Commit Graph

16583 Commits

Author SHA1 Message Date
Jules Blok b109b31f61 FramebufferManagerBase: Only allocate one layer for Real XFB. 2014-12-24 17:22:23 +01:00
Jules Blok a9364cd5db OGL: Support stereoscopic XFB blit to screen. 2014-12-24 17:22:23 +01:00
Jules Blok 12412ac5b7 FramebufferManager: Copy all EFB layers to the XFB framebuffer. 2014-12-24 17:22:22 +01:00
Markus Wick 5526b39320 Merge pull request #1748 from Armada651/stereo-format
FramebufferManager: Support stereoscopic EFB format changes.
2014-12-24 11:02:17 +01:00
JosJuice 329af1aea3 Always read 0x20 bytes of disc ID 2014-12-23 13:25:04 +01:00
Jules Blok b2efbdaf44 Cosmetics. 2014-12-23 13:16:09 +01:00
Jules Blok 01718eafa6 FramebufferManager: Use a separate layer variable. 2014-12-23 13:16:03 +01:00
Ryan Houdek 97d6afdde9 [Android] Add a few helper functions to EGLHelper.
Let's us check for extension support and OpenGL version.
2014-12-23 03:56:06 -06:00
JosJuice 61da252858 Mark cover as open when no disc is inserted 2014-12-23 09:43:51 +01:00
Tillmann Karras 4a86e4c671 Add a .mailmap file 2014-12-23 09:34:56 +01:00
skidau e396286361 Merge pull request #1751 from FenrisulfrX/master
AR: Fix Memory Copy Without Pointer Support
2014-12-23 12:39:48 +11:00
Ryan Houdek 68821aea93 Merge pull request #1759 from degasus/master
OGL: fix ssbo based bbox support
2014-12-22 16:45:24 -06:00
degasus 01cd11a835 OGL: fix ssbo based bbox support 2014-12-22 19:10:35 +01:00
JosJuice 14ff0004b5 Check if there is a disc for all disc reads 2014-12-22 16:34:18 +01:00
JosJuice 867bd2eb34 Only use bounds check for DVDLowUnencryptedRead 2014-12-22 15:01:55 +01:00
Pierre Bourdon c5c10fe48b Merge pull request #1757 from JosJuice/gc-ipl-regression
Fix 4.0-4724 GC IPL regression
2014-12-22 13:03:08 +01:00
JosJuice c1ad4055a3 Fix 4.0-4724 GC IPL regression
Apparently the IPL actually writes to address 0.
2014-12-22 11:38:44 +01:00
Ryan Houdek 5af426df33 Merge pull request #1713 from degasus/vertex-loader
virtual vertex loader
2014-12-22 03:02:02 -06:00
FenrisulfrX e70baf43d4 AR: BugFix to Memory Copy Without Pointer
Using ReadUncheked to avoid changing the state of the emulation
2014-12-22 06:22:01 -02:00
skidau a00aa1a770 Merge pull request #1746 from skidau/dsp-thread-lock
Added lock guards around the DSP LLE cycle count updating.
2014-12-22 17:45:06 +11:00
skidau 4ede885702 Added lock guards around the DSP LLE cycle count updating.
Changed the isRunning flag to a Common::Flag.
2014-12-22 16:40:01 +11:00
Ryan Houdek 0d744cddf6 Merge pull request #1729 from Sonicadvance1/AArch64_compare_me
[AArch64] Add partial support for cmp* instructions.
2014-12-21 20:56:49 -06:00
Ryan Houdek d35f7231dc Merge pull request #1727 from Sonicadvance1/AArch64_conditional_continue
[AArch64] Adds support for conditional continue.
2014-12-21 20:56:36 -06:00
Ryan Houdek 47b67fe527 Merge pull request #1744 from Buddybenj/google-code
Update Outdated Google Code References
2014-12-21 20:55:56 -06:00
Ryan Houdek 02aea1b4c5 [AArch64] Adds support for conditional continue.
Requires PR #1723 prior to merging.
2014-12-21 20:48:40 -06:00
Ryan Houdek 1da6995d5b Merge pull request #1728 from Sonicadvance1/AArch64_BindToRegister
[AArch64] Adds support for BindToRegister to the integer instructions.
2014-12-21 20:48:24 -06:00
Ryan Houdek bd4fa951a9 Merge pull request #1726 from Sonicadvance1/AArch64_flush_if_not_needed
[AArch64] Flush registers from register cache if they won't be used again.
2014-12-21 20:46:38 -06:00
Ryan Houdek 4fad742da4 Merge pull request #1723 from Sonicadvance1/AArch64_loadstores
[AArch64] Implements loadstores with AArch64
2014-12-21 20:46:23 -06:00
Ryan Houdek 5cf79fd3b1 Merge pull request #1724 from Sonicadvance1/AArch64_dispatcher_optimization
[AArch64] Optimization in the dispatcher.
2014-12-21 20:08:40 -06:00
Ryan Houdek e423939c9f Merge pull request #1754 from FioraAeterna/mmulogspam
Eliminate some spammy log messages in MMU mode
2014-12-21 20:05:07 -06:00
Ryan Houdek 9ec4a64c54 Merge pull request #1755 from Armada651/master
Frame: Fix a crash-on-exit on Mac OS X.
2014-12-21 20:04:48 -06:00
Ryan Houdek 4247506c00 [AArch64] Implements loadstore instructions in the JIT recompiler.
These instructions are all implemented with fastmem support.
Currently loads with update are disabled due to an issue that I've yet to figure out.
I'm sure I'll figure that out later.
2014-12-21 19:43:59 -06:00
Ryan Houdek 17a4208fe5 [AArch64] Adds backpatching routines.
Currently supports only integer loadstores. Floating point loadstores will come later.

