Ryan Houdek
|
24a44ecfb8
|
[ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had.
|
2013-09-18 02:37:10 -05:00 |
degasus
|
15df7b3445
|
ogl driverdetails: add flag to disable hacked and pinned memory
pinned memory is broken for index buffers
hacked buffer crashes the amd driver
|
2013-08-26 19:45:19 +02:00 |
degasus
|
7a5374258e
|
ogl: rework DriverDetails framework + detect UBO mesa bug
|
2013-08-23 10:52:29 +02:00 |
Ryan Houdek
|
1910f5851f
|
Make us capable of supporting driver specific issues(OSS versus official)
|
2013-08-21 05:34:52 -05:00 |
Ryan Houdek
|
4aba0135e1
|
[Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
|
2013-07-26 21:49:48 -05:00 |
Ryan Houdek
|
b6e9a75bdf
|
Good Job Windows. Fixes compiling...
|
2013-07-27 00:53:53 +00:00 |
Ryan Houdek
|
f786f0f0c6
|
Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
|
2013-07-27 00:41:38 +00:00 |
Ryan Houdek
|
672871b3be
|
Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
|
2013-07-25 05:44:20 +00:00 |
Ryan Houdek
|
7d6b36bf73
|
Fix most ARM warnings
|
2013-07-05 19:56:15 -05:00 |
Ryan Houdek
|
02cbcc8ec4
|
[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen.
|
2013-06-18 12:44:06 -05:00 |
Ryan Houdek
|
6143594db6
|
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
|
2013-06-18 10:24:36 -05:00 |
Ryan Houdek
|
703a51e4c0
|
[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.
|
2013-06-11 08:33:56 -05:00 |