Commit Graph

4050 Commits

Author SHA1 Message Date
NeoBrainX 5910ef259c Fix building with BBOX_SUPPORT enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6530 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 16:15:01 +00:00
Soren Jorvang f169def36f First pass at dealing with different size_t/off_t sizes in C90 environments.
Most of the code dealing with the LogTypes namespace was C which lead to a
lot of nonsensical casting, so I have dumbed LOG_TYPE and LOG_LEVEL down to
plain C even though the move of wiiuse into Source means we don't currently
call GenericLog from C.

Set logging threshold to MAX_LOGLEVEL at startup so debug builds will also
p  rint debugging messages before the GUI is running.

For some reason the way we use SetDefaultStyle doesn't play nice with wx 2.9
so we just get the default black text on a black background. Using a gray
background works around that problem, but I found it to also be much easier
on the eyes so I have switched the background color on all versions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:59:11 +00:00
Soren Jorvang e5311460a9 Earlier versions of wxWidgets do not implicitly include <wx/wx.h>.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6527 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:36:08 +00:00
Soren Jorvang a754f8e703 We effectively only have a single namespace for private header files,
so the recent addition of VideoCommon/Src/Debugger.h clashed with
DebuggerWX/Src/Debugger.h.

The latter had atrophied anyway, so just get rid of it to resolve the
conflict.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6526 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:28:31 +00:00
NeoBrainX 9dae1e9674 VideoUICommon: Add descriptive tooltips to many options, part 1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6525 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:37:21 +00:00
NeoBrainX f3d6b42e83 Fix VideoCommon build configuration for DebugFast/x64.
VertexLoader: Align bounding box registers properly, the hardware reads them in 2x2 blocks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6524 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:31:00 +00:00
NeoBrainX 7854bd7109 Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff.
Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:15:36 +00:00
Shawn Hoffman 9da4fe086b allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6522 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 09:04:34 +00:00
Shawn Hoffman 3e4aa20601 fix a crash that could occur in CompressedBlob.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6521 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 04:07:44 +00:00
Rodolfo Osvaldo Bogado 6df84ddc31 little fix for r6517
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6520 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 03:36:37 +00:00
skidau 85d36e38c3 LLE JIT: Jitted another 8 DSP multiplier instructions (x64 only)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6519 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 23:20:31 +00:00
Rodolfo Osvaldo Bogado 379fa47b6a little fix for r6513 thank to metatheos for finding the error
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6518 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 22:04:46 +00:00
Rodolfo Osvaldo Bogado c8305a7b7d two fixes in this commit:
first fix for issues introduced in sms in r6501, please test for a regressions in The Calling
Second Fix for Issue 3539, by making pixel Dept calculation an option. in games with this issue Enabling pixel depth will solve the issue, in other games disabling the option will not cause speed lost
some cleanup in dlist cache