This system is semi based on the ARMv7 backpatching routine, where we need to initialize our backpatch routine sizes prior to actually using them so
we know we won't be overwriting any memory.
2014-12-21 19:40:29 -06:00
Jules Blok bcfd431e9a Frame: Fix a crash-on-exit on Mac OS X.
A null pointer exception is triggered when Dolphin is quit from the dock.
2014-12-22 02:06:23 +01:00
Matthew Parlane 8cd23f5334 Merge pull request #1753 from FioraAeterna/fixredundantmov
JIT: Fix redundant MOVs in x86 trampolines
2014-12-22 11:30:01 +13:00
Fiora e7a49ae5f3 Eliminate some spammy log messages in MMU mode
dcbz: just don't use GetPointer, that can't be right anyways
ppcanalyst: don't print "instruction hex 0" messages in MMU mode, where ISIs
are expected.
2014-12-21 12:41:44 -08:00
Fiora 3b7d7da1ac JIT: Fix redundant MOVs in x86 trampolines
Fixes spammy log messages about redundant MOVs.
2014-12-21 12:06:07 -08:00
FenrisulfrX 46e74782a7 AR: Fix Memory Copy Without Pointer Support
Fix a bug when using AR codes with "Memory Copy Without Pointer Support"
code type which would write more data than it should.
2014-12-21 16:45:50 -02:00
Benjamin Przybocki 2f020cc48f Readme Fixes and Improvements
These are mostly some edits to clean up inconsistencies in the Readme.

Rationale for the edits:

Switched places of Wii and Triforce in lists. Triforce emulation is pretty obviously not treated with the same importance as GameCube and Wii emulation is and so I feel it makes sense to have it listed last rather than second.

Made the spacing between slashes consistent. In some locations slashes had spaces and in others they didn't. I chose to add spaces throughout as it makes it a bit easier to read.

Gave Linux and OS X separate lines in the system requirements. If Windows gets its own line it makes sense for Linux and OS X to also have their own lines. This also clears up a potential ambiguity in what 10.9 is referring to.

Unified title capitalization. Some titles used capitals for the whole title and others only used capitals for the first word. I decided to capitalize all the titles.

Removed Vista or higher as higher as a requirement for using D3D. As Vista or higher is already a requirement for running Dolphin on Windows this is completely redundant. Also cleaned up a bit of a typo here.
2014-12-21 10:11:27 -06:00
Jules Blok 737bc0e7ad PixelShaderCache: Support stereoscopic EFB format changes. 2014-12-21 15:46:12 +01:00
Jules Blok ba242d27c8 FramebufferManager: Support stereoscopic EFB format changes. 2014-12-21 15:25:58 +01:00
degasus 1efd00227d VertexLoader: Skip vertices with position index = -1 2014-12-21 14:29:44 +01:00
degasus 325e8e370e VertexLoader: Merge dummy functions 2014-12-21 14:13:04 +01:00
degasus 7c486a8c24 VertexLoader: Add a VertexLoader pointer to each function call 2014-12-21 14:13:04 +01:00
degasus 7edf6ec4e4 VertexLoader: Add a test loader which compares two vertex loaders 2014-12-21 14:13:04 +01:00
degasus 809117102e VideoCommon: split VertexLoaderBase from VertexLoader 2014-12-21 14:12:43 +01:00
degasus a71c8158d9 VertexLoader: remove inlined getters
They just blow up the code.
2014-12-21 13:47:43 +01:00
degasus 6e3b2712d2 VideoCommon: Move NativeVertexFormat cache to VertexLoaderManager 2014-12-21 13:47:43 +01:00
degasus 1281798992 VertexLoaderUid: remove operator<
Not needed for unordered map.
2014-12-21 13:47:43 +01:00
degasus ec28a80e00 VideoLoader: remove VAT_*_FRACBITS
They are used to remove the flush amounts, but as we don't
flush anymore on vertex loader changes (only on native
vertex format right now), this optimization is now unneeded.

This will allow us to hard code the frac factors within the
vertex loaders.
2014-12-21 13:47:42 +01:00