Commit Graph

28481 Commits

Author SHA1 Message Date
JosJuice e0fba20f1f
Merge pull request #11360 from shuffle2/vs
msvc: remove workaround for arm64 sha1 compiler bug
2022-12-24 22:55:47 +01:00
JosJuice 3611045a6c DolphinQt: Add more i18n comments 2022-12-24 08:32:49 +01:00
Sam Belliveau e1d078ada6 Remove Redundant Access Specifiers 2022-12-23 20:13:01 -05:00
Sam Belliveau 673f81c18a New FrameTime/VBlank Analyzer + Graph 2022-12-23 19:52:53 -05:00
Pierre Bourdon 2345ba178d
Merge pull request #11356 from Sam-Belliveau/update-dear-implot
Externals: Add Dear Implot
2022-12-23 22:05:29 +01:00
Minty-Meeo 14179f7565 Follow-up on a four-year-old Android NDK workaround
Surely this is fixed by now.
2022-12-22 19:54:46 -06:00
Sam Belliveau 5ca438dd97 Add Dear ImPlot Library 2022-12-22 14:32:42 -05:00
Shawn Hoffman 9dcae0b1c3 msvc: remove workaround for arm64 sha1 compiler bug 2022-12-22 00:44:29 -08:00
Minty-Meeo 05bebee802 Replace BitUtils with C++20: Counting Zeroes
With the upgrade to C++20, std::countl_zero and std::countr_zero can replace these home-spun implementations from the BitUtil.h library.
2022-12-21 04:17:00 -06:00
Admiral H. Curtiss d853da3b0b
Merge pull request #11354 from Pokechu22/desert-bus-asnd-ucode
DSPHLE: Add Desert Bus libasnd ucode variants
2022-12-20 20:01:21 +01:00
Pokechu22 66b3686d84 DSPHLE: Add Desert Bus libasnd ucode variants 2022-12-20 10:02:53 -08:00
Mai 5348c8b2c6
Merge pull request #11344 from JosJuice/jitarm64-mw-deps
JitArm64: Improve pipelining of lmw/stmw
2022-12-20 15:11:29 +00:00
Mai 43366d2384
Merge pull request #11351 from JosJuice/bitset-cpp20
Common: Use C++20 <bit> header in BitSet.h
2022-12-20 15:02:38 +00:00
JMC47 fb8aa9744e
Merge pull request #11286 from K0bin/vk-query-fix
VideoBackends: Query fixes and cleanups
2022-12-19 03:15:48 -05:00
JosJuice 547d956278 Common: Use C++20 <bit> header in BitSet.h 2022-12-18 16:51:32 +01:00
Sketch b56411b84b
Fix MemoryViewWidget background colour 2022-12-17 10:37:37 +01:00
Mai a1c4861ad8
Merge pull request #10950 from JosJuice/replace-bitutils-rotate
Replace BitUtils with C++20: RotateLeft/RotateRight
2022-12-11 21:19:43 +00:00
Mai aa57d53c90
Merge pull request #11345 from AdmiralCurtiss/globals-pe
VideoCommon/PixelEngine: Refactor to class, move to Core::System.
2022-12-11 21:07:30 +00:00
Admiral H. Curtiss c486baffe6
VideoCommon/PixelEngine: Pass Core::System to methods. 2022-12-11 21:57:30 +01:00
Admiral H. Curtiss ec8aaf1f30
VideoCommon/PixelEngine: Refactor to class, move to Core::System. 2022-12-11 21:57:19 +01:00
JosJuice 701ba7cd43 JitArm64: Improve pipelining of lmw/stmw
The calculation of each address in lmw/stmw currently has a dependency
on the calculation of the previous address. By removing this dependency,
the host CPU should be able to pipeline the loads/stores better. The cost
we pay for this is up to one extra register and one extra MOV instruction
per guest instruction, but often nothing.

Making EmitBackpatchRoutine support using any register as the address
register would let us get rid of the MOV, but I consider that to be too
big of a task to do in one go at the same time as this.
2022-12-11 17:08:12 +01:00
Merry 17c14ac4b9 MachineContext: Fix USE_SIGACTION_ON_APPLE on arm64 2022-12-11 13:36:44 +00:00
JosJuice 454537d53e Replace BitUtils with C++20: RotateLeft/RotateRight
Now that we've flipped the C++20 switch, let's start making use of
the nice new <bit> header.

I'm planning on handling this move away from BitUtils.h incrementally
in a series of PRs. There may be a few functions remaining in
BitUtils.h by the end that C++20 doesn't have any equivalents for.
2022-12-11 08:59:18 +01:00
JosJuice 1fd8d476e8
Merge pull request #11325 from t895/extra-dark
Android: Add black backgrounds toggle
2022-12-10 21:09:26 +01:00
Charles Lombardo fd7a84b794 Android: Add black backgrounds toggle
Makes all background colors black in dark mode when enabled through a ThemeOverlay. Applied the same way as a theme/mode.
2022-12-10 14:53:01 -05:00
Mai 54e01c660e
Merge pull request #11334 from AdmiralCurtiss/globals-fifo
VideoCommon/Fifo: Refactor to class, move to Core::System.
2022-12-10 19:13:23 +00:00
Mai 48ce5318e1
Merge pull request #11338 from JosJuice/jitarm64-revert-supposed-tail
Revert "JitArm64: Optimize a few tail calls"
2022-12-10 19:11:23 +00:00
Mai c3bed35468
Merge pull request #11337 from JosJuice/aarch64-shrn
Arm64Emitter: Fix SHRN/SHRN2
2022-12-10 19:09:33 +00:00
Admiral H. Curtiss ceae4242fc
VideoCommon/Fifo: Pass Core::System to methods. 2022-12-10 17:16:26 +01:00
Admiral H. Curtiss 5624dd6d39
VideoCommon/Fifo: Refactor to class, move to Core::System. 2022-12-10 17:16:19 +01:00
JosJuice 64bc150b8c Revert "JitArm64: Optimize a few tail calls"
This reverts commit 351d095fff.

