Martino Fontana
51e05f468a
SDL: Add GameController API, cleanup
2024-01-13 16:10:25 +01:00
Martino Fontana
0ab2bc2287
ControllerInterface: Make FullAnalogSurface inherit IsDetectable()
2024-01-10 12:20:07 +01:00
Admiral H. Curtiss
115ad82581
Merge pull request #12490 from lioncash/fmt
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Externals: Update fmt to 10.2.1
2024-01-10 06:01:22 +01:00
Tilka
e7ecc6fc9f
Merge pull request #12491 from lioncash/si
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HW/SI: Remove remaining global system accessors
2024-01-08 21:30:47 +00:00
Lioncash
409d2ecad3
SI_Device: Remove global system accessors
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We can pass the system timer instance through to avoid needing the
global accessor.
2024-01-08 11:03:26 -05:00
Lioncash
7398d0b6ef
SI_DeviceGBAEmu: Remove global system accessors
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We can pass the system timer instance in from the existing system
instance instead of the global accessor.
2024-01-08 10:56:41 -05:00
Lioncash
c2adc3ffed
Externals: Update fmt to 10.2.1
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Keeps the tracked external up to date.
2024-01-08 10:45:07 -05:00
Mai
63453bda4d
Merge pull request #12485 from AdmiralCurtiss/globals-dsp
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Core/DSPHLE: Clean up global System access.
2024-01-08 04:48:30 -05:00
Admiral H. Curtiss
1f0fe5a99a
Core/DSPHLE: Store reference to DSPManager in HLEAccelerator (AX/AXWii).
2024-01-08 10:27:39 +01:00
Admiral H. Curtiss
3a9160100d
Core/DSPHLE: Store reference to DSPManager in AESndAccelerator.
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Avoids the use of the global System in ReadMemory() and WriteMemory().
2024-01-08 10:23:29 +01:00
Admiral H. Curtiss
e9ab33b871
Core/DSPHLE: Remove global System access in UCodes.
2024-01-08 10:23:29 +01:00
Admiral H. Curtiss
a9bf93cf2a
Core/DSPHLE: Remove global System access from CMailHandler.
2024-01-08 10:23:29 +01:00
Admiral H. Curtiss
9be9cbda2f
Core/DSPHLE: Store reference to System in DSPHLE instances.
2024-01-08 10:23:28 +01:00
Mai
00fb709c74
Merge pull request #12487 from AdmiralCurtiss/globals-axaccel
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Core/DSPHLE: Deglobalize HLEAccelerator state in AX and AXWii UCodes.
2024-01-08 04:17:30 -05:00
Admiral H. Curtiss
3b0444be6b
Core/DSPHLE: Move HLEAccelerator instance into AXUCode.
2024-01-08 03:53:52 +01:00
Admiral H. Curtiss
bfd53c7294
Core/DSPHLE: Make HLEAccelerator state local to GetInputSamples() in AX and AXWii UCodes.
2024-01-08 03:53:52 +01:00
Mai
180d053ec1
Merge pull request #12486 from AdmiralCurtiss/globals-aesndaccel
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Core/DSPHLE: Move AESndAccelerator instance into AESndUCode.
2024-01-07 20:36:01 -05:00
JosJuice
4e57b66dcf
Merge pull request #12375 from JosJuice/android-gate-size-crash
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Android: Fix crash when trying to edit gate size setting
2024-01-07 19:34:06 +01:00
JosJuice
696a6defd2
Merge pull request #12472 from mitaclaw/arm64-flush-mode
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Arm64RegCache: Use FlushMode everywhere
2024-01-07 18:45:25 +01:00
Admiral H. Curtiss
2a42977dd3
Core/DSPHLE: Move AESndAccelerator instance into AESndUCode.
2024-01-07 04:49:34 +01:00
Mai
8a9d168775
Merge pull request #12477 from JosJuice/r8a-efb2tex
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GameSettings: Don't force EFB to RAM for PokéPark Wii
2024-01-06 20:10:17 -05:00
Mai
79c7fa4d87
Merge pull request #12476 from PatrickFerry/gameini_disable_immediate_xfb
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Gameini: Disable "Immediately Present XFB" for Racquet Sports
2024-01-06 20:09:54 -05:00
Tilka
5b2ea515ad
Merge pull request #12484 from SuperSamus/vulkan-dont-panic-suboptimal-khr
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VKGfx: Don't panic for VK_SUBOPTIMAL_KHR
2024-01-06 12:39:40 +00:00
Mai
6fc278b288
Merge pull request #12483 from AdmiralCurtiss/system-fifoplayer
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FifoPlayer: Move instance to System.
2024-01-05 23:34:02 -05:00
Admiral H. Curtiss
fc2ec826d4
FifoPlayer: Move instance to System.
2024-01-05 20:15:18 +01:00
Martino Fontana
58f5bf5496
VKGfx: Don't panic for VK_SUBOPTIMAL_KHR
2024-01-05 11:20:35 +01:00
Mai
2f7f7afe6d
Merge pull request #12468 from JosJuice/android-targets-fixes
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Android: Fix the targets line in build.gradle.kts
2024-01-05 01:55:11 -05:00
Mai
feb7207a4c
Merge pull request #12482 from AdmiralCurtiss/globals-coreinit
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Core: Pass System through more of the emulation thread init process.
