Commit Graph

4184 Commits

Author SHA1 Message Date
Mat M 8ad6c3e911 Merge pull request #4555 from JosJuice/right-click-host-name
Fix player name not being loaded when using "Host with Netplay..."
2016-12-25 17:32:26 -05:00
JosJuice 70d9440d10 Fix player name not being loaded when using "Host with Netplay..." 2016-12-25 16:36:19 +01:00
JosJuice c0710d3593 Mark strings added by PR #4461 for translation
Also fix the HKGP_FRANE_ADVANCE typo.
2016-12-24 19:26:21 +01:00
Léo Lam ec729e2ee3 Stop Movie/Netplay before triggering STM shutdown
This fixes a bug which caused Movie (input recording or playback) or
netplay not to be stopped. DolphinWX previously triggered a STM power
event, and then the STM directly stopped the emulation; the code
which stops Movie/Netplay was completely skipped.

This is fixed by moving it /before/ sending the shutdown event.
2016-12-24 00:44:30 +01:00
Mat M 9160be50db Merge pull request #4224 from lioncash/tcache
TextureCacheBase: Eliminate static state
2016-12-23 04:33:42 -05:00
Dan Beste a309449a7f Silences an error during compilation due to an unused (but set) variable 2016-12-22 19:44:47 -06:00
Anthony ca91b6df52 Merge pull request #4521 from JosJuice/tgc
Add TGC disc image compatibility
2016-12-20 17:45:39 -06:00
Mat M cd4449f881 Merge pull request #4501 from flibitijibibo/disabletooltips
DolphinWX: Add 'DisableTooltips' config option (R2)
2016-12-20 17:20:24 -05:00
Mat M 2c8cc0f648 Merge pull request #4527 from leoetlino/fix-dvd-backup
DolphinWX: Fix booting from DVD
2016-12-19 16:22:29 -05:00
Léo Lam adcfefecde DolphinWX: Fix booting from DVD
OnBootDrive used the "drives" member std::vector for drive paths, but
since PR #4363, this vector is not populated anymore, so we were
accessing it out of bounds.

Actually, drives was not needed in the first place, since we can
get the wxMenu from the event, and from there, get the label directly.
2016-12-19 10:45:33 +01:00
JosJuice 9bd514ed1c Add TGC disc image compatibility 2016-12-18 18:57:36 +01:00
Sepalani a6114bad34 Import/Export signature files as CSV 2016-12-18 00:27:10 +00:00
Anthony f431b18675 Merge pull request #4491 from leoetlino/debugger-symbol-filter
DolphinWX: Add ability to filter symbols (by name)
2016-12-17 11:13:28 -06:00
Lioncash 58a5395173 TextureCacheBase: Eliminate static state 2016-12-09 16:50:37 -05:00
Anthony 7a5bb46016 Merge pull request #4030 from clinchergt/fix-setfocus-rendertowindow
Fix focus bug when using the "render to main window" feature
2016-12-09 15:39:31 -06:00
Anthony 1fa61af413 Merge pull request #4492 from aldelaro5/gc-mic-ui-reimplement
Move the GameCube mic button configuration to the GameCube config dialog
2016-12-09 14:53:47 -06:00
Ethan Lee 7cfead6429 DolphinWX: Add 'DisableTooltips' config option
(Revision 2: Remove checkbox from WX GUI)
2016-12-07 13:20:37 -05:00
aldelaro5 9ff95c58fa Add a special input configuration dialog for the GameCube Mic
This is more logical as the mic is plugged into an EXI slot so it should be configured via the GameCube config dialog.  This also allows to pass the right port number for the new dialog.
2016-12-05 18:09:31 -05:00
Lioncash ddeccf2622 ISOProperties: Separate the filesystem tab out into its own class 2016-12-04 22:35:01 -05:00
Léo Lam 59abfee11d DolphinWX: Add ability to filter symbols (by name)
This allows the user to filter symbols by name, instead of having to
scroll through a very, very long listbox…
2016-12-04 18:18:07 +01:00
Mat M d1c89db8c8 Merge pull request #4448 from lioncash/isoproperties
DolphinWX: Separate the information panel from ISOProperties
2016-12-03 19:15:25 -05:00
Lioncash 20fcfd0ed8 DolphinWX: Separate the information panel from ISOProperties
Makes the information panel self-contained.

This was done first, as opposed to isolating the GameConfig panel--the
first panel in the group--as this panel had code all over the place in
ISOProperties, so I figured it'd be best to fix this one up first.
2016-12-01 21:21:46 -05:00
Mat M 2e7c90eeb5 Merge pull request #4450 from PEmu1/fifo-player-capitalization
Update FIFO Player Window Capitalization
2016-12-01 21:09:44 -05:00
Anthony 0705c53681 Merge pull request #4340 from sepalani/step_timeout
CodeWindow: Fix step out issues
2016-12-01 13:32:44 -06:00
Michael Maltese 3e69d066f5 ControllerInterface: replace Reinitialize with RefreshDevices
The SDL backend crashes when you close a joystick after SDL_Quit has
been called. Some backends don't need to be shutdown and
re-initialized everytime, we can just ask to enumerate devices again.
2016-11-30 16:07:55 -08:00
Mat M eebe4ef1fd Merge pull request #4461 from aldelaro5/hotkey-config-redo
Redo every input configuration dialog
2016-11-29 07:39:28 -05:00
aldelaro5 32a0dae257 Completely redo All configuration dialog
Hotkeys

Make a new class that inherits from InputConfigDialog with a specialised constructor.  The changes are mainly the top portion and it now uses tabs to categorise the hotkeys.

