Commit Graph

244 Commits

Author SHA1 Message Date
Lioncash 5ae6c21c2e CodeWindow: Eliminate explicit menu item updating from CodeWindow
Gets rid of more menu-related code from CodeWindow and puts it back in
CFrame where it belongs.

This turns the previous menu update function within CodeWindow into one
that simply updates the debugger font for its managed controls. It also
improves how the font is actually updated. Previously, fonts would change,
however this wouldn't actually reflect onto the respective controls until
a refresh or update event occurred. Since codeview, callstack, symbols,
callers, and calls windows are all managed by a wxAuiManager instance,
calling Update() on it after the font has been set will reflect font
changes immediately.
2016-11-04 00:01:45 -04:00
JosJuice 3c6742f66f More debug text fixes
Also a few small non-debug text changes.
2016-11-02 17:46:52 +01:00
Markus Wick d5ca153c26 Merge pull request #4401 from JosJuice/rename-getuniqueid
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-31 12:39:27 +01:00
JosJuice 1081497cad DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
2016-10-29 15:24:02 +02:00
Mat M 1eed48974d Merge pull request #4380 from lioncash/wx-toolbar
DolphinWX: Move toolbar creation to a wxToolBar subclass
2016-10-29 08:28:27 -04:00
aldelaro5 63546b4f2e Fix unnecessary Center PC calls in the CodeWindow
This not only fixes a regression where toggling a breakpoint using the CodeWindow would cause a Center PC, but it also removes several redundant JumpToAddress(PC) calls.
2016-10-29 01:08:27 -04:00
Lioncash 5e8ccb15ff DolphinWX: Move toolbar creation to a wxToolBar subclass 2016-10-27 21:56:08 -04:00
Lioncash 6a67b571cc DolphinWX: Move creation of debugger menu items into CFrame
Unifies the creation of all the menus into the main frame class.
Now it isn't spread out across the main frame and the code window.

This doesn't alter the placement of the handling functions, as this would
involve unrelated changes, since it would require modifying where
window-related variables are placed. This will be amended in a follow up
changeset.
2016-10-10 19:53:33 -04:00
Markus Wick 0e5fc56bc9 Merge pull request #4316 from lioncash/debug
DebugInterface: Make GetRawMemoryString return a std::string
2016-10-08 10:48:45 +02:00
Markus Wick 1a2d71cb58 Merge pull request #4310 from lioncash/dsptable
DSPRegisterView: Minor changes
2016-10-08 10:40:14 +02:00
Lioncash ee71d70738 DebugInterface: Make GetRawMemoryString return a std::string 2016-10-07 10:26:26 -04:00
Markus Wick ff1d70d708 Merge pull request #4308 from aldelaro5/memcheck-gui-relabel
Label debugger memchecks as "Memory Breakpoints" in the GUI
2016-10-06 21:29:14 +02:00
Lioncash 2ba0d6eb77 DSPRegisterView: Get rid of magic numbers 2016-10-06 13:02:49 -04:00
Lioncash 5dedd0a85b DSPRegisterView: Make DSPRegisterView's constructor explicit 2016-10-06 12:36:32 -04:00
Lioncash 2781ae5af1 DSPRegisterView: Mark classes as final
These aren't intended to be extended upon.
2016-10-06 12:35:31 -04:00
Lioncash 66fd347d2e DSPRegisterView: Move private members below public API 2016-10-06 12:29:37 -04:00
Lioncash f935485158 DSPRegisterView: Get rid of explicit memsets 2016-10-06 12:29:32 -04:00
aldelaro5 549060c5b4 Label debugger memchecks as "Memory Breakpoints" in the GUI
This is done to remove confusions among potential debugger users and to also make it more accurately tell what this feature is actually doing.  Despite being true that it is using a memcheck (and it certianly checks that memory), the idea being to break on a memory access isn't really obvious especially considering that memchecks are also used in full MMU emulation to handle exceptions.  It also doesn't help that memchecks are now supported in every builds.