In hindsight, my attempted optimization messes with the return
predictor, unlike real tail calls. So I think it does more bad than
good.
2022-12-10 11:35:52 +01:00
JosJuice b5b8871bce Arm64Emitter: Fix SHRN/SHRN2
The "vector shift by immediate" category encodes the shift amount for
right shifts as `size - amount`, whereas left shifts use `amount`.

We're not actually using SHRN/SHRN2 anywhere, which is why this has gone
undetected.
2022-12-10 11:20:23 +01:00
Admiral H. Curtiss 1d199f4664
Qt/EnhancementsWidget: Combine texture filtering and anisotropic filtering. 2022-12-09 02:02:17 +01:00
Admiral H. Curtiss ff2cc4d02b
Qt/EnhancementsWidget: Convert texture filtering option to a ComboBox. 2022-12-09 02:02:16 +01:00
Admiral H. Curtiss 8a3b8a925e
Core: Add option to force linear texture filtering. 2022-12-09 02:02:16 +01:00
Admiral H. Curtiss b207611c33
Merge pull request #11274 from TryTwo/PR_Conditional_BP_Add_Memory
Debugger: Add conditional breakpoints to memory BPs
2022-12-07 19:55:04 +01:00
Mai 000c6c4813
Merge pull request #11321 from JosJuice/jitarm64-accurate-nans
JitArm64: Implement accurate NaNs
2022-12-07 00:58:13 +00:00
Mai 94faad0d37
Merge pull request #11320 from AdmiralCurtiss/globals-memory
HW/Memmap: Refactor Memory to class, move to Core::System.
2022-12-07 00:52:31 +00:00
Mai a9a603b8cb
Merge pull request #11268 from jordan-woyak/ascii-controller
Rename "Keyboard" to "Keyboard Controller"
2022-12-04 21:05:52 +00:00
TryTwo a17fbe7c65 Expand conditional breakpoints to memory breakpoints 2022-12-04 11:25:33 -07:00
Mai b23eb1f550
Merge pull request #11322 from JosJuice/jit64-madds-nan
Jit64: Correctly handle NaNs for ps_maddsX
2022-12-04 17:58:16 +00:00
Mai f21edf6d5a
Merge pull request #11270 from t895/theme-mode
Android: Add theme mode switcher
2022-12-04 17:56:59 +00:00
Admiral H. Curtiss c9f31ad6a6
Merge pull request #11262 from K0bin/present-sync
VideoBackends:Vulkan: Synchronize presentation
2022-12-04 14:30:59 +01:00
Admiral H. Curtiss 2b93d5e0d7
Merge pull request #11273 from TryTwo/PR_Conditional_BP_Callstack
Debugger: add callstack to conditional breakpoints
2022-12-04 14:16:12 +01:00
Admiral H. Curtiss 2bd47d1435
Merge pull request #11232 from TryTwo/PR_MemoryView_highlighting
Debugger MemoryViewWidget: always highlight target address
2022-12-04 14:07:19 +01:00
TryTwo 76bf1b5f7d Add callstack to conditional breakpoints. Checks entire stack for value.
Use: callstack(0x80000000).
  !callstack(value) works as a 'does not contain'.
Add strings to expr.h conditionals.
  Use quotations: callstack("anim") to check symbols/name.
2022-12-03 20:52:17 -07:00
JosJuice eeef5363e4 Jit64: Correctly handle NaNs for ps_maddsX 2022-12-03 21:05:05 +01:00
JosJuice 06e60ac327 JitArm64: Implement accurate NaNs
For quite some time now, we've had a setting on x86-64 that makes Dolphin
handle NaNs in a more accurate but slower way. There's only one game that
cares about this, Dragon Ball: Revenge of King Piccolo, and what that game
cares about more specifically is that the default NaN (or "generated NaN"
as I believe it's called in PowerPC documentation) is the same as on
PowerPC. On ARM, the default NaN is the same as on PowerPC, so for the
longest time we didn't need to do anything special to get Dragon Ball:
Revenge of King Piccolo working. However, in 93e636a I changed how we
handle FMA instructions in a way that resulted in the sign of NaNs
becoming inverted for nmadd/nmsub instructions, breaking the game.
To fix this, let's implement the AccurateNaNs setting, like on x86-64.
2022-12-03 19:41:32 +01:00
JosJuice 5c41d3b602 JitArm64: Refactor temp reg handling in fp_arith/ps_arith 2022-12-03 19:08:27 +01:00
Admiral H. Curtiss 839db591d9
HW/Memmap: Refactor Memory to class, move to Core::System. 2022-12-03 13:27:02 +01:00