Redo the GCPad configuration dialog

The layout is similar, but it now allows flexibility to change it more easily.

Redo the GC Keyboard configuration dialog

Same layout.

Redo completely the Wiimote configuration dialog

Separated the controls into 2 tabs to make them less imposing overall.

Redo the Nunchuk configuration dialog

Similar layout, except for 2 control group sizers.

Redo the Classic controller configuration dialog

Same layout.

Redo the Guitar input configuration dialog

Stacked 2 sets of group together.

Redo the Turntable configuration dialog

More stacked groups and the window is much less wide.
2016-11-28 08:26:34 -05:00
aldelaro5 03e0cae9b7 Prepare for having different extensions dialogs
Just setting up a switch on the type so that different dialogs can be instantiated.  This also makes the extension type an enum because I don't see why not here and finally, it removes ControlGroupSizer.  This removal allows to not dynamically generate the UI, but instead, let the specialised constructors do the layout.
2016-11-28 08:26:34 -05:00
aldelaro5 00f680b830 Add flexibility to InputConfigDialog
Removed the unecessary forced tabbed layout, removed the layout part of the constructor and remade some method in preparation for tabbed styled input dialog such as the new hotkey configuration one.  It breaks every inputconfigDialog, but this will get fixed in the next commits.

Also moved to a folder since there will be many more files created in the next commits so it gives better separation.
2016-11-28 08:26:27 -05:00
Stenzek 0212741574 Merge pull request #4436 from stenzek/vulkan-full-ir-framedump
VideoBackends: Internal resolution frame dumping
2016-11-28 22:05:16 +10:00
Stenzek 49e807b71f Merge pull request #4459 from stenzek/nogui-resize-notify
DolphinNoGUI: Receive resize events and notify backend when this occurs
2016-11-28 22:04:21 +10:00
Stenzek a0a62c0f46 VideoConfig: Add option for full-resolution frame dumping 2016-11-28 20:14:59 +10:00
Léo Lam 72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
Emmanuel Gil Peyrot c4cd0d444a NetPlay: Fix build when miniupnpc is disabled. 2016-11-19 15:36:26 +00:00
Stenzek 1aecf90765 DolphinNoGUI: Receive resize events and notify backend when this occurs
Solves the viewport sizing issue for backends that cannot tell when the
window is resized (Vulkan on NV at least).
2016-11-19 23:03:20 +10:00
hthh 4d2f058fe8 DolphinWX: Fix toolbar creation on macOS 2016-11-18 21:32:12 +11:00
Pringo f848418efa Update FIFO Player Window Capitalization 2016-11-13 20:44:18 -08:00
Jules Blok 99de9fbe33 Merge pull request #4443 from Armada651/exclusive-ui
D3D: Move exclusive mode switching to UI thread.
2016-11-14 01:45:07 +01:00
Jules Blok 7e35a47b51 Cosmetics. 2016-11-13 22:17:40 +01:00
Jules Blok aa0e4472c0 Frame: Move exclusive mode switching to helper function. 2016-11-11 21:24:08 +01:00
Lioncash f207c01586 NetPlayLauncher: Add missing #pragma once 2016-11-11 14:58:20 -05:00
Jules Blok d8201a7e8b Frame: Remove exclusive mode OSD messages. 2016-11-11 20:36:11 +01:00
Jules Blok d7cf5e28b6 Frame: Use PauseAndLock when switching fullscreen modes.
This allows us to regain exclusive mode directly from OnActive().
2016-11-11 20:36:10 +01:00
Jules Blok 0028ee96b3 Host: Remove the Host_RequestFullscreen() method.
No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
2016-11-11 20:36:09 +01:00
Jules Blok c21efa0cad D3D: Move exclusive mode switching to UI thread.
This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
2016-11-11 20:36:04 +01:00
Jules Blok f0ce3275af Merge pull request #4439 from Armada651/yield-ui
CPU: Fix deadlocks by periodically yielding to the UI message pump.
2016-11-11 20:30:31 +01:00
Lioncash cd9520f458 CodeWindow: In-class initialize variables where applicable 2016-11-11 13:31:36 -05:00
Lioncash 492b82042d CodeWindow: Remove unused parameter from constructor 2016-11-11 13:20:47 -05:00
Jules Blok 8203ea929b BlockingLoop: Yield to UI message pump while waiting. 2016-11-11 13:37:02 +01:00
Lioncash 2d9ef3412a GCAdapterConfigDiag: Mark OnUpdateAdapter parameter as unused. 2016-11-10 20:19:53 -05:00