Jordan Woyak
52aa39991c
ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups.
2019-01-17 12:10:50 -06:00
Jordan Woyak
a995e2f5ba
ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes).
2019-01-05 13:00:04 -06:00
Jordan Woyak
0f19c4a40f
ControllerInterface: DInput: Update force feedback effects in a thread. This should prevent slowdowns experienced by a handful of users.
2018-12-24 19:40:58 -06:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Lioncash
c3332604fa
ControllerInterface: Fix -Winconsistent-missing-override warnings on OSX
2015-09-17 15:15:15 -04:00
Lioncash
22635c1800
Add missing override specifiers
2015-09-05 22:40:19 -04:00
Tillmann Karras
cefcb0ace9
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
Jasper St. Pierre
86e4da2c07
ForceFeedback: Apply immediately as well
2014-11-28 10:54:04 -08:00
Jasper St. Pierre
f2787f620e
ControllerInterface: Make UpdateInput / UpdateOutput return void
...
The return values here have never been checked, so it doesn't make sense
to return a value to begin with.
2014-11-28 10:50:45 -08:00
comex
6e774f1b64
Add missing includes where headers depend on other headers having been included first.
...
This is good hygiene, and also happens to be required to build Dolphin
using Clang modules.
(Under this setup, each header file becomes a module, and each #include
is automatically translated to a module import. Recursive includes
still leak through (by default), but modules are compiled independently,
and can't depend on defines or types having previously been set up. The
main reason to retrofit it onto Dolphin is compilation performance - no
more textual includes whatsoever, rather than putting a few blessed
common headers into a PCH. Unfortunately, I found multiple Clang bugs
while trying to build Dolphin this way, so it's not ready yet, but I can
start with this prerequisite.)
2014-10-21 21:22:16 -04:00
Lioncash
a04a99251f
Fix building Dolphin on OSX without precompiled headers
2014-09-21 00:37:47 -04:00
Shawn Hoffman
327d35377d
windows: remove now-extraneous NOMINMAX and WIN32_LEAN_AND_MEAN #defines from dolphin code.
...
Wrap dinput.h in a header defining DIRECTINPUT_VERSION instead of repeating it multiple places.
2014-08-23 10:48:48 -07:00
Pierre Bourdon
264459457e
Merge pull request #665 from lioncash/cisms
...
Get rid of a few C-style struct declarations
2014-07-25 01:30:29 +02:00
Lioncash
6186a293f6
InputCommon: Include the algorithm header in ForceFeedbackDevice
...
Also simplified the casting within a std::max call
2014-07-24 18:55:12 -04:00
Lioncash
5767691f4e
Get rid of a few C-style struct declarations
2014-07-23 20:36:45 -04:00
Pierre Bourdon
664c8d30a0
Remove all trailing whitespaces from our codebase.
2014-03-29 11:05:44 +01:00
Lioncash
a82675b7d5
Kill off some usages of c_str.
...
Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Matthew Parlane
31cfc73a09
Fixes spacing for "for", "while", "switch" and "if"
...
Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
2014-03-11 00:35:07 +13:00
Tillmann Karras
d802d39281
clang-modernize -use-nullptr
...
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
2014-03-09 21:14:26 +01:00
Lioncash
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
Lioncash
3fd87a7636
Second and final pass of clearing out tabs.
2014-02-17 02:19:41 -05:00
lioncash
d2038049f5
Replace all include guard ifdefs with "#pragma once"
2014-02-10 18:07:16 -05:00
Lioncash
ebb48d019e
Clean up some struct indentations
...
Also cleaned up the indentations of some variable declarations.
2014-02-09 19:40:11 -05:00
Jules Blok
2063eddfa3
ForceFeedback: Fixed scoping bug
...
Previous code relied on a destroyed variable to still be valid.
2014-02-09 17:04:05 +09:00
Jules Blok
992b91c082
ForceFeedback: Don't depend on the force_type_name index.
...
Instead use a for-each loop, compare GUIDs and save the name pointers.
2014-02-09 17:01:45 +09:00
Jules Blok
c6d650c058
ForceFeedback: Add OSX rumble support
2014-02-09 17:01:45 +09:00
Jules Blok
02a95c139e
ControllerInterface: Move DInput ForceFeedback support to a seperate class
2014-02-09 17:01:38 +09:00