Anthony
55d843bef1
Merge pull request #6324 from JosJuice/qt-ar-amp
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Add missing &s to Qt AR strings
2018-01-24 12:20:54 -08:00
JosJuice
c5ac325fb8
Add missing &s to Qt AR strings
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Without this, the strings differ from DolphinWX
and thus have to be re-translated by the translators.
2018-01-24 20:38:41 +01:00
Markus Wick
c66156148d
Merge pull request #6317 from stenzek/renderer-bind
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AbstractTexture: Move Bind() method to Renderer
2018-01-24 12:19:53 +01:00
Léo Lam
c3dc8bf1c0
Merge pull request #6310 from mahdihijazi/fix_animation
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Android: Fix settings screen animation if Animator Duration Scale is Off
2018-01-24 12:14:21 +01:00
Léo Lam
9a166dca57
Merge pull request #6313 from mahdihijazi/support_change_disc
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Android: Support change disc
2018-01-24 12:07:10 +01:00
Léo Lam
5223831c7b
Merge pull request #6319 from Ebola16/master
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Update the Android Gradle plugin to version 3.0.1
2018-01-24 12:06:45 +01:00
Léo Lam
432ebe793e
Merge pull request #6318 from JosJuice/qt-debugger-strings
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Tweak Qt debugger strings to be more translation friendly
2018-01-24 10:39:11 +01:00
Léo Lam
a972892821
Merge pull request #6320 from sepalani/dwc_printf
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HLE: DWC_Printf debug added
2018-01-24 10:29:02 +01:00
Anthony
2c1cb609cc
Merge pull request #6287 from spycrab/qt_gamecube
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Qt/Settings: Implement "GameCube pane"
2018-01-23 12:25:05 -08:00
Anthony
440101a6bb
Merge pull request #6279 from spycrab/qt_arcodes
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Qt: Implement "AR Codes"
2018-01-23 12:23:54 -08:00
Sepalani
6ffb5dbaaa
HLE: DWC_Printf debug added
2018-01-23 19:02:32 +01:00
Stenzek
38e0b6e2ab
AbstractTexture: Move Bind() method to Renderer
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This makes state tracking simpler, and enables easier porting to command
lists later on.
2018-01-22 13:22:09 +10:00
Ryan Meredith
765b20cc7a
Update the Android Gradle plugin to version 3.0.1
2018-01-21 17:29:34 -05:00
JosJuice
04b9310bb6
Tweak Qt debugger strings to be more translation friendly
2018-01-21 16:33:46 +01:00
mahdihijazi
c9dc585dcb
Android: Support change disc
2018-01-21 13:59:36 +01:00
Markus Wick
fca56d532a
Merge pull request #4453 from degasus/custom_texture
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CustomTexture: Drop old texture format.
2018-01-21 11:22:49 +01:00
Stenzek
6a002a4938
Merge pull request #6312 from spycrab/qt_vulkan_resize
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Qt: Fix render window resize bug
2018-01-21 12:06:55 +10:00
mahdihijazi
e2dbf10ee5
Android: Keep the local copy of the mSurface
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onCreateView might not be called after resuming the emulatoin wich will
leed the game to stuck in the middle since mRunWhenSurfaceIsValid will be
true but surfaceChanged will never be called in this case.
2018-01-21 01:30:45 +01:00
spycrab
42c562afbc
Qt: Fix render window resize bug
2018-01-20 21:05:04 +01:00
degasus
a5a0599145
CustomTexture: Drop old texture format.
2018-01-20 17:08:47 +01:00
degasus
0b466249e0
CustomTextures: Drop format convertion.
2018-01-20 16:39:04 +01:00
mahdihijazi
53f2fcb571
Android: Fix settings screen animation if Animator Duration Scale is Off
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If Animator Duration Scale is Off, the Enhancements/Hacks screens were
not visible unless you enable the Animator Duration Scale back. This
make sure screens will be visible regardless of your animation settings.
2018-01-19 11:55:20 +01:00
Markus Wick
71b5519688
Merge pull request #6308 from JosJuice/avidump-s
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AVIDump: Remove incorrect usage of s_ prefix
2018-01-17 22:28:17 +01:00
JosJuice
2441fd28d5
AVIDump: Remove incorrect usage of s_ prefix
2018-01-17 22:19:14 +01:00
Markus Wick
e02025b45e
Merge pull request #6307 from rukai/fix-frame-dump-path
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Handle framedump path not existing
2018-01-17 22:02:51 +01:00
Lucas Kent
6c7e6016fb
Handle framedump path not existing
2018-01-18 07:53:30 +11:00
Markus Wick
2719e1fb88
Merge pull request #6289 from degasus/arb_mipmap_for_upscaled_textures
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VideoCommon: Apply custom texture scale for arbitrary mipmaps.
