Commit Graph

102 Commits

Author SHA1 Message Date
sl1nk3.s 449b21fd65 Fix an issue with OpenAL not properly using the correct Volume on boot
Proper fix for issue 1886 as well as a fix to OGL fullscreen code that might fix issue 2095

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5028 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 19:36:29 +00:00
ayuanx 0978551269 EXPERIMENTAL: an attempt to fix Issue 1725
Please test, especially on multi-Wiimote.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5024 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 06:07:56 +00:00
Sonicadvance1 675e1f668e Correct stopping of Core in OSX via Command+Q, and fix a thread from not dying when stopping with CoreAudio
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5013 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:48:31 +00:00
nakeee 8bb96156a2 Some small clean up + fixes to make valgrind happy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4991 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 08:10:23 +00:00
Glenn Rice 5da315337e Fix minor issue with inclusion of OpenAL headers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4988 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-31 23:46:50 +00:00
Marko Pusljar 2eeb3d5e9d Nullsound killed - Fixes Issue 1082
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4907 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 14:35:48 +00:00
nakeee b5b4d92846 Change the order so selected iso will be first and only then the default iso.
Some other minor cleanup


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4880 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 18:21:27 +00:00
Sonicadvance1 936664314f Allow OSX to quit Dolphin cleanly in NoWX build with command+Q. Not sure how to let them do it via close button in the Window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4866 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 08:47:35 +00:00
ayuanx 571a47ef9a This could alleviate the suffering of dual core synchronization a bit.
But I doubt you would notice it in most cases.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4830 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 10:52:14 +00:00
tmator 4172928b14 coreaudio backend make sound now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4814 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 22:35:28 +00:00
ayuanx 4240cf9053 Wiimote: More work, don't ask, no answer
nJoy: Maybe this could reactivate multi-pad?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 22:10:56 +00:00
ayuanx 06218e9ebb Sound System Rework: Phase 2 (cont'ed)
. Fixed super fast refresh rate issue

. Recovered <TAB> shortcut key for ThrottleSkipping

. Removed redundant "soundstream->Update()" in DSPLLE
  (Thanks to LordMark)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 11:59:04 +00:00
ayuanx 9eea60ca69 Sound System Rework: Phase 2
. Performance boost
  (Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)

. Both 32KHz & 48KHz sound can be handled properly now
  (But up-sampling is still not implemented, and I don't think any game requires it.)

. Strategy adjustment
  When your PC is *NOT* capable to run the game at 100%:
  >> DSound    Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
  >> OpenAL    Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)

. Changed default frame limit to: Auto
  (Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 15:34:14 +00:00
ayuanx 24d8839793 Sound System Rework: Phase 1
. Fixed Sample Rate for DSP
  (Now if your CPU is capable to run game at 100%, you will get pure sound without buzz or static noise)

. Fixed Sample Rate for AI
  (Now if your CPU is capable to run game at 100%, you will get sync'ed video and audio)

. Fixed Backend list for DSPLLE

. Improved Aduio DMA a bit
  (There might be a completely redesign in following phases)

WARNING: The whole rework will take time to complete.
This commit is compilable, but could be unstable.
So you can try it and test it but don't take it as a release rev!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4717 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 07:26:30 +00:00
ayuanx c3b196541d Added volume control for OpenAL, also improved its performance a bit, but don't expect too much.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4712 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-20 13:54:14 +00:00
ayuanx 51163196d3 Now OpenAL works, at least.
But Dolphin's sound stream system really needs a rethink.
Because this is the root cause of constant blocking.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4711 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-20 02:23:26 +00:00
ayuanx 7b6a0f9b72 Thread safe.
PS: The OpenAL is a mess.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4710 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-18 19:52:04 +00:00
ayuanx afef9fb5f0 Code cleanup, removed extern declaration in sound streams
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4688 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 11:51:29 +00:00
Shawn Hoffman 4fe3e46725 Add the mixer change from issue 1479 (use sleep(1) instead of cpu yield)
Fix aram handling in wii mode - was doing strange things with aram AND mem2 space - only mem2 exists on wii. Let me know if this breaks anything...
Fix Wii BS2 HLE - don't zero out bytes 6 and 7
Thanks to skidau for finding the ssbb error cause :)
Fixes issue 303
Fixes issue 1479

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 07:42:15 +00:00
ayuanx fad1fa4e3d Improved XTra.KrazzY's Mute-On-Pause a bit, so it won't cost any CPU time when it is not used.
Revert old Zelda-TP hack, though it really shouldn't be there...



