Readme Fixes and Improvements
These are mostly some edits to clean up inconsistencies in the Readme. Rationale for the edits: Switched places of Wii and Triforce in lists. Triforce emulation is pretty obviously not treated with the same importance as GameCube and Wii emulation is and so I feel it makes sense to have it listed last rather than second. Made the spacing between slashes consistent. In some locations slashes had spaces and in others they didn't. I chose to add spaces throughout as it makes it a bit easier to read. Gave Linux and OS X separate lines in the system requirements. If Windows gets its own line it makes sense for Linux and OS X to also have their own lines. This also clears up a potential ambiguity in what 10.9 is referring to. Unified title capitalization. Some titles used capitals for the whole title and others only used capitals for the first word. I decided to capitalize all the titles. Removed Vista or higher as higher as a requirement for using D3D. As Vista or higher is already a requirement for running Dolphin on Windows this is completely redundant. Also cleaned up a bit of a typo here.
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Readme.md
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Readme.md
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@ -1,9 +1,9 @@
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# Dolphin - A GameCube / Triforce / Wii Emulator
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# Dolphin - A GameCube / Wii / Triforce Emulator
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[Homepage](https://dolphin-emu.org/) | [Project Site](https://github.com/dolphin-emu/dolphin) | [Forums](https://forums.dolphin-emu.org/) | [Wiki](https://wiki.dolphin-emu.org/) | [Issue Tracker](https://code.google.com/p/dolphin-emu/issues/list) | [Coding Style](https://github.com/dolphin-emu/dolphin/blob/master/Contributing.md) | [Transifex Page](https://www.transifex.com/projects/p/dolphin-emu/)
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Dolphin is an emulator for running GameCube, Triforce and Wii games on
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Windows/Linux/OS X systems and recent Android devices. It's licensed under
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Dolphin is an emulator for running GameCube, Wii, and Triforce games on
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Windows, Linux, OS X, and recent Android devices. It's licensed under
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the terms of the GNU General Public License, version 2 (GPLv2).
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Please read the [FAQ](https://dolphin-emu.org/docs/faq/) before using Dolphin.
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@ -11,7 +11,8 @@ Please read the [FAQ](https://dolphin-emu.org/docs/faq/) before using Dolphin.
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## System Requirements
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* OS
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* Microsoft Windows (Vista or higher).
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* Linux or Apple Mac OS X (10.9 or higher).
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* Linux.
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* Apple Mac OS X (10.9 or higher).
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* Unix-like systems other than Linux might work but are not officially supported.
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* Processor
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* A CPU with SSE2 support.
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@ -32,13 +33,13 @@ Nullsoft Scriptable Install System (NSIS) to be installed. Creating an
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installer is not necessary to run Dolphin since the Build directory contains
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a working Dolphin distribution.
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## Installation on Linux/OS X
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## Installation on Linux and OS X
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Dolphin requires [CMake](http://www.cmake.org/) for systems other than Windows. Many libraries are
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bundled with Dolphin and used if they're not installed on your system. CMake
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will inform you if a bundled library is used or if you need to install any
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missing packages yourself.
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### Build steps:
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### Build Steps:
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1. `mkdir Build`
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2. `cd Build`
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3. `cmake ..`
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Additionally, you'll want to remove the global user directory (see below to
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see where it's stored) if you don't plan to reinstall Dolphin.
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## Command line usage
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## Command Line Usage
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`Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]`
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* -h, --help Show this help message
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@ -76,9 +77,9 @@ LLE (Low Level Emulation). HLE is fast but often less accurate while LLE is
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slow but close to perfect. Note that LLE has two submodes (Interpreter and
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Recompiler), which cannot be selected from the command line.
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Available video backends are "D3D" (only available on Windows Vista or higher),
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Available video backends are "D3D" (only available on Windows) and
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"OGL". There's also "Software Renderer", which uses the CPU for rendering and
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is intended for debugging purposes, only.
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is intended for debugging purposes only.
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## Sys Files
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* `totaldb.dsy`: Database of symbols (for devs only)
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to dump the DSP files from a console and replace the default dumps if you want
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to fix those issues.
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## Folder structure
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## Folder Structure
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These folders are installed read-only and should not be changed:
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* `GameSettings`: per-game default settings database
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* `Resources`: icons that are theme-agnostic
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* `Wii`: default Wii NAND contents
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## User folder structure
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## User Folder Structure
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A number of user writeable directories are created for caching purposes or for
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allowing the user to edit their contents. On OS X and Linux these folders are
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stored in `~/Library/Application Support/Dolphin/` and `~/.dolphin-emu`
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* `StateSaves`: save states
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* `Wii`: Wii NAND contents
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## Custom textures
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## Custom Textures
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Custom textures have to be placed in the user directory under
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`Load/Textures/[GameID]/`. You can find the Game ID by right-clicking a game
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in the ISO list and selecting "ISO Properties".
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