2018-01-17 20:04:51 +01:00
Markus Wick
cb7eede193
VideoCommon: Apply custom texture scale for arbitrary mipmaps.
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We want to get the same mipmap level. And if the IR and the custom
texture upscaling fits, we don't need to modify the LOD bias.
2018-01-17 09:02:36 +01:00
Markus Wick
2a43f41ace
Merge pull request #6297 from JosJuice/custom-texture-arb-filename
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Treat custom textures with "_arb" suffix as having arbitrary mipmaps
2018-01-15 09:58:30 +01:00
spycrab
fffa883cae
Qt/Settings: Implement "GameCube pane"
2018-01-14 12:24:05 +01:00
Léo Lam
55584bf456
Merge pull request #6294 from VinDuv/macos-dolphinbar-fixes
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macOS Dolphinbar fixes
2018-01-13 22:08:56 +01:00
Léo Lam
3e00be9341
Merge pull request #6305 from booto/codehandler
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Restore original MSR when returning from codehandler
2018-01-13 22:07:42 +01:00
booto
83d18fc2fa
Restore original MSR when returning from codehandler
2018-01-14 04:51:48 +08:00
Vincent Duvert
bb5e5d964a
Added patches for hidapi modifications
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This allows tracking what modifications were made to the upstream code.
2018-01-13 21:20:54 +01:00
Anthony
93979cd16a
Merge pull request #6301 from Helios747/sa2b_workaround
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[INI] Force Single Core mode in Sonic Adventure 2 Battle
2018-01-13 12:39:31 -05:00
Léo Lam
27b6a2e634
Merge pull request #6292 from gyroninja/master
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Fixed SIGSEGV in PPCDebugInterface When Reading Too Early in The Boot Process
2018-01-13 14:34:38 +01:00
Léo Lam
973bd154b9
Merge pull request #6304 from container1234/qt-debugger
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Qt/Debugger: Minor fixes
2018-01-13 11:53:20 +01:00
container1234
025d9383ac
Use double instead of float for FPRs
2018-01-13 19:33:11 +09:00
Léo Lam
ec78118a43
Merge pull request #6302 from JosJuice/gradle-compile
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Use "implementation" for all dependencies in build.gradle
2018-01-13 11:25:37 +01:00
container1234
b6138b9408
Fix 64bit registers that are not displayed correctly
2018-01-13 16:21:32 +09:00
gyroninja
9628e22916
Changed PPCDebugInterace to check memory only after the emulator has finished starting
2018-01-12 15:18:29 -08:00
Léo Lam
955214c6b6
Merge pull request #6299 from Ebola16/master
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ISOProperties: Rename "Edit Config" and "Show Defaults"
2018-01-12 21:34:16 +01:00
JosJuice
83870fbcf0
Use "implementation" for all dependencies in build.gradle
2018-01-12 21:29:42 +01:00
Helios747
78f0ca69ae
[INI] Force Single Core mode in Sonic Adventure 2 Battle
2018-01-12 10:25:41 -08:00
Markus Wick
56d74d65d0
Merge pull request #6298 from 34will/feature/Android_Single_Char_Fix
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[Android] Fix for single char name for Wii and WAD Games
2018-01-12 09:41:52 +01:00
Stenzek
ce0c699b66
Merge pull request #6246 from stenzek/vulkan-readback-fixes
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Vulkan: Fix MSAA regression from 5.0-5968
2018-01-12 11:46:55 +10:00
34will
86a787bdf9
Modified StringUtil to change UTF16ToUTF8 to use a wstring_convert and codecvt_utf8<wchar_t> to convert a UTF16 wstring to a UTF8 string.
2018-01-11 21:49:25 +00:00
Markus Wick
b93ae14272
Merge pull request #6300 from JonnyH/WIP/glsl-es-implicit-int-float-conversions-in-gpu-texture-decode
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GLSL-ES doesn't allow implicit int/uint conversions
2018-01-11 22:22:05 +01:00
34will
a949e98d9b
Modified UTF16BEUTF8 to just convert the UTF-16 C-string into a std::u16string, and pass it into CodeToUTF8 with the 'from' parameter being "UTF-16BE", rather than manually performing the big endian to little endian encoding.
2018-01-11 19:51:19 +00:00
Jonathan Hamilton
46254a2cf2
Some more implicit uint/float conversions in the texture decode shaders
2018-01-11 11:15:40 -08:00