2024-01-05 01:53:11 -05:00
Mai
bfb417fa98
Merge pull request #12481 from AdmiralCurtiss/globals-systemtimers
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Core/SystemTimers: Refactor to class, move to System.
2024-01-05 01:50:29 -05:00
Admiral H. Curtiss
2155a61176
Core: Pass System through more of the emulation thread init process.
2024-01-05 05:19:29 +01:00
Admiral H. Curtiss
07c035e659
Core/SystemTimers: Refactor to class, move to System.
2024-01-04 23:35:19 +01:00
Tilka
9c91b5edca
Merge pull request #12480 from AdmiralCurtiss/codetrace-system
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Core/CodeTrace: Take address from given instruction in GetInstructionAttributes().
2024-01-04 22:00:15 +00:00
Tilka
84850f6fb6
Merge pull request #12479 from AdmiralCurtiss/globals-setdisc
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Core/Boot: Avoid global system accessor when setting disc.
2024-01-04 21:56:26 +00:00
Admiral H. Curtiss
0be476cfaf
Core/CodeTrace: Take address from given instruction in GetInstructionAttributes().
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In all instance this method is called, the instruction comes from SaveCurrentInstruction(), which already sets the address to the PC.
2024-01-04 21:44:54 +01:00
Admiral H. Curtiss
ce19d6a35e
Core/Boot: Avoid global system accessor when setting disc.
2024-01-04 21:30:24 +01:00
Tilka
eec0018b73
Merge pull request #12478 from iwubcode/revert_android_max_sampler
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VideoCommon: allow Android to take advantage of 16 pixel samplers once more
2024-01-04 19:09:54 +00:00
iwubcode
1073722cdf
Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices."
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This reverts commit 79648e1c24
.
2024-01-03 18:43:44 -06:00
Patrick Ferry
a061678b31
Gameini: Disable "Immediately Present XFB" for Racquet Sports
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This was causing the game to output thousands of FPS during the loading screen when it would run uncapped if Immediately Present XFB was enabled.
Please see Redmine 13447 for reference.
2024-01-03 20:32:11 +00:00
JosJuice
d423ddc275
GameSettings: Don't force EFB to RAM for PokéPark Wii
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This is another one of those games that has an optional screenshot
feature where the images end up all black if you have Store EFB Copies
to Texture Only turned on. Like for other such games, let's not force
Store EFB Copies to Texture Only off, since it's a large performance
impact for a feature most players won't use.
There's one wrinkle here. As part of teaching the player how to take
screenshots, the game forces the player to take a screenshot before it
lets them progress in the story. However, the game doesn't care what's
in the screenshot, so you can progress just fine even if Store EFB
Copies to Texture Only is turned on. I personally tested it.
2024-01-03 21:26:49 +01:00
Tilka
48eb8b17ef
Merge pull request #12475 from Tilka/zelda
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DSPHLE/Zelda: fix reverb volume being multiplied by current volume twice
2024-01-02 05:06:21 +00:00
Admiral H. Curtiss
fd1a261e73
Merge pull request #12470 from JosJuice/jitarm64-low-dcbz-for-real
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JitArm64: Don't fall back to interpreter on low DCBZ hack
2024-01-01 23:16:30 +01:00
Tillmann Karras
381c2702f6
DSPHLE/Zelda: fix reverb volume being multiplied by current volume twice
2024-01-01 21:53:26 +00:00
Admiral H. Curtiss
295d86c86f
Merge pull request #12455 from PatrickFerry/qt_handle_overridden_graphics_backend
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Qt: Handle Overridden Graphics Backend
2024-01-01 22:42:30 +01:00
Admiral H. Curtiss
6e3a2324a4
Merge pull request #12464 from JosJuice/jit-isi-membase
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Jit: Reload RMEM/MEM_REG on ISI exception
2024-01-01 22:09:05 +01:00
Admiral H. Curtiss
043d868841
Merge pull request #12473 from Dentomologist/bitset64_fix_iterator_incrementation
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BitSet64: Fix iterator incrementation
2024-01-01 22:03:11 +01:00
Admiral H. Curtiss
370daaf26c
Merge pull request #12474 from Dentomologist/bitset_use_static_cast
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BitSet: Use direct initialization instead of c-style casts
2024-01-01 22:01:45 +01:00
Dentomologist
7dbf463ddf
BitSet64: Fix iterator incrementation
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Use 1 of the same type as the stored value when shifting left. This
prevents undefined behavior caused by shifting an int more than 31 bits.
Previously iterator incrementation could either hang or prematurely
report it had reached the end of the bitset.
2024-01-01 00:41:48 -08:00
Dentomologist
abb484a101
BitSet: Use direct initialization instead of c-style casts
2024-01-01 00:36:13 -08:00
Tilka
07df4ff16e
Merge pull request #12471 from mitaclaw/flush-gpr-arm-bug
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Fix Logic Inefficiency in Arm64GPRCache::FlushRegisters
2024-01-01 00:46:34 +01:00
Dentomologist
58c5ae3de9
UnitTests: Refactor BitSetTest
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Group numbers and their bitcounts together in pairs, which allows for
range-based loop iteration.
2023-12-31 12:10:50 -08:00