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6517 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 17:58:33 +00:00
Soren Jorvang 7901e74f00 Reestablish *BSD build using CMake.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6516 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 15:19:04 +00:00
Shawn Hoffman e70e623624 Second attempt at issue 3458. Fixes issue 3458.
Replaces all occurrences of ftell and fseek with ftello and fseeko, respectively. This matters on non-win32 where only these names are altered by the _FILE_OFFSET_BITS define. Win32 still just maps the funcs to ftelli64/fseeki64.
Also add some File::GetSize I had skipped in my last commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6515 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 03:50:55 +00:00
Rodolfo Osvaldo Bogado 97e3a3ea6f remove fifowait flag, is not needed now as we execute all events that need to be executed even if the cpu is waiting for the fifo.
this way fifo will not avid other thread events to bi executed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6514 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 03:44:56 +00:00
Marcos Vitali f5a28aecb7 Rodolfo and Me fixed ProcessFifoWaitEvents() in CoreTiming, now process the all events and not only the first :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6513 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 23:12:27 +00:00
Soren Jorvang 63d690e94c 4.4BSD derived OS'es always have 64-bit file sizes.
XXX This should probably be in CommonFuncs.h or something.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6512 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 14:56:55 +00:00
skidau 44285c2b30 LLE JIT: Implemented some of the DSP multiplier functions in the JIT compiler. Only the x64 version has been implemented so far.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6511 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 13:59:14 +00:00
Shawn Hoffman 3d441febda Attempt to fix issue r3458. I don't have a 32bit linux install, however I know it will at least fix compressing. Please test if uncompressed games run.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6510 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 12:42:01 +00:00
Marcos Vitali 08a3b60f8c I reverted my last commit 6508. I was wrong, sorry about that. It is 3am maybe need to rest of the FIFO for while. My Apologies.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6509 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 06:08:12 +00:00
Marcos Vitali ad8248cedd The STATUS_REGISTER should return the actual status HI (Overflow) and LO (underflow) watermark because this register can be polled by the game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6508 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 04:58:28 +00:00
Marcos Vitali 9f6dd239b6 Possible FIX to randoms hangs, this correction in the clause fifo.bFF_Breakpoint=false fix hangs in WII Music, I don't have WII sport resort, etc. Please test games with fifo hangs (FPS:0 VPS:99) in yours PC again. :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6507 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-03 01:29:43 +00:00
donkopunchstania f91ac92895 Change comparison in specular light function. Fixes issue 1258.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6505 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 04:50:25 +00:00
donkopunchstania 1f660de7e5 Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6504 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 04:26:21 +00:00
Marcos Vitali 0718e1bd77 More fifo work and the Pokemon teaching us ;)
* I've fixed concurrency problem with fifo.bFF_GPReadEnable when the breakpoint is achieved
* I modified when fifo.bFF_Breakpoint is turn off to prevent that the  interruption happens
* I reverted r6483 
* I improved the commit r6495 adding another protection when the GPRead is enabled in CTRL_REGISTER

You can test Pokemon XD in dual core mode is more estable now :P This commit could solve others hangs fifo related in DKC, Sport Resorts, etc. I dont have these games.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6503 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 03:04:36 +00:00
Glenn Rice 63ec59f6c2 Fix a typo in the last revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6500 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 14:25:15 +00:00
Glenn Rice 2ac9accc85 More linkage fixing. Fixes issue 3596.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6499 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 05:20:36 +00:00
Glenn Rice b5863da915 Possible fix for the rdtsc call in JitIL.cpp on macosx (issue 3531). This also fixes issue 3595 (although that issue was invalid -- we don't suport scons on linux anymore).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6498 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 02:56:44 +00:00
Glenn Rice eda716b164 Fix some linkage issues with the cmake build. This should fix issue 3596.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6497 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 01:20:05 +00:00
NeoBrainX 8d123adf64 DX9 debugger improvements:
- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes.
- Implement dumping vertex declaration and vertex/index data.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-29 16:16:48 +00:00
Marcos Vitali 40c4e5f9a7 More FIFO work. I've implemented intelligent mechanism in GatherPipeBursted to prevent "FIFO is overflown by GatherPipe!". I commented HiWatermark_Tighter parameter. If Hopefully this patch fix this issue. I will delete this definitely. I tested StarFox for 20 minutes and works really fine. :) This patch also can help when the CPU go ahead the GPU and sync in better way.
Plus: I added a _assert_msg_ in FIFO loop when the WriteDistance is negative. Please if that happens report it, this can help to solve strange issues with wrong WriteDistances.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6495 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 20:12:41 +00:00
NeoBrainX c540995193 DX11: Fix two crashes. One occured when trying to run a game with D3D 10.0 level hardware, the other one when closing a game when MSAA was disabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6494 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 17:25:19 +00:00
Glenn Rice fb9387a38e Fix for linux screensaver inhibit caused by a misinterpretation of the window id.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6493 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 17:23:13 +00:00
pierre f370650660 Fix the ASM dispatcher to work with linux 64
ESI is not available as callee save register on linux 64, so use R12, which
is available on windows 64, too. The only callee save register still available on
all platforms is EBP, but i guess we don't want to fiddle with that one.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6492 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 16:29:58 +00:00
NeoBrainX fa5f206797 DX11: Disable MSAA when using a GPU which only supports D3D 10.0.
10.0 level hardware can't create multisampled depth buffers which can be bound as shader resources as well, but we need that for e.g. EFB access or EFB copies.
Only multisampling the color buffer doesn't work either since color and depth targets must be using the same sample count.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6491 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 15:23:51 +00:00
skidau c79f41d114 LLE JIT: Speed up the dispatcher by removing the compiled block check. Initialised the blocks with a stub which calls the compiler.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6490 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 13:06:52 +00:00
skidau 93a901dd1d LLE JIT: Speed up the dispatcher by removing one of the cycle checks. This results in the DSP executing cycles slightly above what it is supposed to. This is not a problem currently but might be later on.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6489 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 12:28:03 +00:00
skidau 9c1fb241c7 LLE JIT: Speed up the idle skip detection by moving the logic into the block and removing it from the dispatcher. This works because we can detect the idle skip blocks at compile time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6488 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 11:04:50 +00:00
skidau 6a6fb9cce9 LLE JIT: Added an ASM dispatcher. Should help pave the way for future optimisation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6486 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 05:28:21 +00:00
Marcos Vitali 88916a61da In the command processor when FIFO_READ_POINTER is reading Is better return fifo.CPWritePointer instead fifo.CPReadPointer.
In this way it prevents wrong fifo.CPReadWriteDistance in the future. That should fix RE0 Issue 2846 and others "Warning: GFX FIFO: Unknown Opcode (0x4d)" in dual core mode. 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6485 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 03:20:20 +00:00
pierre 91eb729aaf Core/DSPCore: Implement jit emitters for lris and mrr.
Also add the mask for ADPCM predictor, like r6480 does.