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4684 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-12 22:30:53 +00:00
XTra.KrazzY 6bea0a2f53 Fixed annoying sound when pausing/shutting down (please test for ALL backends) (couldn't do this for CoreAudio and PulseAudio too)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4676 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 21:00:52 +00:00
nakeee 3e49599a33 AlsaSound: Applied the fix from issue 1689 makes DSP better
thanks darumo


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4615 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 11:52:29 +00:00
XTra.KrazzY a0129e51a3 LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 20:01:39 +00:00
tmator f432250893 CoreAudio for osx : replace all deprecated functions, now it not block dolphin, but it not work, i'm not a sound specialist
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4457 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 17:10:27 +00:00
nakeee 5834fa6710 Pulse audio empty struct implementation. Working on it though
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4428 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-15 17:28:23 +00:00
nakeee 8e44891b3a Audio: alsa is now default on linux, scons switch openal off by default (openal=yes to enabled)
minor clean up in audio config code


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4426 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-15 06:50:04 +00:00
Shawn Hoffman feea7ebed5 Turns out that if one fails to use pkg-config to configure alsa, some other ancient library gets linked in or something. - TD-Linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4424 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-15 02:04:27 +00:00
nakeee ffe12ec752 OpenCL: added opencl=true option to scons and fixed the case on the way.
Add ifdef for osx ocl include.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4348 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 06:49:08 +00:00
Sonicadvance1 804b9e99f8 Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:35:06 +00:00
Shawn Hoffman 8c5285eddf fix some path issues on OSX, also libao for osx only supports 44.1kHz...awesome...who calls writing the CoreAudio backend so we can kill libao? :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4311 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-21 20:28:17 +00:00
nakeee 1619433ae7 DSP: added automatic alsa test.
Should fix issue 1403


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 10:47:19 +00:00
hrydgard 77eb45cb24 hopefully unbreak win32 build. yeah, this was sloppy of me :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4242 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 22:56:23 +00:00
hrydgard 987a6185e6 Linux: Alsa backend for the audio plugins. Didn't succeed in reducing latency though, but hopefully will work better than libao - shouldn't hang weirdly at underruns, I hope, like libao does.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 21:26:33 +00:00
Shawn Hoffman 3b76f6dc80 get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 16:07:13 +00:00
LPFaint99 c2b7895f11 set vcproj to unicode for everything except Core, Common, DiscIO, InputCommon, and Plugin_VideoDX9
and wxUSE_UNICODE set to 1 for wx

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3907 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 07:11:51 +00:00
XTra.KrazzY c86d2e5129 Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
death2droid 73a7686044 Fix up all copyright dates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:51:40 +00:00
Nolan Check a5d65b3b22 No more SleepCurrentThreads in Command Processor. Some Fifo cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3822 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 22:57:02 +00:00
Sonicadvance1 15de161f95 Woops, I had changed this line on accident
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3798 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 11:37:11 +00:00
Sonicadvance1 e28145fccf Commit to allow Interpreter to work on devices that don't support SSE2, just via simple defines
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3797 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 11:36:01 +00:00
Nolan Check d85f5a6937 Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3770 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 21:58:32 +00:00
Nolan Check 6800adf4dc Use _beginthreadex
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 20:22:25 +00:00
XTra.KrazzY 92e63e3ac4 Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 15:12:52 +00:00
Sonicadvance1 13290204b4 Woops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3703 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 14:31:43 +00:00
Sonicadvance1 440c0c1d14 Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 14:04:56 +00:00
LPFaint99 a41c1b2d0a add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 02:10:26 +00:00
magumagu9 3034a9fcfc Misc warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3668 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 23:14:06 +00:00
XTra.KrazzY 46b0fd3c96 1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
2. When stopping, GUI doesn't let the user choose another game and effectively crash Dolphin
3. Omitted an unneeded loop in AudioCommon

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3552 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 22:36:44 +00:00
hrydgard aecaf271f1 New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
John Peterson 5c04af50a4 Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?
Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 04:30:02 +00:00