:27:37 -06:00
Ryan Houdek 714e146b94 Update Android cmake.
This is required to properly build the MIPS64 and x86_64 targets with clang.
2015-01-26 21:26:54 -06:00
Ryan Houdek de070cfe8b [Android] Change the default renderer to OpenGL.
We now require OpenGL ES 3.0 minimum to run, this is the sane default.
2015-01-26 00:51:24 -06:00
Ryan Houdek 983c7f4f21 [Android] Select the AArch64 recompiler core by default if shown to support ARMv8. 2015-01-26 00:50:25 -06:00
Ryan Houdek 7ee1dc56e7 [Android] No longer carry a default configuration file. 2015-01-26 00:49:24 -06:00
Ryan Houdek 0557fb6a9e [Android] Add internet permissions.
These permissions are required for the ability to create sockets. Which are sort of required on a system that can make them.
2015-01-23 23:15:56 -06:00
Ryan Houdek 864969f300 [Android] Expose aspect ratio to the video settings. 2015-01-18 15:21:40 -06:00
Lioncash ad254f1b16 Android: Fix a typo (Depthn -> Depth) 2014-12-28 20:34:54 -05:00
Lioncash 038b968698 Android: Use findViewById instead of getChildAt
More futureproof if anything else is added to the layout.
2014-12-28 20:33:27 -05:00
Lioncash 4221999c6e Android: Fix a warning regarding a string in the slider layout 2014-12-28 20:19:29 -05:00
Lioncash fa0c3aa62d Android: Remove unnecessary context variable in SliderPreference 2014-12-28 20:17:24 -05:00
Ryan Houdek 859e103ce6 [Android] Add support for sterescopy configuration.
This menu allows us to configure the stereoscopy video settings if the device supports it.
This menu is only enabled if the hardware supports everything needed to use the feature.
2014-12-26 08:17:29 -06:00
Ryan Houdek 97d6afdde9 [Android] Add a few helper functions to EGLHelper.
Let's us check for extension support and OpenGL version.
2014-12-23 03:56:06 -06:00
Matthew Parlane f4ab1443fa Merge pull request #1725 from Sonicadvance1/update_gradle
Updates the gradle build file to the latest needed for Android Studio.
2014-12-21 14:31:05 +13:00
Ryan Houdek b47cf7e70e Updates the gradle build file to the latest needed for Android Studio.
This may require the buildbot to be updated.
2014-12-20 19:01:40 -06:00
Ryan Houdek 3b332f7270 [Android] Raise requirements to Android 4.3 and OpenGL ES 3.0
We need to stop pretending that we "support" GLES 2.0 devices.
We are a high performance application that requires GLES 3.0, which was officially supported in Android 4.3.
The few Android phones that released with Android 4.2 and supported OpenGL ES 3.0 have already been updated to a later Android version.
2014-12-20 15:43:51 -06:00
Lioncash f9ba7a0fb2 Merge pull request #1625 from unknownbrackets/android-minor
Android: Ignore some generated files
2014-12-01 02:54:31 -05:00
Unknown W. Brackets 86ebe3916e Android: Ignore some generated files.
/obj/ is used by ndk debugging (gdb) in some scenarios.
2014-11-30 22:52:22 -08:00
Ryan Houdek db9cd8e3d7 Merge pull request #1615 from Sonicadvance1/fix_cpu_helper
[Android] Removes CPU architecture number from CPU helper.
2014-11-30 15:43:47 -06:00
Ryan Houdek 496f9d678a [Android] Removes CPU architecture number from CPU helper.
This was '7' on all ARMv7 devices but was 'AArch64' on the Nexus 9.
Trying to cast to integer was causing a crash. We don't even use this so may as well as wipe it.
Also adds Nvidia to the CPU implementers list.
2014-11-30 01:17:05 -06:00
Ryan Houdek b689954a71 Update the android cmake toolchain to latest.
To properly support 64bit architectures and clang we need the latest version.
2014-11-30 01:05:37 -06:00