Tested 64 bit linux/windows. At least compiles for 32 bit windows, but
with these binaries most of my guest software fails with
DSPLLE(interpreted and jit) when it gets to do actual work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6484 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 23:40:09 +00:00
Marcos Vitali 762563a026 If there is a SetBreakPoint and the actual distance is enough to achieve the BP, we wait for the FIFO Loop in dual core mode. That fix Pokemon XD in game in dual core mode (also maybe this fix Issue 3452) and hopefully others FIFO hangs related with BP. I test games like SMG and don't produce slowdowns. If you have any slowdown about this commit. Please report it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6483 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 19:36:18 +00:00
NeoBrainX 7698d85a8e DX11:
- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource().
- Fix EFB access when MSAA is enabled.
- Implement the "force linear filtering" option.
- Compile shaders using shader model 4.1 or 5.0 if available.
- Some minor cleanups.

Who cares about DX9 and OGL anyway :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 11:11:05 +00:00
Jordan Woyak e6658d5339 Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6479 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-26 09:25:08 +00:00
gnick79 2e59d26133 Related to Texture's glitches:
* fixed a bug on QUAD-Vertex generator

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6478 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 20:39:54 +00:00
Glenn Rice fae12f43c2 Inhibit the screensaver while the emulator is running on linux. Fixes issue 3279. Uses the xdg-screensaver method suggested in that issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6477 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:26:46 +00:00
Marcos Vitali 7fe6a0b451 Corrected the FIFO breakpoint clause in Single Core mode too. That fix Pokemon XD (Only single core mode) Dual core mode suffer distances problems like RE0.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6476 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:25:27 +00:00
Jordan Woyak f0ac60935c Renamed the "Disable Copy to EFB" option in the game properties(and game ini) to "Enable Copy to EFB", as it is named in the global video settings. (fixes issue 3556)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6475 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:19:06 +00:00
Matt Callaghan 181f03551c Even tinier commit. I hope nobody around here has a problem with those.... :P
Just hiding the 3D Vision option for DX11 and OGL instead of greying it out.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6474 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-24 23:05:50 +00:00