Add missing &s to Qt AR strings
Without this, the strings differ from DolphinWX and thus have to be re-translated by the translators.
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@ -41,9 +41,9 @@ void ARCodeWidget::CreateWidgets()
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{
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m_warning = new CheatWarningWidget(m_game_id);
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m_code_list = new QListWidget;
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m_code_add = new QPushButton(tr("Add New Code..."));
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m_code_edit = new QPushButton(tr("Edit Code..."));
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m_code_remove = new QPushButton(tr("Remove Code"));
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m_code_add = new QPushButton(tr("&Add New Code..."));
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m_code_edit = new QPushButton(tr("&Edit Code..."));
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m_code_remove = new QPushButton(tr("&Remove Code"));
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auto* button_layout = new QHBoxLayout;
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@ -90,7 +90,7 @@ void ARCodeWidget::OnSelectionChanged()
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bool user_defined = m_ar_codes[m_code_list->row(selected)].user_defined;
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m_code_remove->setEnabled(user_defined);
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m_code_edit->setText(user_defined ? tr("Edit Code...") : tr("Clone and Edit Code..."));
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m_code_edit->setText(user_defined ? tr("&Edit Code...") : tr("Clone and &Edit Code..."));
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}
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void ARCodeWidget::UpdateList()
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