Lioncache
1ceaa8c52a
Core/GeckoCode: Remove global system accessor
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We can use the CPUThreadGuard instance to retrieve the system instance instead.
2023-12-18 16:35:52 -05:00
Tilka
0cab6583a9
Merge pull request #12444 from lioncash/map
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Core/Debugger_SymbolMap: Minor interface cleanup
2023-12-18 21:07:32 +00:00
Lioncache
472c65ed35
Core/Debugger_SymbolMap: Make GetCallstack() less verbose
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This also allows the constructed CallstackEntry instances to be moved into
the output vector, rather than being copied.
2023-12-18 15:46:32 -05:00
Lioncache
75ec350dc4
Core/Debugger_SymbolMap: Remove redundant system parameters from interface
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The CPU thread guard already allows access to the system instance. We can
remove the system parameter to reduce rendundancy here.
2023-12-18 15:46:22 -05:00
Lioncache
514b3e6f55
Core/Debugger_SymbolMap: Remove AddAutoBreakpoints()
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This is wholly unused in current code.
2023-12-18 15:24:58 -05:00
Tilka
c188dc2788
Merge pull request #12430 from Tilka/cnk_c4
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GameSettings: fix C4 texture tiling in Crash Nitro Kart
2023-12-18 20:11:24 +00:00
Filoppi
e456bef163
Input: Improve Controller Interface devices threading
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This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
2023-12-18 21:45:22 +02:00
Lioncache
04300114f7
Core/HLE/HLE_OS: Mark helpers as static where applicable
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Previously, these were given external linkage when they're only used within
this translation unit.
2023-12-18 13:44:55 -05:00
Lioncache
c4df659e21
HLE_OS: Get rid of global system accessors
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Thread guards provide access to the current active system instance.
2023-12-18 13:39:53 -05:00
Lioncache
c3c39de212
HLE_Misc: Get rid of global system accessors
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Thread guards provide access to the current active system instance.
2023-12-18 13:33:07 -05:00
Tilka
e498759d14
Merge pull request #12440 from lioncash/memcard
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Core/EXI/EXI_DeviceMemoryCard: Remove global system accessor
2023-12-18 18:11:02 +00:00
Lioncache
affe928987
Common/TraversalServer: Make use of fmt more
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We can convert printf and fprintf over to the use of fmt as well,
given that we've converted the sprintf calls over.
2023-12-18 13:08:57 -05:00
Lioncache
dc85194fac
Common/TraversalServer: Make use of fmt over sprintf where applicable
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Resolves some deprecation warnings on macOS. This is better anyway, given fmt
has generic type formatting.
2023-12-18 13:08:57 -05:00
Lioncache
1764b13423
Core/DSP/DSPTables: Make pdregname() and pdregnamelong() return std::string
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Keeps the interface consistent.
2023-12-18 13:08:57 -05:00
Lioncache
62740d97a8
Core/DSP/DSPTables: Make use of fmt::format in pdname()
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Resolves a deprecation warning on macOS. Also, we can convert
the function to just return a std::string instead of using a
static internal buffer, which is gross and thread-unsafe.
2023-12-18 13:08:57 -05:00
Lioncache
9abcc1c08b
Core/NetPlayServer: Use fmt::format_to_n in GetInterfaceHost()
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Lets us avoid some noisy deprecation warnings on macOS (and also lets us use
a more generic formatting specifier).
2023-12-18 13:08:57 -05:00
Lioncache
2b877fc92b
Core/IOS/Top: Make use of fmt::format_to_n where applicable
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Same behavior, but avoids deprecation warnings on macOS builds and also lets us
use generic print formatting.
2023-12-18 13:08:57 -05:00
Lioncache
04822d5a2c
Core/IOS/ES: Make use of fmt::format where applicable
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Eliminates a deprecation warnings on macOS. While we're in the
same area, we can remove the call to GetPointer() and instead
use CopyToEmu() to copy the string data back to the emulated memory.
2023-12-18 13:05:04 -05:00
Lioncache
e6db08e03a
Core/IOS/IOS: Remove global system accessor from Init()
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Removes the final global system accessor from the main IOS code by
passing the system instance through it.
2023-12-18 12:28:21 -05:00
Lioncache
1f50a2fd5b
Core/IOS/IOS: Remove global system accessor from WriteReturnValue()
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We can pass the memory instance into it instead of using the global accessor.
2023-12-18 12:22:01 -05:00
Lioncache
b8c657b06f
Core/IOS/IOS: Remove global system accessor from RAMOverrideForIOSMemoryValues()
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We can allow passing in the memory instance instead of directly going for the
global system instance.
2023-12-18 12:10:25 -05:00
Lioncache
a13bcd87d4
Core/IOS/IOS: Remove global system accessors from internal functions
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These functions can all be modified to take in the required instance,
rather than using the global system accessor.
2023-12-18 12:04:58 -05:00
Lioncache
0c9f9ca8b6
Core/IOS/IOS: Remove global system accessor from destructor
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An EmulationKernel already houses a reference to the current system
2023-12-18 11:55:30 -05:00
Lioncache
0d75d658b1
Core/IOS/IOS: Remove system parameters from BootstrapPPC() and BootIOS()
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An EmulationKernel instance already houses a reference to the currently active system instance.
2023-12-18 11:54:03 -05:00
Lioncache
69523de5d5
Core/EXI/EXI_DeviceMemoryCard: Remove global system accessor
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We can pass the core timing instance into the Init() call.