It also changes the corresponding log because this log would be wanted by the user which means it should be more obvious that it was caused by the "memory breakpoint".
2016-10-06 10:51:43 -04:00
EmptyChaos 116348a877 WxDebugger: Move branch line indent 2016-10-04 19:28:01 +11:00
EmptyChaos 94aff7e47e WxDebugger: Fix variable width fonts in Code/Memory views 2016-10-04 19:17:47 +11:00
EmptyChaos 27d295ec7e WX: HiDPI: FrameAUI / Debugger
Changes:
  - MemoryWindow was cleaned up and gives more feedback on searches.

Some bugs were fixed as well:
  - A complex bug that allowed tearing off tabs and opening multiple
    copies of a debug panel which lead to segfaults
  - Another segfault related to right-click menus on code/memory views
    when those tools were floating in their own window.
2016-10-04 13:47:22 +11:00
EmptyChaos 107d4afb08 WX: HiDPI: Dolphin Main UI (CFrame) 2016-10-04 13:47:21 +11:00
Léo Lam 6fba48cd15 MemoryView: Don't segfault if Core isn't running
There was a bug that caused MemoryView to indirectly cause a segfault;
the simplest way to reproduce it is 1) start a game; 2) stop the game;
3) click on the Refresh button and watch Dolphin segfault.

This commit fixes it by only calling PowerPC::HostIsRAMAddress when
emulation is running.
2016-10-03 23:45:02 +02:00
Léo Lam 04c1757b49 Fix a few warnings 2016-10-03 19:29:35 +02:00
shuffle2 07f672f81b Merge pull request #4187 from sepalani/debug_ascii_symbol
MemoryView: Symbols shown in ASCII view
2016-10-02 20:57:59 -07:00
shuffle2 53cb04f07e Merge pull request #4260 from lioncash/debugger
RegisterView: Minor changes
2016-10-02 20:34:10 -07:00
Lioncash 567d0204dd RegisterView: Get rid of explicit memsets in CRegTable's constructor
Also gets rid of an unnecessary fill.

This is done by just default initializing the arrays
2016-09-30 01:28:54 -04:00
Lioncash 212cf4c791 RegisterView: Convert #define into a static constant in CRegTable 2016-09-30 01:28:53 -04:00
Lioncash d080b0e8a5 RegisterView: Move CRegTable implementation details into the cpp file 2016-09-30 01:28:47 -04:00
Lioncash 3ef6b51848 RegisterView: Move FormatSpecifier enum into CRegTable
Considering there's a public method in the class using it, leaving the
definition in the cpp file can cause a linker error if any method outside
that cpp file calls it for one reason or another.
2016-09-30 00:16:16 -04:00
Anthony ad1d45d4e2 Merge pull request #4218 from aldelaro5/debugger-stepping-fixes
Fix a bunch of debugger stepping issues.
2016-09-29 22:41:27 -05:00
aldelaro5 cd0116ccde Fix a bunch of debugger stepping issues.
Single step: Fix an oddity when a breakpoint is hit at the beginning of a block, then after, a single step is performed and finally, hitting play, the breakpoint will be skipped even in the case when it would be hit again.  This was done by using the interpreter version of single step.  Also, remove some redundant update request.

Step over: fix some GUI lags.

Step out: Add consideration for conditional branching by checking the condition as the interpreter does.  Now, every bclr instructions except those that changes the LR (because it would not be the end of the function) will cause the end of the step out and not just blr instructions.  Also now stops if a bp is detected and finally, remove redundant GUI updates calls.

This also removes a superfluous draw call on the GUI as the codeView was refreshing twice per event to do so.
2016-09-29 17:32:52 -04:00
aldelaro5 efb7b1ceca Redo the MemCheck add dialog
The old one wasn't very optimal because not only the user would likely want to enter an address instead of a range, but it also made entering just one address confusing (you had to have the same value on both start and end).  Also, you should only chose one option between read, write or both, there is no point to not have any.