2023-12-18 11:15:51 -05:00
Admiral H. Curtiss
715a551dac
Merge pull request #12170 from Filoppi/custom_aspect_ratio
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Add support for custom aspect ratios
2023-12-18 05:19:06 +01:00
Filoppi
a6dfeed318
Video: make the "Auto" resolution setting also follow the max res setting, to avoid trying to create texture bigger than the maximum supported one
2023-12-18 02:00:25 +02:00
Filoppi
ff03189a60
Video: fix auto resolution scale calculations
2023-12-18 02:00:25 +02:00
Filoppi
fdd1934f12
Video: fix Auto Resolution Scale not updating when the window was resized.
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Also fixes the widescreen hack not fully updating when the aspect ratio setting changed on the spot.
2023-12-18 02:00:25 +02:00
Filoppi
b3aa6ad93b
Video: implement custom aspect ratio support (already exposed to Qt).
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This also renamed some variables/functions.
2023-12-18 02:00:24 +02:00
Filoppi
315992f254
Fix sharp bilinear using ceil instead of floor
2023-12-18 01:43:25 +02:00
Filoppi
f96bea95d8
Video: rename Presenter::SetWindowSize()
2023-12-18 00:28:15 +02:00
Filoppi
24004af814
Video: polish aspect ratio related code comments to make it clearer
2023-12-18 00:28:14 +02:00
Mai
de8bc32dc5
Merge pull request #12362 from CasualPokePlayer/sysconf_widescreen
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Add SYSCONF widescreen setting to dtm header
2023-12-17 15:19:02 -05:00
Mai
51a44aa5d2
Merge pull request #12431 from JosJuice/jitarm64-rlwnmx-call-rlwinmx
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JitArm64: Call rlwinmx implementation from rlwnmx with imm b
2023-12-17 15:18:00 -05:00
Mai
bcd74a81a9
Merge pull request #12370 from iwubcode/more_samplers
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VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16
2023-12-17 14:50:23 -05:00
Mai
559ea0593c
Merge pull request #12432 from JosJuice/jitarm64-logic-i2r-opt
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JitArm64: Add additional optimized cases to ANDI2R and friends
2023-12-17 14:45:55 -05:00
Mai
f0f0f97554
Merge pull request #12433 from mitaclaw/windows-arm-debug-fix
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Fix Windows ARM64 debug build errors
2023-12-17 14:43:55 -05:00
Mai
0125b5182f
Merge pull request #12409 from iwubcode/custom_material_graphics_mod_action_data
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VideoCommon: prepare graphics mods for custom shader material data
2023-12-17 14:42:34 -05:00
Mai
b27c15fab6
Merge pull request #12382 from iwubcode/shader_asset_default_value
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VideoCommon: update shader asset to provide a variant default value
2023-12-17 14:41:55 -05:00
Mai
f589c04aa7
Merge pull request #12372 from iwubcode/texture_usage_flag
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VideoBackends / VideoCommon: add type enum to dictate how the texture is used; support texture 2d
2023-12-17 14:40:39 -05:00
mitaclaw
ca443d7f89
Fix Windows ARM64 debug build errors
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Jit.cpp : Potentially uninitialized local pointer variable 'host_address_after_return' used in a DEBUG_ASSERT on line 470.
dolphin-emu.sln : A copy-paste error.
2023-12-17 11:31:28 -08:00
JosJuice
dc60bc5f1e
JitArm64: Improve codegen in ANDI2R and friends
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The codegen for the functions themselves, not for the emitted code.
This seems to save 32 bytes per function. We also get rid of the oddity
we had before where ANDI2R would do masking for 32-bit operations but
the other functions wouldn't.
2023-12-17 18:13:32 +01:00
JosJuice
a8e1e1ae48
JitArm64: Optimize additional cases of ANDI2R and friends
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Now we'll never need a scratch register for values that are all zeroes
or all ones.
2023-12-17 18:13:32 +01:00
JosJuice
6303416201
JitArm64: Optimize ANDI2R and friends to no-ops when possible
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This optimizes rlwnmx with mask == 0xFFFFFFFF.
2023-12-17 18:13:30 +01:00
JosJuice
26de2a7feb
JitArm64: Call rlwinmx implementation from rlwnmx with imm b
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This way we get some additional optimized cases for rlwnmx with imm b.
2023-12-17 17:00:41 +01:00
Tillmann Karras
dcc674febd
GameSettings: fix C4 texture tiling in Crash Nitro Kart
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For buttons and some character icons the game loads palleted PNGs and
tiles the pallet indices directly into C4 textures but fails to take
into account that PNG and C4 use opposite nibble orders. This causes
adjacent pixel columns to be swapped, see issue 13370.
Also disable Immediate XFB for the Japanese release. It has the same
black screen and flickering issues as the other regions.
2023-12-17 15:50:05 +00:00
Mai
e6c85bf8f0
Merge pull request #12428 from JosJuice/jitarm64-rlwinmx-shift-only
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JitArm64: Add rlwinmx case for only shifting
2023-12-17 10:45:59 -05:00
Mai
519234949e
Merge pull request #12429 from JosJuice/jitarm64-mtsrin-64-bit
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JitArm64: Use 64-bit register for address in mtsrin
2023-12-17 10:45:36 -05:00
Tilka
18f9b966a0
Merge pull request #12358 from rsgnz/master
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VideoCommon: Fix "Post-processing shader not found" when (off) is selected.
2023-12-17 09:50:41 +00:00