This is why I made more clear how to add an address and it is the default option using radio buttons and I also made the action flags and the flags to be radio buttons.
2016-09-27 01:22:23 -04:00
Scott Mansell 4c004b6dc9 Merge pull request #4131 from aldelaro5/memoryViewer-memChecks-improvements
Add the configuration of how a memory check is added via the memory window
2016-09-15 10:46:07 +12:00
Sepalani 13048afd08 MemoryView: Symbols shown in ASCII view 2016-09-14 15:28:13 +02:00
Scott Mansell ea7e734496 Merge pull request #4186 from aldelaro5/registerView-update-fix
Fix registerView updates issues when stepping over or stepping out
2016-09-14 18:10:41 +12:00
Scott Mansell 4e595ca25f Merge pull request #4208 from aldelaro5/more-debugger-font-fix
Fix the debugger font not appearing on the captions of panes (DSP)
2016-09-14 18:09:28 +12:00
Lioncash 0ac77b0288 SymbolDB: Use an enum class for representing symbol type 2016-09-13 21:21:03 -04:00
Mat M add5de2d08 Merge pull request #4178 from aldelaro5/registerView-formated-display
Add formatting options for the GPR and FPR registers
2016-09-13 09:18:50 -04:00
aldelaro5 6b6cce823b Fix the debugger font not appearing on the captions of panes (DSP)
Forgot to fix that since the last font fix.
2016-09-11 20:13:20 -04:00
aldelaro5 72f1d99634 Implement the configuration of how a breakpoint is added in the memory window
There might be a better way to highlight the options when adding the memory check, but for now, this works and the breakpoint list reports the right settings anyway.
2016-09-11 11:29:20 -04:00
aldelaro5 09df343247 Move Memchecks support out of debug only builds
It wouldn't impact performance until at least one memcheck is enabled.  Because of this, it can be used in release builds without much impact, the only thing that woudl change is the use of HasAny method instead of preprocessor conditionals.  Since the perforamnce decrease comes right when the first memcheck is added and restored when the last is removed, it basically is all beneficial and works the same way.
2016-09-09 15:05:54 -04:00
Markus Wick 6e488e65e3 Merge pull request #4013 from leoetlino/wx-assert-fix
Drop Dolphin patch to wxWidgets (and fix issues)
2016-09-09 17:27:07 +02:00
Mat M 1eacb8fd59 Merge pull request #4115 from aldelaro5/memorycheck-memorywindow-update-fix
Fix the breakpoint list not updating after adding a memory check via the memory view
2016-09-09 02:41:06 -04:00
Anthony 145ebd34e2 Merge pull request #4126 from aldelaro5/debugger-pause-button-fix
Fix the pause/play toolbar button not updating when reaching a breakp…
2016-09-08 20:10:19 -05:00
aldelaro5 ea2effcc7d Add formatting options for viewing registers
All formatting are individual per registers and they all have one option to go back to their original hexadecimal form.

- GPR: signed integer, unsigned integer, float
- FPR: double

Also happened to come accross an issue where editing the PFR would ignore the higher 32 bits of the new value, this had to be fixed for the format to work.
2016-09-08 10:50:04 -04:00
Léo Lam e8cb4119b8 Drop Dolphin-specific patch to wxWindows
This removes a Dolphin-specific patch to the wxWidgets3 code
for the following reasons:

* Calling wxWindowGTK::DoSetSize on a top-level window can end up
  calling wxTopLevelWindowGTK::DoMoveWindow, which triggers an assert
  because it is not supposed to be called for a top-level wxWindow.

* We should not be patching the wxWidgets code because that means the
  toolbars will still be broken if someone builds without using the
  WX that is in our Externals.

Instead, we now use a derived class for wxAuiToolBar and override
DoSetSize() to remove the problematic behaviour to get the same effect
(fixing toolbars) but without changing Externals code and without
causing asserts and other issues.
2016-09-07 15:15:09 +02:00
aldelaro5 6f54c3207c Fix registerView updates issues when stepping over or stepping out
For step over, it was updating twice which actually made the red display on the register view (when a register changes since) malfunction.  Since it doesn't seem to be usefull to update before AND after the run, the one before the run was removed.

For step out, well, because there was no chances given for the thread to run as it is single stepping all the time, I only added a call to update after it was done.
2016-09-05 23:45:24 -04:00
aldelaro5 cd515911c0 Fix the user font not appearing on the captions of panes
Both those in the code window and the ones that appears when the user select edit perpective.  The one that isn't fixed by this is in edit perspective mode, when the user drags a panel out and it becomes a floating window.
2016-08-27 21:29:03 -04:00
aldelaro5 7ad1f340df Fix the pause/play toolbar button not updating when reaching a breakpoint or a memory check 2016-08-15 14:08:19 -04:00